ERROR: ProtocolGame parse message exception (2085 bytes, 725 unread, last opcode is 0x4b (75), prev opcode is 0x0a (10)): unable to create item with invalid id 32768
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)
ERROR: ProtocolGame parse message exception (41511 bytes, 38125 unread, last opcode is 0x4b (75), prev opcode is 0x42 (66)): unable to create item with invalid id 32768
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)
ERROR: ProtocolGame parse message exception (2371 bytes, 1011 unread, last opcode is 0x4b (75), prev opcode is 0x0a (10)): unable to create item with invalid id 32768
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)
ERROR: ProtocolGame parse message exception (41392 bytes, 38006 unread, last opcode is 0x4b (75), prev opcode is 0x42 (66)): unable to create item with invalid id 32768
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)
ERROR: ProtocolGame parse message exception (318 bytes, 0 unread, last opcode is 0x65 (101), prev opcode is 0x6d (109)): InputMessage eof reached
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)
ERROR: ProtocolGame parse message exception (451 bytes, 425 unread, last opcode is 0xc8 (200), prev opcode is 0xffffffff (-1)): InputMessage eof reached
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)
ERROR: ProtocolGame parse message exception (280 bytes, 0 unread, last opcode is 0x66 (102), prev opcode is 0x6d (109)): InputMessage eof reached
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)
ERROR: no creature found to move
at:
[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:48 121 7, stackpos:2
at:
[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:48 120 7, stackpos:1
at:
[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:49 120 7, stackpos:1
at:
[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (217 bytes, 0 unread, last opcode is 0x65 (101), prev opcode is 0x6d (109)): InputMessage eof reached
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)
ERROR: ProtocolGame parse message exception (451 bytes, 425 unread, last opcode is 0xc8 (200), prev opcode is 0xffffffff (-1)): InputMessage eof reached
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)
Exiting application..