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Updated Lua Functions List

Hey syntax, what's this one do?

Code:
getStatementsCount(name/guid[, channelId])


Sincerely,
yours pablol
It checks how many times was a player banned with statement violation as the reason.
 
Huh, Can you add keys for items like: +magic defense, +magic attack, +magic level, other absorptions etc?
 
getItemInfo(item.itemid)

Keys xP:
Code:
[28/03/2010 00:36:11] attackSpeed = number
[28/03/2010 00:36:11] showAttributes = boolean
[28/03/2010 00:36:11] extraDefense = number
[28/03/2010 00:36:11] wieldInfo = number
[28/03/2010 00:36:11] writeOnceItemId = number
[28/03/2010 00:36:11] movable = boolean
[28/03/2010 00:36:11] hangable = boolean
[28/03/2010 00:36:11] runeMagicLevel = number
[28/03/2010 00:36:11] allowPickupable = boolean
[28/03/2010 00:36:11] defense = number
[28/03/2010 00:36:11] corpseType = number
[28/03/2010 00:36:11] decayTime = number
[28/03/2010 00:36:11] blockPickupable = boolean
[28/03/2010 00:36:11] usable = boolean
[28/03/2010 00:36:11] fluidSource = number
[28/03/2010 00:36:11] combatType = number
[28/03/2010 00:36:11] rotateTo = number
[28/03/2010 00:36:11] transformEquipTo = number
[28/03/2010 00:36:11] extraAttack = number
[28/03/2010 00:36:11] decayTo = number
[28/03/2010 00:36:11] distRead = boolean
[28/03/2010 00:36:11] vertical = boolean
[28/03/2010 00:36:11] pickupable = boolean
[28/03/2010 00:36:11] worth = number
[28/03/2010 00:36:11] showCharges = boolean
[28/03/2010 00:36:11] shootRange = number
[28/03/2010 00:36:11] levelDoor = number
[28/03/2010 00:36:11] maxTextLength = number
[28/03/2010 00:36:11] maxItems = number
[28/03/2010 00:36:11] hasHeight = boolean
[28/03/2010 00:36:11] replacable = boolean
[28/03/2010 00:36:11] bedPartnerDirection = number
[28/03/2010 00:36:11] showDuration = boolean
[28/03/2010 00:36:11] description = string
[28/03/2010 00:36:11] hitChance = number
[28/03/2010 00:36:11] transformDeEquipTo = number
[28/03/2010 00:36:11] runeLevel = number
[28/03/2010 00:36:11] breakChance = number
[28/03/2010 00:36:11] weight = number
[28/03/2010 00:36:11] armor = number
[28/03/2010 00:36:11] transformUseTo = table
[28/03/2010 00:36:11] blockSolid = boolean
[28/03/2010 00:36:11] minRequiredLevel = number
[28/03/2010 00:36:11] name = string
[28/03/2010 00:36:11] abilities = table
[28/03/2010 00:36:11] vocationString = string
[28/03/2010 00:36:11] stackable = boolean
[28/03/2010 00:36:11] runeSpellName = string
[28/03/2010 00:36:11] attack = number
[28/03/2010 00:36:11] horizontal = boolean
[28/03/2010 00:36:11] clientId = number
[28/03/2010 00:36:11] shootType = number
[28/03/2010 00:36:11] minRequiredMagicLevel = number
[28/03/2010 00:36:11] group = number
[28/03/2010 00:36:11] writable = boolean
[28/03/2010 00:36:11] rotable = boolean
[28/03/2010 00:36:11] charges = number
[28/03/2010 00:36:11] stopTime = boolean
[28/03/2010 00:36:11] alwaysOnTopOrder = number
[28/03/2010 00:36:11] blockPathing = boolean
[28/03/2010 00:36:11] slotPosition = number
[28/03/2010 00:36:11] transformToFree = number
[28/03/2010 00:36:11] lightColor = number
[28/03/2010 00:36:11] alwaysOnTop = boolean
[28/03/2010 00:36:11] speed = number
[28/03/2010 00:36:11] lightLevel = number
[28/03/2010 00:36:11] type = number
[28/03/2010 00:36:11] ammoAction = number
[28/03/2010 00:36:11] ammoType = number
[28/03/2010 00:36:11] wieldPosition = number
[28/03/2010 00:36:11] blockProjectile = boolean
[28/03/2010 00:36:11] maxHitChance = number
[28/03/2010 00:36:11] showCount = boolean
[28/03/2010 00:36:11] forceSerialize = boolean
[28/03/2010 00:36:11] readable = boolean
[28/03/2010 00:36:11] clientCharges = boolean
[28/03/2010 00:36:11] floorChange = table
[28/03/2010 00:36:11] plural = string
[28/03/2010 00:36:11] magicEffect = number
[28/03/2010 00:36:11] weaponType = number
[28/03/2010 00:36:11] article = string

How I get keys?
Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)
	for _, ff in pairs(getItemInfo(item.itemid)) do
		print(_.." = "..type(ff))
	end
end
 
Last edited:
what about getPlayerSlotItem(cid, slot)
what are options for slot variable?
 
what about getPlayerSlotItem(cid, slot)
what are options for slot variable?

It returns item id, action id and unique id I think.

f.e.:
Code:
local armor = getPlayerSlotItem(cid, SLOT_ARMOR)
if(armor.uid > 0) then
	print(getCreatureName(cid) .." [Armor]: ".. getItemInfo(armor.itemid).name .." (".. armor.itemid .."), ActionID ".. armor.aid ..", UniqueID ".. armor.uid)
end
 
@hellboy:
Code:
for _, attr in ipairs(getItemInfo(item.itemid)) do
	print(attr .." = ".. type(attr))
end
 
so

Lua:
DoPlayerAddExperience (cid,amount)

Is already present in 0.3.6 patch level 1? (0.3.6pl1 a.k.a. cryingdamson)
 
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