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Ultimate Scripting Index

Syntax

Developer
Joined
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Seeing that all of the stickies in this section are outdated, I'm going to make a new updated version of all in one thread. Wish me luck. Rep++ wouldn't hurt either.

Top Contributors:
Coming soon!


INDEX:

Lua FUNCTIONS: (TFS 3.5)

Code:
	//get*
        getCreatureHealth(cid)
        getCreatureMaxHealth(cid)
        getCreatureMana(cid)
        getCreatureMaxMana(cid)
        getCreatureMaster(cid)
        getCreatureSummons(cid)
        getCreatureOutfit(cid)
        getCreaturePosition(cid)
        getCreatureLookDirection(cid)
        getCreatureName(cid)
        getCreatureSpeed(cid)  
        getCreatureBaseSpeed(cid)  
        getCreatureTarget(cid)  
        getCreatureByName(name)
        getCreatureSkullType(cid)
        getCreatureCondition(cid, condition[, subId])  
        getCreatureNoMove(cid)  
        getMonsterInfo(name)
        getMonsterHealingSpells(name)  
        getMonsterAttackSpells(name)  
        getMonsterLootList(name)  
        getMonsterTargetList(cid)  
        getMonsterFriendList(cid)  
        getPlayerByNameWildcard(name~)  
        getPlayerLossSkill(cid)  
        getPlayerLossPercent(cid, lossType)  
        getPlayerGUIDByName(name[, multiworld])  
        getPlayerNameByGUID(guid[, multiworld])  
        getPlayerFood(cid)
        getPlayerLevel(cid)
        getPlayerExperience(cid)
        getPlayerMagLevel(cid[, ignoreBuffs])  
        getPlayerSpentMana(cid)  
        getPlayerAccess(cid)
        getPlayerSkillLevel(cid, skillid)
        getPlayerSkillTries(cid, skillid)  
        getPlayerTown(cid)
        getPlayerVocation(cid)
        getPlayerRequiredMana(cid, magicLevel)  
        getPlayerRequiredSkillTries(cid, skillId, skillLevel)  
        getPlayerItemCount(cid, itemid)
        getPlayerSoul(cid)
        getPlayerAccountId(cid)  
        getPlayerAccount(cid)  
        getPlayerIp(cid)  
        getPlayerFreeCap(cid)
        getPlayerLight(cid)
        getPlayerSlotItem(cid, slot)
        getPlayerWeapon(cid[, ignoreAmmo])  
        getPlayerItemById(cid, deepSearch, itemId[, subType])  
        getPlayerDepotItems(cid, depotid)
        getPlayerGuildId(cid)
        getPlayerGuildName(cid)
        getPlayerGuildRank(cid)
        getPlayerGuildNick(cid)
        getPlayerGuildLevel(cid)  : From here, all bottoms
        getPlayerSex(cid)
        getPlayerStorageValue(uid, key)
        getPlayerGUID(cid)
        getPlayerFlagValue(cid, flag)
        getPlayerCustomFlagValue(cid, flag)
        getPlayerPromotionLevel(cid)
        getPlayerGroupId(cid)
        getPlayerLearnedInstantSpell(cid, name)
        getPlayerInstantSpellCount(cid)
        getPlayerInstantSpellInfo(cid, index)
        getPlayerBlessing(cid, blessing)
        getPlayerStamina(cid)
        getPlayerExtraExpRate(cid)
        getPlayerPartner(cid)
        getPlayerParty(cid)
        getPlayerPremiumDays(cid)
        getPlayerBalance(cid)
        getPlayerMoney(cid)
        getPlayerRedSkullTicks(cid)
        getPlayerRates(cid)
        getPlayerLastLogin(cid)
        getPlayerLastLoginSaved(cid)
        getPlayerAccountManager(cid)
        getInstantSpellInfo(cid, name)
        getPlayersByAccountId(accountNumber)
        getPlayersByIp(ip[, mask = 0xFFFFFFFF])
        getPlayersOnline()
        getPartyMembers(lid)
        getAccountIdByName(name)
        getAccountByName(name)
        getAccountIdByAccount(accName)
        getAccountByAccountId(accId)
        getIpByName(name)
        getItemRWInfo(uid)
        getItemProtection(uid)
        getItemDescriptionsById(itemid)
        getItemWeightById(itemid, count[, precise])
        getItemDescriptions(uid)
        getItemWeight(uid[, precise])
        getItemAttack(uid)
        getItemExtraAttack(uid)
        getItemDefense(uid)
        getItemExtraDefense(uid)
        getItemArmor(uid)
        getItemAttackSpeed(uid)
        getItemHitChance(uid)
        getItemShootRange(uid)
        getItemIdByName(name[, reportError])
        getItemLevelDoor(itemid)
        getItemWeaponType(uid)
        getFluidSourceType(type)
        getContainerSize(uid)
        getContainerCap(uid)
        getContainerCapById(itemid)
        getContainerItem(uid, slot)
        getDepotId(uid)
        getTileItemById(pos, itemId[, subType])
        getTileItemByType(pos, type)
        getTileThingByPos(pos)
        getTileInfo(pos)
        getTopCreature(pos)
        getClosestFreeTile(cid, targetpos[, extended[, ignoreHouse]])
        getThingFromPos(pos)
        getThing(uid)
        getThingPos(uid)
        getHouseInfo(id)
        getHouseAccessList(houseid, listid)
        getHouseByPlayerGUID(playerGUID)
        getHouseFromPos(pos)
        getTownId(townName)
        getTownName(townId)
        getTownTemplePosition(townId)
        getTownHouses(townId)
        getWorldType()
        getWorldTime()
        getWorldLight()
        getWorldCreatures(type) //0 players, 1 monsters, 2 npcs, 3 all
        getWorldUpTime()
        getHighscoreString(skillId)
        getVocationInfo(id)
        getGuildId(guildName)
        getGuildMotd(guildId)
        getSpectators(centerPos, rangex, rangey, multifloor)
        getSearchString(fromPosition, toPosition[, fromIsCreature[, toIsCreature]])
        getWaypointPosition(name)
        getGameState()
        getNotationsCount(accId)
        getBanData(value)
        getBanList(type[, value])
        getBanReason(id)
        getBanAction(id[, ipBanishment])
        getGlobalStorageValue(valueid)
        getExperienceStage(level)
        getConfigFile()
        getConfigValue(key)
        getModList()
        loadmodlib(libName)
        domodlib(libName)
        getLogsDir()
        getDataDir()
        getWaypointsList()
        getTalkActionList()
        getExperienceStageList()

        //set*
        setCreatureMaxHealth(cid, health)
        setCreatureMaxMana(cid, mana)
        setHouseOwner(houseid, ownerGUID)
        setHouseAccessList(houseid, listid, listtext)
        setItemName(uid)
        setItemPluralName(uid)
        setItemArticle(uid)
        setItemAttack(uid, attack)
        setItemExtraAttack(uid, extraattack)
        setItemDefense(uid, defense)
        setItemArmor(uid, armor)
        setItemExtraDefense(uid, extradefense)
        setItemAttackSpeed(uid, attackspeed)
        setItemHitChance(uid, hitChance)
        setItemShootRange(uid, shootRange)
        setCombatArea(combat, area)
        setCombatCondition(combat, condition)
        setCombatParam(combat, key, value)
        setConditionParam(condition, key, value)
        setCombatCallBack(combat, key, function_name)
        setCombatFormula(combat, type, mina, minb, maxa, maxb)
        setConditionFormula(combat, mina, minb, maxa, maxb)
        setGlobalStorageValue(key, newValue)
        setWorldType(type)

        //do*
        doCreatureAddHealth(cid, health[, force])
        doCreatureAddMana(cid, mana)
        doCreatureSetDropLoot(cid, doDrop)
        doCreatureSetSkullType(cid, skull)
        doCreatureSetLookDir(cid, dir)
        doPlayerSetMaxCapacity(cid, cap)
        doCreatureChangeOutfit(cid, outfit)
        doCreatureSay(uid, text, type[, ghost[, cid[, pos]]])
        doCreatureSetNoMove(cid, cannotMove)
        doSetCreatureLight(cid, lightLevel, lightColor, time)
        doSetCreatureOutfit(cid, outfit, time)
        doRemoveCreature(cid)
        doMoveCreature(cid, direction)
        doConvinceCreature(cid, target)
        doChallengeCreature(cid, target)
        doChangeSpeed(cid, delta)
        doSummonMonster(name, pos)
        doCreateMonster(name, pos)
        doMonsterChangeTarget(cid)
        doMonsterSetTarget(cid, target)
        doCreateNpc(name, pos)
        doSetMonsterOutfit(cid, name, time)
        doPlayerBroadcastMessage(cid, message[, type])
        doPlayerSetSex(cid, newSex)
        doPlayerSetTown(cid, townid)
        doPlayerSetVocation(cid, voc)
        doPlayerSetStorageValue(uid, key, newValue)
        doPlayerSetGroupId(cid, newGroupId)
        doPlayerSetPromotionLevel(cid, level)
        doPlayerSetStamina(cid, minutes)
        doPlayerSetBalance(cid, balance)
        doPlayerSetExtraExpRate(cid, value)
        doPlayerSetPartner(cid, guid)
        doPlayerRemoveItem(cid, itemid, count[, subtype])
        doPlayerAddExperience(cid, amount)
        doPlayerSetGuildId(cid, id)
        doPlayerSetGuildRank(cid, rank)
        doPlayerSetGuildNick(cid, nick)
        doPlayerAddOutfit(cid,looktype, addons)
        doPlayerRemoveOutfit(cid,looktype, addons)
        doPlayerSetRedSkullTicks(cid, amount)
        doPlayerSetLossPercent(cid, lossType, newPercent)
        doPlayerSetLossSkill(cid, doLose)
        doPlayerAddSkillTry(cid, skillid, n)
        doPlayerAddSpentMana(cid, amount)
        doPlayerAddSoul(cid, soul)
        doPlayerAddItem(uid, itemid[, count/subtype[, canDropOnMap]])
        doPlayerAddItemEx(cid, uid[, canDropOnMap])
        doPlayerSendTextMessage(cid, MessageClasses, message)
        doPlayerSendChannelMessage(cid, author, message, SpeakClasses, channel)
        doPlayerSendToChannel(cid, targetId, SpeakClasses, message, channel[, time])
        doPlayerAddMoney(cid, money)
        doPlayerRemoveMoney(cid, money)
        doPlayerTransferMoneyTo(cid, target, money)
        doPlayerPopupFYI(cid, message)
        doPlayerSendTutorial(cid, id)
        doPlayerAddMapMark(cid, pos, type[, description])
        doPlayerAddPremiumDays(cid, days)
        doPlayerAddBlessing(cid, blessing)
        doPlayerAddStamina(cid, minutes)
        doPlayerResetIdleTime(cid)
        doPlayerLearnInstantSpell(cid, name)
        doPlayerUnlearnInstantSpell(cid, name)
        doPlayerFeed(cid, food)
        doPlayerSendCancel(cid, text)
        doPlayerSendDefaultCancel(cid, ReturnValue)
        doPlayerSetRate(cid, type, value)
        doPlayerJoinParty(cid, lid)
        doPlayerSendOutfitWindow(cid)
        doCreateItem(itemid, type/count, pos)
        doCreateItemEx(itemid[, count/subtype])
        doAddContainerItemEx(uid, virtuid)
        doAddContainerItem(uid, itemid[, count/subtype])
        doChangeTypeItem(uid, newtype)
        doDecayItem(uid)
        doRemoveItem(uid[, count])
        doTransformItem(uid, toitemid[, count/subtype])
        doSetItemActionId(uid, actionid)
        doSetItemText(uid, text[, writer[, date]])
        doSetItemSpecialDescription(uid, desc)
        doSetItemOutfit(cid, item, time)
        doSetItemProtection(uid, value)
        doTileAddItemEx(pos, uid)
        doTileQueryAdd(uid, pos[, flags])
        doAddCondition(cid, condition)
        doRemoveCondition(cid, type[, subId])
        doRemoveConditions(cid[, onlyPersistent])
        doAreaCombatHealth(cid, type, pos, area, min, max, effect)
        doTargetCombatHealth(cid, target, type, min, max, effect)
        doAreaCombatMana(cid, pos, area, min, max, effect)
        doTargetCombatMana(cid, target, min, max, effect)
        doAreaCombatCondition(cid, pos, area, condition, effect)
        doTargetCombatCondition(cid, target, condition, effect)
        doAreaCombatDispel(cid, pos, area, type, effect)
        doTargetCombatDispel(cid, target, type, effect)
        doCombat(cid, combat, param)
        doTeleportThing(cid, newpos[, pushmove])
        doCreateTeleport(itemid, topos, createpos)
        doSendMagicEffect(pos, type[, creature])
        doSendDistanceShoot(frompos, topos, type[, creature])
        doSendAnimatedText(pos, text, color[, creature])
        doShowTextDialog(cid, itemid, text)
        doRelocate(pos, toPos)
        doBroadcastMessage(message, type)
        doWaypointAddTemporial(name, pos)
        doSetGameState(stateId)
        doAddIpBanishment(ip[, length[, comment[, admin]]])
        doAddNamelock(name[, reason[, action[, comment[, admin]]]])
        doAddBanishment(accId[, length[, reason[, action[, comment[, admin]]]]])
        doAddDeletion(accId[, reason[, action[, comment[, admin]]]]])
        doAddNotation(accId[, reason[, action[, comment[, admin]]]]])
        doRemoveIpBanishment(ip[, mask])
        doRemoveNamelock(name)
        doRemoveBanisment(accId)
        doRemoveDeletion(accId)
        doRemoveNotations(accId)
        doSaveServer()
        doReloadInfo(id[, cid])
        doCleanHouse(houseId)
        doCleanMap()
        doRefreshMap()

        //is*
        isCreature(cid)
        isMonster(uid)
        isNpc(uid)
        isPlayer(cid)
        isPlayerPzLocked(cid)
        isItemStackable(itemid)
        isItemRune(itemid)
        isItemMovable(itemid)
        isItemDoor(itemid)
        isItemContainer(itemid)
        isItemFluidContainer(itemid)
        isContainer(uid)
        isCorpse(uid)
        isMovable(uid)
        isSightClear(fromPos, toPos, floorCheck)
        isIpBanished(ip[, mask])
        isPlayerNamelocked(name)
        isAccountBanished(accId)
        isAccountDeleted(accId)
        isInArray({array}, value[, lower = true])

        //others
        registerCreatureEvent(uid, eventName)
        createCombatArea({area}[, {exArea}])
        createConditionObject(type[, ticks[, buff[, subId]]])
        addDamageCondition(condition, rounds, time, value)
        addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet)
        createCombatObject()
        numberToVariant(number)
        stringToVariant(string)
        positionToVariant(pos)
        targetPositionToVariant(pos)
        variantToNumber(var)
        variantToString(var)
        variantToPosition(var)
        canPlayerWearOutfit(cid, lookType, addons)
        executeRaid(name)
        addEvent(callback, delay, ...)
        stopEvent(eventid)
        hasProperty(uid)

        md5(str)
        sha1(str)

        //db table
        db.executeQuery(query)
        db.storeQuery(query)
        db.escapeString(str)
        db.escapeBlob(s, length)
        db.stringComparisonOperator()
        db.lastInsertId()

        //result table
        result.getDataInt(resId, s)
        result.getDataLong(resId, s)
        result.getDataString(resId, s)
        result.getDataStream(resId, s, length)
        result.next(resId)
        result.free(resId)

        //bit table
        #bit.cast
        bit.bnot(n)
        bit.band(type, n)
        bit.bor(type, n)
        bit.bxor(type, n)
        bit.lshift(type, n)
        bit.rshift(type, n)
        #bit.arshift
        #bit.ucast
        bit.ubnot(n)
        bit.uband(type, n)
        bit.ubor(type, n)
        bit.ubxor(type, n)
        bit.ulshift(type, n)
        bit.urshift(type, n)
        #bit.uarshift

        //compats
        table.getPos = table.find
        doSetCreatureDropLoot = doCreatureSetDropLoot
        doPlayerSay = doCreatureSay
        doPlayerAddMana = doCreatureAddMana
        playerLearnInstantSpell = doPlayerLearnInstantSpell
        doPlayerRemOutfit = doPlayerRemoveOutfit
        pay = doPlayerRemoveMoney
        broadcastMessage = doBroadcastMessage
        getPlayerName = getCreatureName
        getPlayerPosition = getCreaturePosition
        getCreaturePos = getCreaturePosition
        creatureGetPosition = getCreaturePosition
        getPlayerMana = getCreatureMana
        getPlayerMaxMana = getCreatureMaxMana
        hasCondition = getCreatureCondition
        isMoveable = isMovable
        isItemMoveable = isItemMovable
        saveData = saveServer
        savePlayers = saveServer
        getPlayerSkill = getPlayerSkillLevel
        getPlayerSkullType = getCreatureSkullType
        getCreatureSkull = getCreatureSkullType
        getAccountNumberByName = getAccountIdByName
        getIPByName = getIpByName
        getPlayersByIP = getPlayersByIp
        getThingfromPos = getThingFromPos
        getPlayersByAccountNumber = getPlayersByAccountId
        getIPByPlayerName = getIpByName
        getPlayersByIPNumber = getPlayersByIp
        getAccountNumberByPlayerName = getAccountIdByName
        convertIntToIP = doConvertIntegerToIp
        convertIPToInt = doConvertIpToInteger
        queryTileAddThing = doTileQueryAdd
        getTileHouseInfo = getHouseFromPos
        executeRaid = doExecuteRaid
        saveServer = doSaveServer
        cleanHouse = doCleanHouse
        cleanMap = doCleanMap
        shutdown = doShutdown
        mayNotMove = doCreatureSetNoMove
        doPlayerSetNoMove = doCreatureSetNoMove
        getPlayerNoMove = getCreatureNoMove
        getConfigInfo = getConfigValue
        doPlayerAddExp = doPlayerAddExperience
        isInArea = isInRange
        doPlayerSetSkillRate = doPlayerSetRate
        getCreatureLookDir = getCreatureLookDirection
        getPlayerLookDir = getCreatureLookDirection
        getPlayerLookDirection = getCreatureLookDirection
        doCreatureSetLookDir = doCreatureSetLookDirection
        getPlayerLookPos = getCreatureLookPosition
        setPlayerStamina = doPlayerSetStamina
        setPlayerPromotionLevel = doPlayerSetPromotionLevel
        setPlayerGroupId = doPlayerSetGroupId
        setPlayerPartner = doPlayerSetPartner
        setPlayerStorageValue = doPlayerSetStorageValue
        setPlayerBalance = doPlayerSetBalance
        doAddMapMark = doPlayerAddMapMark
        doSendTutorial = doPlayerSendTutorial

        //lua-made functions
        doPlayerGiveItem(cid, itemid, amount, subType)
        doPlayerTakeItem(cid, itemid, amount)
        doPlayerBuyItem(cid, itemid, count, cost, charges)
        doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges)
        doPlayerSellItem(cid, itemid, count, cost)
        doPlayerWithdrawMoney(cid, money)
        doPlayerDepositMoney(cid, money)
        isInRange(pos, fromPos, toPos)
        isPremium(cid)
        getMonthDayEnding(day)
        getMonthString(m)
        getArticle(str)
        isNumber(str)
        getDistanceBetween(firstPosition, secondPosition)
        doPlayerAddAddons(cid, addon)
        isSorcerer(cid)
        isDruid(cid)
        isPaladin(cid)
        isKnight(cid)
        isRookie(cid)
        getDirectionTo(pos1, pos2)
        getCreatureLookPosition(cid)
        getPosByDir(fromPosition, direction, size)
        doPlayerWithdrawAllMoney(cid)
        doPlayerDepositAllMoney(cid)
        doPlayerTransferAllMoneyTo(cid, target)
        playerExists(name)
        getTibiaTime()
        doWriteLogFile(file, text)
        isInArea(pos, fromPos, toPos)
        getExperienceForLevel(lv)
        doMutePlayer(cid, time)
        getPlayerGroupName(cid)
        getPlayerVocationName(cid)
        getPromotedVocation(vid)
        doPlayerRemovePremiumDays(cid, days)
        getPlayerMasterPos(cid)
        getHouseOwner(houseId)
        getHouseName(houseId)
        getHouseEntry(houseId)
        getHouseRent(houseId)
        getHousePrice(houseId)
        getHouseTown(houseId)
        getHouseTilesCount(houseId)
        getItemNameById(itemid)
        getItemPluralNameById(itemid)
        getItemArticleById(itemid)
        getItemName(uid)
        getItemPluralName(uid)
        getItemArticle(uid)
        getItemText(uid)
        getItemSpecialDescription(uid)
        getItemWriter(uid)
        getItemDate(uid)
        getTilePzInfo(pos)
        getTileZoneInfo(pos)
        debugPrint(text)
        doShutdown()
        doSummonCreature(name, pos)
        getOnlinePlayers()
        getPlayerByName(name)
        isPlayerGhost(cid)
        getPlayerFrags(cid)
        getPartyLeader(cid)
        isInParty(cid)
        isPrivateChannel(channelId)
        doConvertIntegerToIp(int, mask)
        doConvertIpToInteger(int, mask)
        getBooleanFromString(str)
        doCopyItem(item, attributes)
        exhaustion.check(cid, storage)
        exhaustion.get(cid, storage)
        exhaustion.set(cid, storage, time)
        exhaustion.make(cid, storage, time)
        table.find(table, value)
        table.isStrIn(txt, str)
        table.countElements(table, item)
        table.getCombinations(table, num)
        string.split(str)
        string.trim(str)
        string.explode(str, sep)

Useful Functions:
(TFS 3.5)

Code:
//ACTIONS
onUse(cid, item, fromPosition, itemEx, toPosition)

//CREATURE EVENTS
onLogin(cid)
onLogout(cid)
onAdvance(cid, skill, oldLevel, newLevel)
onStatsChange(cid, attacker, type, combat, value)
onSendMail(cid, receiver, item, openBox)
onReceiveMail(cid, sender, item, openBox)
onJoinChannel(cid, channel, users)
onLeaveChannel (cid, channel, users)
onLook(cid, thing, position, lookDistance)
onThink(cid, interval)
onTextEdit(cid, item, newText)
onReportBug(cid, comment)
onAreaCombat(cid, tileItem, tilePosition, isAggressive)
onTarget(cid, target)
onFollow(cid, target)
onCombat(cid, target)
onAttack(cid, target)
onCast(cid, target)
onKill(cid, target)
onDeath(cid, corpse, lastHitKiller, mostDamageKiller)
onPrepareDeath(cid, lastHitKiller, mostDamageKiller)

//MOVEMENTS
onStepInField
onStepOutField
onAddField
onRemoveField
onEquipItem
onDeEquipItem

//TALKACTIONS
onSay(cid, words, param, channel)

//WEAPONS
onUseWeapon(cid, var)

//SPELLS
onCastSpell(cid, var)

Note: This is the format for the list, not done updating this thread, so stick around as the list grows and more features become available. First 10 posts are reserved for index.:thumbup:
Also I do not support older versions of TFS in this thread. If you have a problem with that create your own index of them.
 
Last edited:
Actions

Code:
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Good good :)
iam in a proyect too xd
doing the real (%100) inquisition quest with ungreez, npc talk, doors, the cout, vampire hunter, etc...
 
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