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Trying something diferent! [7.6]

Zell

Intermediate OT User
Joined
Oct 23, 2010
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Hello!! I've been some years mapping and now I'm bored with the same thing mapping..
I'm looking for new maps with diferent enviroment.
By the way, I think the maps look more interesting when you have more view range on client
the classic view for me has too much zoom, with more range we have better appearance of open world.

I hate the random decoration and full spammed trees on the environment like this..
nc05ef.png


Well! I'll try do something diferent and I'll show you please comment it!

1 - Wide view of environment
so0enn.jpg


As I say we need more range view.

246n94x.jpg


2 - Diferent diagonal view ? (non detailed place)

egczll.png


3 - Simple way

lvcqg.jpg


4 - Diagonal home ? (just experiment again)

jrzfxy.png



Thanks for see
To be continued.
 
Is that some new client version grass or custom added?
I add some new sprites, but just basic things.
Dont like the diagonal things, but i like everything else

I hope you like the new pics :)

5 - Amazon tower, shield of the forest
142ab9i.png


6 - Stay alert! Looking for enemies!
2rm18cm.png


7 - Discovering new trolls caves.
2ywgzs0.png


8 - Praying to the Gods.
2jdl561.png


9 - Beware of the spider nest!
eq4dpl.png


10 - Please let me out!
or1axi.png


11 - Northern snow Dwarfs cave
aavin6.png


12 - More snow dwarfs!
10xatzq.png
 
I'm sorry for the absence, here it comes:

22 - Reading about the history of Lothric military covenants.
105pj88.png


23 - Exploring the southern mountains.
2mxmtft.png


24 - Dangerous community.
20hlp3k.png
 
The mountain looks really clean and wellmade. Goob job! I like it a lot.
 
hmm looks empty, but somehow also nice
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i like how its not just a simple cave going to the left and right. these "cracks" in the ground (dunno how to call them better) creare more variabiity and make the mountain look more diverse. i rly like it, if you keep maping mountains, then keep it up in this style. you could make something like little canyons and similar things to get more variability.
 
hmm looks empty, but somehow also nice
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i like how its not just a simple cave going to the left and right. these "cracks" in the ground (dunno how to call them better) creare more variabiity and make the mountain look more diverse. i rly like it, if you keep maping mountains, then keep it up in this style. you could make something like little canyons and similar things to get more variability.

I was just practicing new styles with mountains and this is a simple "base" of this style thats why is not detailed, i'll put another pic finished,
The idea is make a real mountain that born from earthwake.

Now im trying to make a river mixing that like a canyon dunno if im good enough for do that..
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A little bit detailed the right and middle way

roky.jpg
roky2.jpg
roky3.jpg

feedback of the south cavern? Any rpg feeling that broken ladder? :>
 
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The last one pics from cracky mountains.
Long time ago that mountains were the capital of the Unnamed king, before the old world fall.
Now there just live the royal blacksmith of that king who refuses leave his home, were he was born.
He just want die protecting his legacy, his kingdom, his forge.

rokyb.jpg


roky2.jpg
@scheisse still looking empty?
 
Again trying simple and clean, the balance of playable/sweet map.
screenshot_2020-11-8-17-36-24.jpg

port.jpg

Rent a Dragon side not finished yet.
port2.jpg
 
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