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Gaming Unreal 2D Game - The scene - Part 1

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@up I'm not that user. I refreshing only with my account unixstyle297. LOL

Any opinions, suggestions?
Waiting for your comment.
 
As said, it's great that you're trying to create something custom and different, big kudos for that. However, maybe your ambitions for this have blinded you in a way which unables you to see how unsorted, unorganized and completely senseless the things you've shown us here look. May I suggest a couple of things, then they would be:

1. Focus only on one, eventually two things that you're really good with. If you're good with programming that client, keep working on it, but hire new people to your team to fill in the other roles, because obviously, both those monster and environment sprites look hideous. If you wish to go into mapping/spriting, there are lots of quality tutorials around here, just search around the Tutorials section of the forum, though I'm picturing you would rather not go into the learning phase now that you've already done things with this project.

2. Here's a protip for your future advertisement(s) - use better english/grammar. The moment that people read an advertisement that's written poorly, they automatically lose a fragment of their interest or it causes them to view the subject in a less 'respectful' way. If you can't do this, then write it your way and ask some of your friends that write english better to re-read and correct it, or just ask someone here on the forum (even me), people are willing to help with something that simple I suppose!

3. About the server generally - it absolutely has nothing that would motivate players to join, it just looks too weird and random because - the map doesn't make sense at all, the functionalities are not even close to something new/refreshing that would attract people, the client looks too shallow and plain, maybe you should spend more time on its UI's detailed design, and the server itself seems to have no story or goal.

4. I haven't read too much, but from what I see, that client is written from scratch? Either way, you can't call it your own game while still using Cipsoft's sprites, you didn't even accredit them at all.

Please take my comment as no offense to you or the server, I'm just pointing out the obvious and voicing what many probably had no time to write, since I see you're desperate to see some feedback. Use the mentioned points to ask yourself questions and set new goals for future development, I wish you luck with it.
 
To begin with, the game is still in the early stages of testing. Apart from the fact that these sprites that we are deliberately extended into a 4x4 grid. I do not intend to change. As for the client, we will take care the most about his versatility and expansion, and if need be we will find developers.
As for advertising, I used the google translator (almost without changing anything), and simple, it just does not translate into different languages. I am a Pole, and a Slavic language, and as you can see there is a huge difference between the Croatian language in this particular translation. As far as Polish-English translation of this you can expect the original text.
 
How many bumping and refreshes do you want to post?

Afaik you can get warning from OtLand staff by doing this type of spam :p (I think)
 
@up I know, but I can bumping over 24 hours, and don't even higher than oo (limit value = 0). <- it's joke
In those subforums otland staff don't give limit of bumping, but over 24 hours - one bump, may to be.

I add soon those monsters to engine, more in discussion threat, where description must be.
I'm working now for map of the unreal 2d (probably last map: called skycity & outpost)
 
refresh waiting for your comment
more information in discussion subforum. much more information will add soon in discussion threat.
 
@up Yes, I think that: I end map next week and I should make graphics. Else map now weight 24 mb, I upload new screens soon.
 
Refresh, All in map is done, something to repair and graphics-monsters are done!, and a lot a lot of custom-scripting work.
 
Refreshing! More information soon - in Disscussion Threat, and all the best in Christmas.
New update trailer 1.0 will be soon in 30.12-5.01.2013 as Tibia Update 2013, which will be concurating with rest of noob ots, and / or support for best rl maps. An example for new age of ots 2013.
Climate of Unreal is now extended of some tibia monsters, where it brings new solutions for exp.
 
AAjaK9.jpg
 
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