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[Tutorial] Adding more tiles to game window - Updated 7/6/2018

oh sry i totally forgot to do it :) I use TFS 1.2 but I think I know how to solve the problem. thanks for the help
Good Luck then, if you solve. Post here the fix, so other people may find a fix for the same problem.
 
it's possible check operation system (like getOperatingSystem) in map.h (for multi-client, if use otclient, use more tiles, and if normal tibia, back to normal size for don't get debug_) ?
 
here is giving this error, o'que could it be?

Tfs Version 0.3.6

V8SIJUI.png


my Protocolgame.cpp

http://www.mediafire.com/download/l9oe45jacbqoq4b/protocolgame.cpp

my map.h

http://www.mediafire.com/download/n2324swlvdz6o1o/map.h

My map.cpp the otclient

http://www.mediafire.com/download/cr9h5384leck9fm/map.cpp
 
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Isn't this error just because the town's temple position is invalid? Cannot recall really, but change in RME the towns temple positions


Temple positions are right.

Code:
newPlayerSpawnPosX = 1096
    newPlayerSpawnPosY = 1009     --pos inicial no mapa do Stigal!
    newPlayerSpawnPosZ = 7

This error started when I moved to the sources.
 
Please do the same to Yorots F XML
I have no idea how to go about it

Can you Help my ?
 
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"Your town temple position is wrong" means, that your character is spawning in a bad position. AND the temple position is wrong.

Code:
newPlayerSpawnPosX = 1096
newPlayerSpawnPosY = 1009 --pos inicial no mapa do Stigal!
newPlayerSpawnPosZ = 7
The above is not a temple position. The above is the "starting position" for new characters.

A temple position is a town. You set up towns in RME by going to Map>Edit Towns. or using 'Ctrl+T' hotkey.
I am guessing you do not have Town 1 set up in your map editor. And also, if you are logging into a new character, map position 1096,1009,7 is not a valid position.
 
Can anyone make a working edited tiles otclient for me? i'm super green and i dont know how to start...
 
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