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[UK][7.4] Tibiantis Online

Server Website/AAC
https://tibiantis.online
Server Address
tibiantis.online
Server Port
7171
Client Protocol
7.4
Dear Players, we're presenting the second and main teaser of the upcoming update.


Aruthang is an archipelago located in The South Seas. Only the biggest island - of the same name - is currently inhabited. It is the most recently discovered land. The first people to come to the island were the crew of Battuta's Ibn Kazzan expediton after they had strayed from the course during a storm. Their mission was to plot out a direct sea route between Darashia and Thais through the untamed south waters. Although the King had refused patronage over the expedition, Darashians still believed a much quicker and cheaper connection would get King's attention and improve their situation. They felt they were treated neglectfully and sought relief because of the unsolved case of the graveyard ruins of Ankrahmun, where seemingly necromancers of Drefia are rising an undead army.

But even disappearance of Battuta's ship - the first-born son of Caliph - did not affect the King, who himself is desperately focused on breaking the rebellion and planning to move forward in the war against orcish hordes. Rumours have it he also fears The Dark One may come back once again.
Help came from the side of Venore, the city of traders and great sailors. Venorean people are always looking for new ways to grow their independence from the Kingdom. Although it was widely considered wasteful, their policymakers thought that Darashians' loyalty might later pay off in that matter. So they offered their help in organizing search mission to rescue Battuta, as Caliph never stopped believing he was still alive.

02.png

The common Venorean-Darashian rescue expedition left the port of Venore under the command of a young and ambitious Captain Lionheart. The course of their journey and how they would find the island is unknown, but the ship eventually arrived in the new land, which would later be named Aruthang. They found five survivors of Battuta's party. Three more were reported to have died on the island, of which one was Battuta himself, to despair of Caliph. All the others were apparently taken by the irreconcilable sea.

03.png

The newly discovered archipelago quickly became an object of interest for Venoreans, where again they saw a chance for an expansion of their influence. Several other expeditions arrived in Aruthang and concluded rich mineral deposits of unknown origin. The new colony was oficially settled. As a part of Thaian Kingdom, the Venoreans were obligated to notify the King and so they did in a short note. However they did not mention about them having hired a party of dwarven miners to drill down the tunnels. Whether the King has already been made aware is unsure, as he hasn't yet made any statement regarding Aruthang. It seems that Venore balances in its politics very deftly, taking advantage of all the King's current affairs. Atleast for now. It is also believed only the sailors of Venore are competent and brave enough to dare the element of the southern waters.

Speaking of the tunnels, the geology of Aruthang is unusual as compared to the continent. It consists of layers that visuably differ from each other in terms of hardness and presence of minerals. Only the dwarves were able to establish the mines, but not without issues. Currently four mines operate everyday under custody of Gedor Otad from the Savage Axes. Port town is managed by humans, with Mark Helmsman being the one in charge and responsible for orders from the mother land.

04.png

On the island there are many species of plants that are not seen anywhere else. But it is mostly known for grapefruits plantation, which makes a great part of Aruthang's export. Dwarves' subject of study are also unknown species of mushrooms found in the caves.
Despite their clear free market views Venoreans charged the transport. That does not only include riches and minerals. They keep records of the whole flow of goods, which is probably due to the presence of dwarves. Although no one would openly admit, it is quite apparent the two sides don't fully trust each other.

05.png

Surprisingly, two of the castaways refused to go back. In recognition of their service, the Caliph relieved them of any duties. They still live in their survivors shelters and by the island society are considered rather harmless lunatics.

06.png

Fishing is important but not crucial. Meat is obtained from sheep that also live wild and are often hunted by kobolds - the humanoid race that inhabits the island. It is unclear whether kobolds are native inhabitants or had come to the island earlier. So far, not many contact attempts have been made. Kobolds are hostile to those who get too close to their dwellings, but they don't seem to attend the other parts of the island, therefore are not considered a big threat for now.

07.png

Threat comes mostly from beneath. Strange and savage specie has been found deep in the cavern under the well shaft. For that reason, the only well had to be closed and the colony still suffers lack of running water. Venore plans to greatly increase expenses on the military in further expansion of the colony.

10.png

Mines are often raided by another strange race of greeny and short creatures. Despite their huge lower teeth, those are rather harmless. Although several weak attacks on sleeping dwarves were noted.

09.png

Legend also has it that deep in the underground gigantic worms have their dens, from which at night they drill upwards with a cracking sound, to stick out of sand and grab the victim in the blink of eye. Only to hide deep in the earth for next months.
The story was first told by one of the survivors. According to his words, a giant worm had eaten one of the others the first night. But there is no evidence whatsoever, and considering all survivors suffered from fever and scurvy, it most likely was merely a hallucination.

11.png

Rumours or not, only gods know what else may lurk in the deepest layers and which the greed of two races may one day unleash.

12.png

Raport AVD-07 by the secret agent in service of Her Majesty.
Two found pages of a diary of unknown crewmate were attached.
 
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Dear Players, we're presenting the second and main teaser of the upcoming update.

Aruthang is an archipelago located in The South Seas. Only the biggest island - of the same name - is currently inhabited. It is the most recently discovered land. The first people to come to the island were the crew of Battuta's Ibn Kazzan expediton after they had strayed from the course during a storm. Their target was to mark out a direct sea route between Darashia and Thais through the untamed south waters. Although the king had refused patronage over the expedition, Darashians still believed much quicker and cheaper connection would get king's attention and improve their situation. They felt they were treated neglectfully and seeked relief because of the unsolved case of the graveyard ruins of Ankrahmun, where seemingly necromancers of Drefia are rising an undead army.

But even disappearal of Battuta's ship - the first-born son of caliph - did not affect the king, who himself is desperately focused on breaking the rebellion and planning to move forward in the war against orcish hordes. Rumours have it he also fears The Dark One may come back once again.
Help came from the side of Venore, the city of traders and great sailors. Venorean people always keep looking for new ways to expand their independence from the Kingdom. Although it was widely considered wasteful, their policymakers thought that Darashians' loyalty might later pay off in that matter. So they offered their help in organizing search mission to rescue Battuta, as caliph never stopped believing he was still alive.


02.png

The common Venorean-Darashian rescue expedition left the port of Venore under the command of a young and ambitious Captain Lionheart. The course of their journey, and how they'd found the island is unknown, but the ship eventually arrived in the new land, which would later be named Aruthang. They found five survivors of Battuta's party. Three more were reported to have died on the island, of which one was Battuta himself, to despair of caliph. All the others were apparently taken by the irreconcilable sea.

03.png

The newly discovered archipelago quickly became an object of interest for Venoreans, where again they saw a chance for an expansion of their influences. Several other expeditions arrived in Aruthang and concluded rich mineral deposits of unknown origin. New colony was oficially settled. As a part of Thaian Kingdom Venoreans were obligated to notify the king and so they did in a short note. However they did not mention about having hired a party of dwarven miners to drill down the tunnels. Whether king is already aware is unsure, as he hasn't yet made any statement regarding Aruthang. It seems that Venore balances in its politics very deftly, taking advantage of all the king's current affairs. Atleast for now. It is also believed only the sailors of Venore are competent and brave enough to dare the element of the southern waters.

Speaking of the tunnels, the geology of Aruthang is unusual as compared to the continent. It consists of layers, which visuably differ from each other in terms of hardness and presence of minerals. Only the dwarves were able to establish the mines, but not without issues. Currently four mines operate everyday under custody of Gedor Otad from the Savage Axes. Port town is managed by humans, with Mark Helmsman being the one in charge and responsible for orders from the mother land.


04.png

On the island there are many species of plants that are not seen anywhere else. But it is mostly known for grapefruits plantation, which makes a great part of Aruthang's export. Dwarves' subject of study are also unknown species of mushrooms found in the caves. Despite their clear free market views, Venoreans charged the transport. That does not only include riches and minerals. They keep records of the whole flow of goods, which is probably due to the presence of dwarves. Although no one would openly admit, it is quite apparent the two sides don't fully trust each other.

05.png

Surprisingly, two of the castaways refused to go back. In recognition of their service, the caliph relieved them of any duties. They still live in their survivors shelters and by the island society are considered rather harmless lunatics.

06.png

Fishing is important but not crucial. Meat is obtained from sheep that also live wild and are often hunted by kobolds - the humanoid race that inhabits the island. It is unclear whether kobolds are native inhabitants or had come to the island earlier. So far, not many contact attempts have been made. Kobolds are hostile to those who get too close to their dwellings, but they don't seem to attend the other parts of the island, therefore are not considered a big threat for now.

07.png

Threat comes mostly from beneath. Strange and savage specie has been found deep in the cavern under the well shaft. For that reason, the only well had to be closed and the colony still suffers lack of running water. Venore plans to greatly increase expenses on the military in further expansion of the colony.

10.png

Mines are often raided by another strange race of greeny and short creatures. Despite their huge lower teeth, those are rather harmless. Although several weak attacks on sleeping dwarves were noted.

09.png

Legend also has it that deep in the underground gigantic worms have their dens, from which at night they drill upwards with a cracking sound, to stick out of sand and grab the victim in the blink of eye. Only to hide deep in the earth for next months.
The story was first told by one of the survivors. According to his words, a giant worm had eaten one of the others the first night. But there is no evidence whatsoever, and considering all survivors suffered from fever and scurvy, it most likely was merely a hallucination.


11.png

Rumours or not, only gods know what else may lurk in the deepest layers and which the greed of two races may one day unleash.

12.png

Raport AVD-07 by the secret agent in service of Her Majesty.
Two found pages of a diary of unknown crewmate were attached.


Honestly, update looks fantastic and it shows a lot of work has been put into it.

Gives old Medivia vibes and I love it!

However, Tibiantis HR waiting room still stays strong. I'll for sure play once it is opened/announced, for now cba playing on x1.
 
yea nice grapefruit trees :)🍊

@assassinho
well, nothing op here
sprites are same style
low - mid level content

so it's not like we're going to see high mages taking 1kk exp on frost dragons with mana fluids or something

it looks great tbh
let's hope players like it and stop crying for a while XD
 
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looks exactly like first updates tibianic did before they went to the name medivia;p I'm not saying its a bad thing. I like it. But its almost impossible holding on to 'oldschool' look if you want to do updates. new tree's, new monsters, new area, new light effects in caves etc, new weapons?
Wondering what all this true 'oldschool players' rly think about this.
 
Looks absolutely fantastic! Can't wait really damn :D
I loved Medivia before they changed to pokemon graphic and now spells/no old cities.

I LOVE THIS UPDATE TIBIANTIS GOGOGO PUBLISH IT

btw should be 2x mana/hp reg so ppl without bed mages can also enjoy exploring/using runes for that!
 
looks exactly like first updates tibianic did before they went to the name medivia;p I'm not saying its a bad thing. I like it. But its almost impossible holding on to 'oldschool' look if you want to do updates. new tree's, new monsters, new area, new light effects in caves etc, new weapons?
Wondering what all this true 'oldschool players' rly think about this.

I don't think that's an appropriate comparison. Medivia intended to go fully custom, never actually hidding it. Tibiantis is not going to replace any of the existing sprites, new ones are only added for the sake of new content and won't be present elsewhere. Also there's no intention in changing original game mechanics.
It's two different ways: Medivia chopped off its old Tibia roots intentionally to become an independent game, Tibiantis is to stay old Tibia, only expanding its content once in a while, but not in isolation from the original lore.
Conservative old-tibians (which I am in a great part myself) may as well ignore it and stick to the old mainland, new content won't be pushed upon them nor break the balance, as even with a few new resps Tibiantis is meant to stay slow and annoying, the way old Tibia was.
Tibiantis aims for old Tibia vibes, and didn't we all wait for updates back in the days?
Btw there are no new weapons (there's enough of unused stuff left by cipsoft), and the light effects aren't actually new - they were present in 7.4 client exactly the same way. It's only that cip did not make much use of it back then, leaving most of the lights white. But not all of them, e.g. fire elemental produced red light, so did hmm/gfb projectiles, while m-wall produced blue etc. And again, whatever you see in the pics, it doesn't affect the already existing caves/items at all.
 
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haha and what now you non believers ? time to buy chars to explore new caves that gonna give us max 50k/h exp !!!!! AYEEEEEEEE
 

7 days to event pvp:)
max.lv 25

movie from last event:

every1 is welcome!! But if u havent char yet it's last chance to create good one. Tibiantis is serious server - making lv 20 isnt 2 hours!
 
Don't you think the new monsters sprites are too high resolution and feel a bit out of place compared to original 7.4 mosters? I know 7.4 is not very consistent when in comes to monster sprites quality but still, looks weird.
 
Don't you think the new monsters sprites are too high resolution and feel a bit out of place compared to original 7.4 mosters? I know 7.4 is not very consistent when in comes to monster sprites quality but still, looks weird.

I agree with you, it will end up like medivia sprites. I suggest them saving money and using the same creatures sprites with extra sprite lines here and there. They don't need an "expert" spriter. Just use goblin sprite and add some hair/skin etc to make a new creature is an example, maybe create lizards by removing tail/wings from dragons, etc... These are only ideas that I believe @kay should consider.
 
Don't you think the new monsters sprites are too high resolution and feel a bit out of place compared to original 7.4 mosters? I know 7.4 is not very consistent when in comes to monster sprites quality but still, looks weird.

No, we don't, because firstly, as you said, the 7.4 sprites are not consistent enough. So it would be impossible to 100% fit, as it depends to which you compare. If you compare to the sprites as old as client 6, it may seem out of place. But on the other hand, monsters that were added exactly in 7.4 (yeti, badger, skunk, giant spider etc.) look very similar to ours.

yeti.gif
P7wgulb.png
badger.gif


But even some of the older, e.g. when I put gorlak next to a fire devil ingame, their shading, pallete, saturation, detailing etc. also look quite similar.

demon.gif
fire_devil.gif
Dbyo09H.png


And secondly, those screenshots in the teaser were taken with "don't stretch/shrink the map" option, so all the sprites are in their original size (32x32) and look as sharp as they can. But almost everyone plays without that option and on much higher screen resolution, so as a result the sprites in game are stretched and much more pixelated.

I agree with you, it will end up like medivia sprites. I suggest them saving money and using the same creatures sprites with extra sprite lines here and there. They don't need an "expert" spriter. Just use goblin sprite and add some hair/skin etc to make a new creature is an example, maybe create lizards by removing tail/wings from dragons, etc... These are only ideas that I believe @kay should consider.

I don't think it would look good, and also it forces you to adjust your whole update to that. While here we first had the concept for the update, exact ideas for monsters and everything, and then ordered what we needed, not the way around.

The truth is that when you're so much used to the original sprites, anything will seem out of place at first sight. But it does not take long to get used to those as well. To my taste (after having tested them in game) they look pretty oldschool, and they also have that 'trivial' animation in which only the legs and arms are moving, but not the head and body, just like all the original monsters. But if you don't like them, you can simply ignore that part of the content, those sprites won't be seen anywhere else except for Aruthang island, and we're definitely not going to replace any of the originals.
 
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No, we don't, because firstly, as you said, the 7.4 sprites are not consistent enough. So it would be impossible to 100% fit, as it depends to which you compare. If you compare to the sprites as old as client 6, it may seem out of place. But on the other hand, monsters that were added exactly in 7.4 (yeti, badger, skunk, giant spider etc.) look very similar to ours.

yeti.gif
P7wgulb.png
badger.gif


But even some of the older, e.g. when I put gorlak next to a fire devil ingame, their shading, pallete, saturation, detailing etc. also look quite similar.

demon.gif
fire_devil.gif
Dbyo09H.png


And secondly, those screenshots in the teaser were taken with "don't stretch/shrink the map" option, so all the sprites are in their original size (32x32) and look as sharp as they can. But almost everyone plays without that option and on much higher screen resolution, so as a result the sprites in game are stretched and much more pixelated.



I don't think it would look good, and also it forces you to adjust your whole update to that. While here we first had the concept for the update, exact ideas for monsters and everything, and then ordered what we needed, not the way around.

The truth is that when you're so much used to the original sprites, anything will seem out of place at first sight. But it does not take long to get used to those as well. To my taste (after having tested them in game) they look pretty oldschool, and they also have that 'trivial' animation in which only the legs and arms are moving, but not the head and body, just like all the original monsters. But if you don't like them, you can simply ignore that part of the content, those sprites won't be seen anywhere else except for Aruthang island, and we're definitely not going to replace any of the originals.

I like that rat in the middle, it looks like it uses the same body type as a minotaur. Kay seriously, you should consider using the body of 7.7 tibia and change face and small things to create new creatures. But if you think it would be bad, let it pass.
 
is there a chance for new server this year ? i mean usa

we usa players waiting.

no chance, i doubt they'd want to split their already low playerbase yet, maybe after update + ankrahmun rework the amount of players will increase so there's a chance for usa guys then
 
no chance, i doubt they'd want to split their already low playerbase yet, maybe after update + ankrahmun rework the amount of players will increase so there's a chance for usa guys then
150 players on Tibiantis is like 700 players on Medivia or 1000 on retrocores since there isn’t any MC/bot/tasker.
 
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