Hello guys, I found this script in another forum of tibia and I would like to update it to TFS 1.3 and also to not use as MOD, it can be actions, creaturescript, globalevent, anything but MOD.
Credits for the original script goes to: Dwarfer from tibiaking;
The script he made is for TFS 0.4 and uses MOD.
The script works like this:
[MOD]
Credits for the original script goes to: Dwarfer from tibiaking;
The script he made is for TFS 0.4 and uses MOD.
The script works like this:
- Player uses bookshelf and receive a book.
- If player uses command !book it will show all books the player received so far.
- If player uses !book Name_of_the_book the book will appear to the player as a popup
[MOD]
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Book System" version="1.0" author="Dwarfer" contact="tibiaking.com" enabled="yes">
<config name="Book_func"><![CDATA[
books = {
[1] = {aid = 17710, title = "Criar cerveja", icon = 4839},
[2] = {aid = 17711, title = "Extended Vision", icon = 5898},
[3] = {aid = 17712, title = "Miners Journal", icon = 4874},
[4] = {aid = 17713, title = "Dwarfer, the legend", icon = 2322}
}
stories = {
[1] = {"Nenhum anão pode resistir a uma boa caneca de cerveja de Jimbin e essa magia um dia permitirá a você criar tal cerveja com alguns",
" ingredientes simples. Colete o cabelo de um troll, um cogumelo de qualquer tipo, um pequeno amontoado de alma do vale do mago louco um pouco",
" de água dos arredores do vale do mago louco e o silêncio antes do amanhecer. Coloque todos os ingredientes em um frasco de água do vale do mago",
" louco, tampe-o com uma rolha e ferva-o. Remova a rolha e ponha uma pequena amostra da poção em uma caneca e chacoalhe-a. Agora nós temos que",
" descobrir como introduzir o silêncio antes do amanhecer de uma maneira apropriada. Você deve então ter uma caneca cheia de cerveja se tudo",
" funcionar conforme calculado até aqui. Nós estimamos que uma poção deve ser uma semana de abastecimento de cerveja se você minimizar seu consumo",
" para 7 canecas por dia."
},
[2] = {"Most dwarves have a excellent eyesight even in dark enviroments but this spell will one day allow you to see nearly twice as far",
" as you currently do. What's needed is the fire of a fire element, the head of a ghoul,the essence of a red royal blossom, some",
" water from Blood Bay and the laugh of a mute sinner. Light a fire with the flame of the fire element. Pour the water from Blood",
" Bay into a cauldron and place it over the fire. Throw in the head of the ghoul and the essence of the red royal Blossom and mix",
" it untill a grey myst emerges.Take some of the potion and mix it with the laugh while cooling it. Now we only need to find out the",
" missing catalysts and the magic words to imbue it with energy."
},
[3] = {"We've dug that deep, that even we dwarves can hardly see. Fruzek told us stories of a monster making odd sounds from below the earth.",
" These frightening tales of the basilisk have halted our mining schedule, forcing us to double the guards protecting the miners."
},
[4] = {"Everybody knows the legend. The most powerful dwarf ever. His name? HOW COME DON'T YOU KNOW HIS NAME? (Orcs...) DWARFER, sure! Long live Dwarfer!"}
}
function setPlayerStorageTable(cid, storage, tab)
local tabstr = "&"
for i,x in pairs(tab) do
tabstr = tabstr .. i .. "," .. x .. ";"
end
setPlayerStorageValue(cid, storage, tabstr:sub(1, #tabstr-1))
end
function isInTable(cid, bookId)
for _,i in pairs(getPlayerStorageTable(cid, 17709))do
if tonumber(i) == tonumber(bookId) then
return true
end
end
return false
end
function addBookTable(cid, bookId)
local x = {}
for i = 1,#getPlayerStorageTable(cid, 17709) do
table.insert(x,getPlayerStorageTable(cid, 17709))
end
if x ~= 0 then
table.insert(x,tonumber(bookId))
setPlayerStorageTable(cid, 17709, x)
else
setPlayerStorageTable(cid, 17709, {bookId})
end
end
function getPlayerStorageTable(cid, storage)
local tabstr = getPlayerStorageValue(cid, storage)
local tab = {}
if type(tabstr) ~= "string" then
return {}
end
if tabstr:sub(1,1) ~= "&" then
return {}
end
local tabstr = tabstr:sub(2, #tabstr)
local a = string.explode(tabstr, ";")
for i,x in pairs(a) do
local b = string.explode(x, ",")
tab[tonumber(b[1]) or b[1]] = tonumber(b[2]) or b[2]
end
return tab
end
function ShowLibrary(cid)
local str,n = "-- [My Library] --\n\n",0
for i = 1,#getPlayerStorageTable(cid, 17709) do
n = n + 1
str = str..""..n.." - "..(getBookInfo(getPlayerStorageTable(cid, 17709)).title).."\n"
end
return doPlayerPopupFYI(cid, str)
end
function getBookInfo(param)
for i, v in pairs(books) do
if tonumber(param) == v.aid then
return {id = i, aid = param, title = v.title, icon = v.icon}
elseif tostring(param) == v.title then
return {id = i, aid = v.aid, title = tostring(param), icon = v.icon}
end
end
return {}
end
function hasAid(item)
for _, v in pairs(books) do
if item.actionid == v.aid then
return true
end
end
return false
end]]></config>
<action itemid="1718;1721" event="script"><![CDATA[
domodlib('Book_func')
if isInTable(cid, item.actionid) then
return doPlayerSendCancel(cid, "You have already know this book.")
end
if hasAid(item) then
addBookTable(cid, item.actionid)
doSendMagicEffect(fromPosition, 30)
doCreatureSay(cid, "You have found a mysterious book.", TALKTYPE_ORANGE_1)
end
]]></action>
<talkaction words="!book;/book" event="buffer"><![CDATA[
domodlib('Book_func')
local t = string.explode(string.lower(param), ",")
if not t[1] then
ShowLibrary(cid) return true
elseif tonumber(t[1]) then
doPlayerSendCancel(cid, "Enter !book Title to read.") return true
elseif tostring(t[1]) then
local b = getBookInfo(param)
if not isInTable(cid, b.aid) then
doPlayerSendCancel(cid, "There isn't this book in your personal library.") return true
end
doShowTextDialog(cid, b.icon, table.concat(stories[b.id])) return true
end
]]></talkaction>
</mod>