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[UK][7.4] Tibiantis Online - 4th April 16:00 CEST

Server Website/AAC
https://tibiantis.online
Server Address
tibiantis.online
Server Port
7171
Client Protocol
7.4

TrevorLuciferus

Legendary User
Joined
Apr 17, 2013
Messages
1,555
Reaction score
368
Location
Lisbon, portugal
The server is great, started playing a couple weeks ago and i have only good things to say about the community, the gms, and the server itself.
It makes me wonder tho, what changes will they come up with in near future, because tibianic was also a great server and look at them now.

In my opiniosn, instead of new areas made from 0, @kay and his team shoudl work on taking advantage of the huge areas that are filled with emptiness. What i mean is that instead of new edited stuff, like cities items and quests, he should focus on making all items obtanable, all areas bigger in size ( why not create a new orc fortress on shadowthorn, or make ghouls in ghostlands available for lvl 60+ ?, for instance ) because thats the only way to dd new content without touching the RPG tibia feeling that make us love this game

There are huge caves in kazz where nothing can be found, secret areas are no secret areas anymore, and after lvl 100 you basically have no place to hunt. I am an ek on tibiantis and now at lvl 25 i know my fate will be hunt guards till lvl 120. Thats pretty sad, especially ebcause if i change my mind i wont have much options at all. Thats why it should be crucial for players to go to cities like kazz and find that there are 2 or 3 giant spiders caves there, and in order to reach those caves you gotta go thro tarantula caves, and poison spider caves. Plains of havoc needs those caves aswell. There is no need for porth hope, add hydras on venore, after a long way, almost impossible to reach. Maybe make a dragon mountain somewhere in ab, aswell. Thats just my idea of a server that remains tibi while fixes the problems we had in 2002-2006. Cipsoft misstake was edited stuff and new areas. I think on tibiantis we can avoid those mistakes. i even have a map on my computer here i add once in a week some new area to the map, following the path of an pre existing area. I rly cant understand why ppl fail to see this is the best option. As a player i can say we dont want yalahar, ank or any other city, from zero or copied from rl tibia. We want the same 7,4 Caves and areas, just increased in size! The same RPG style!
 
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Homme

Well-Known Member
Joined
Nov 11, 2012
Messages
183
Reaction score
51
The server is great, started playing a couple weeks ago and i have only good things to say about the community, the gms, and the server itself.
It makes me wonder tho, what changes will they come up with in near future, because tibianic was also a great server and look at them now.

In my opiniosn, instead of new areas made from 0, @kay and his team shoudl work on taking advantage of the huge areas that are filled with emptiness. What i mean is that instead of new edited stuff, like cities items and quests, he should focus on making all items obtanable, all areas bigger in size ( why not create a new orc fortress on shadowthorn, or make ghouls in ghostlands available for lvl 60+ ?, for instance ) because thats the only way to dd new content without touching the RPG tibia feeling that make us love this game

There are huge caves in kazz where nothing can be found, secret areas are no secret areas anymore, and after lvl 100 you basically have no place to hunt. I am an ek on tibiantis and now at lvl 25 i know my fate will be hunt guards till lvl 120. Thats pretty sad, especially ebcause if i change my mind i wont have much options at all. Thats why it should be crucial for players to go to cities like kazz and find that there are 2 or 3 giant spiders caves there, and in order to reach those caves you gotta go thro tarantula caves, and poison spider caves. Plains of havoc needs those caves aswell. There is no need for porth hope, add hydras on venore, after a long way, almost impossible to reach. Maybe make a dragon mountain somewhere in ab, aswell. Thats just my idea of a server that remains tibi while fixes the problems we had in 2002-2006. Cipsoft misstake was edited stuff and new areas. I think on tibiantis we can avoid those mistakes. i even have a map on my computer here i add once in a week some new area to the map, following the path of an pre existing area. I rly cant understand why ppl fail to see this is the best option. As a player i can say we dont want yalahar, ank or any other city, from zero or copied from rl tibia. We want the same 7,4 Caves and areas, just increased in size! The same RPG style!

u started couple weeks ago, lvl 25 , dont wanna hunt mino guards or soldiers and want to make lvl doors 60+ for ghouls?
 

Maps

Member
Joined
Oct 9, 2020
Messages
52
Reaction score
16
I am an ek on tibiantis and now at lvl 25 i know my fate will be hunt guards till lvl 120. Thats pretty sad, especially ebcause if i change my mind i wont have much options at all....

...making all items obtanable, all areas bigger in size ( why not create a new orc fortress on shadowthorn, or make ghouls in ghostlands available for lvl 60+?

It's our limitations that challenge us

Waste no thought on how to make the game better
Focus on how to get better at the game

The skills window doesn't dictate your experience
Welcome @TrevorLuciferus
 
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