pink_panther
Excellent OT User
Is there a way to download all the minimap files to "show" the minimap, without having to walk around everywhere in game to cache the data?
Edit:
In the meantime, I've written this horrible horrible script, which I've added as a talkaction command.
It just teleports your player to every sqm on the map to "discover" the map.
TFS addEvent hardcoded a 100ms delay, but can be reduced/removed if you build the solution yourself, which I've done.
Edit:
In the meantime, I've written this horrible horrible script, which I've added as a talkaction command.
It just teleports your player to every sqm on the map to "discover" the map.
TFS addEvent hardcoded a 100ms delay, but can be reduced/removed if you build the solution yourself, which I've done.
Lua:
local startx = 31872
local starty = 31488
local startz = 1
local endx = 33407
local endy = 33023
local endz = 15
local gotox = startx
local gotoy = starty
local gotoz = startz
local inc = 14
local function LoopFunction()
local plr = Player("GM Panther") -- Put your players name here.
local delay = 1
if gotox > endx and gotoy > endy then
if gotoz == endz then
plr:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Finished")
gotox = startx
gotoy = starty
gotoz = startz
return
else
plr:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Next floor" .. gotoz)
gotox = startx
gotoy = starty
gotoz = gotoz + 1
end
end
if gotox > endx then
gotox = startx
gotoy = gotoy + inc
plr:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Dropdown to " .. gotoy)
end
local position = {x = gotox, y = gotoy, z = gotoz}
-- plr:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Trying " .. gotox .. "," .. gotoy .. "," .. gotoz)
local tile = Tile(position)
if tile then
plr:teleportTo(position)
delay = 25
else
-- Find a tile near by this position
for i = -7,7 do
for j = -7,7 do
position = {x = gotox+i, y = gotoy+j, z = gotoz}
tile = Tile(position)
if tile then
plr:teleportTo(position)
delay = 25
gotox = gotox + inc
addEvent(LoopFunction, delay)
return
end
end
end
end
gotox = gotox + inc
addEvent(LoopFunction, delay)
end
function onSay(player, words, param)
if not player:getGroup():getAccess() then
return true
end
LoopFunction()
end
Last edited: