gmstrikker
Well-Known Member
- Joined
- Jul 30, 2014
- Messages
- 458
- Solutions
- 1
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Hello guys, i've helping my friend in him project
And with searches here on forum i edit this auction system almost exactly like he want (thanks to @tokenzz , @slawkens , and me XD)
But there is only one thing that i don't find and don't know how to do
It's been hard to me and i need a experient member to help me
Let this upgrade items system:
Together to this auction system, to players can sell and buy
Unc,Rare,Epic (+1, +2, +3) items upgradeds
Anybody know how to do this?
And with searches here on forum i edit this auction system almost exactly like he want (thanks to @tokenzz , @slawkens , and me XD)
But there is only one thing that i don't find and don't know how to do
It's been hard to me and i need a experient member to help me
Let this upgrade items system:
PHP:
--PERFECT UPGRADE SYSTEM
UpgradeHandler = {
nameLv = {
[1] = "UNIQ",
[2] = "RARE",
[3] = "EPIC"
},
levels = {
[1] = {50, false, false},
[2] = {20, false, false},
[3] = {10, true, true}
},
broadcast = 4,
attributes = {
["attack"] = 3,
["defense"] = 2,
["armor"] = 1
},
message = {
console = "Trying to refine %s to level +%s with %s%% success rate.",
success = "You have upgraded %s to level +%s",
fail = "You have failed in upgrade of %s to level +%s",
downgrade = "The upgrade level of %s has downgraded to +%s",
erase = "The upgrade level of %s has been erased.",
maxlevel = "The targeted %s is already on max upgrade level.",
notupgradeable = "This item is not upgradeable.",
broadcast = "The player %s was successful in upgrading %s to level +%s.\nCongratulations!!",
invalidtool = "This is not a valid upgrade tool.",
toolrange = "This upgrade tool can only be used in items with level between +%s and +%s"
},
tools = {
[8306] = {range = {0, 10}, info = {chance = 0, removeable = true}},
[8300] = {range = {0, 10}, info = {chance = 20, removeable = true}}
},
isEquipment = function(self)
local weaponType = self:getItemWeaponType()
return ((weaponType > 0 and weaponType < 8) or self.item.armor ~= 0)
end,
setItemName = function(self, name)
return doItemSetAttribute(self.item.uid, "name", name)
end,
chance = function(self)
local chances = {}
chances.upgrade = (self.levels[self.item.level + 1][1] or 100)
chances.downgrade = (self.item.level * 5)
chances.erase = (self.item.level * 3)
return chances
end
}
function UpgradeHandler:new(item)
local obj, ret = {}
obj.item = {}
obj.item.level = 0
obj.item.uid = item.uid
for key, value in pairs(getItemInfo(item.itemid)) do
obj.item[key] = value
end
ret = setmetatable(obj, {
__index = function(self, index)
if _G[index] then
return (setmetatable({callback = _G[index]},
{__call = function(self, ...)
return self.callback(item.uid, ...)
end}
))
else
return UpgradeHandler[index]
end
end})
if ret:isEquipment() then
ret:update()
return ret
end
return false
end
function UpgradeHandler:update()
-- this will return the level by the quality or 0 if it has no quality.
self.item.level = 0
for r, v in ipairs(self.nameLv) do
if self:getItemName():find(v) then
self.item.level = r
end
end
end
function UpgradeHandler:refine(uid, item)
if not self.item then
doPlayerSendTextMessage(uid, MESSAGE_STATUS_CONSOLE_BLUE, self.message.notupgradeable)
return "miss"
end
local tool = self.tools[item.itemid]
if(tool == nil) then
doPlayerSendTextMessage(uid, MESSAGE_EVENT_DEFAULT, self.message.invalidtool)
return "miss"
end
if(self.item.level > #self.levels) then
doPlayerSendTextMessage(uid, MESSAGE_STATUS_CONSOLE_RED, self.message.maxlevel:format(self.item.name))
return "miss"
end
if(tool.range[1] and self.item.level < tool.range[1]) or (tool.range[2] and self.item.level >= tool.range[2]) then
doPlayerSendTextMessage(uid, MESSAGE_STATUS_CONSOLE_RED, self.message.toolrange:format(unpack(tool.range)))
return "miss"
end
local chance = (self:chance().upgrade + tool.info.chance)
doPlayerSendTextMessage(uid, MESSAGE_STATUS_CONSOLE_BLUE, self.message.console:format(self.item.name, (self.item.level + 1), math.min(100, chance)))
if(tool.info.removeable == true) then
doRemoveItem(item.uid, 1)
end
if chance * 100 > math.random(1, 10000) then
doPlayerSendTextMessage(uid, MESSAGE_STATUS_CONSOLE_ORANGE, self.message.success:format(self.item.name, (self.item.level + 1)))
if (self.item.level + 1) >= self.broadcast then
doBroadcastMessage(self.message.broadcast:format(getCreatureName(uid), self.item.name, (self.item.level + 1)))
end
-- it says if the item's level is greater then 0 (meaning is level equal to 1 or more) if it is add 1 more
-- if the current level equals 0 add 1 to it
self:setItemName(self.item.level > 0 and self.nameLv[self.item.level + 1].." "..(self:getItemName():gsub(self.nameLv[self.item.level].." ", "")) or self.nameLv[1].." "..self:getItemName())
for key, value in pairs(self.attributes) do
if getItemAttribute(self.item.uid, key) ~= nil or self.item[key] ~= 0 then
doItemSetAttribute(self.item.uid, key, (self.item.level > 0 and getItemAttribute(self.item.uid, key) or self.item[key]) + value)
end
end
return "success"
else
if item.itemid == 8300 then
if self.item.level > 0 then
-- this will remove any number with a + sign in front of it from the string
self:setItemName(self:getItemName():gsub((self.nameLv[self.item.level].." "), ""))
for key, value in pairs(self.attributes) do
if getItemAttribute(self.item.uid, key) ~= nil or self.item[key] ~= 0 then
doItemSetAttribute(self.item.uid, key, getItemAttribute(self.item.uid, key) - self.item.level * value)
end
end
end
else
doRemoveItem(self.item.uid, 1)
end
doPlayerSendTextMessage(uid, MESSAGE_STATUS_CONSOLE_BLUE, item.itemid == 8300 and "Your item level has been reseted." or "You have broken your item while trying to upgrade it.")
end
end
Together to this auction system, to players can sell and buy
Unc,Rare,Epic (+1, +2, +3) items upgradeds
PHP:
--[[
Offline player to player item trader (Auction System) by vDk
Script version: 1.4 [ -- FIXED CLONE ITEMS BUG -- ]
]]--
local config = {
levelRequiredToAdd = 20,
maxOffersPerPlayer = 1, -- la embaixo outra verificação com lvl
SendOffersOnlyInPZ = true,
blocked_items = {2165, 2152, 2148, 2160, 2166, 2167, 2168, 2169, 2202, 2203, 2204, 2205, 2206, 2207, 2208, 2209, 2210, 2211, 2212, 2213, 2214, 2215, 2343, 2433, 2640, 6132, 6300, 6301, 9932, 9933}
}
function onSay(cid, words, param, channel)
if(param == '') then
local msg = "Market:\n\n/market buy, ID\n/market remove, ID\n/market add, ItemName, ItemPrice, ItemCount\n\nMore information look in us website!"
doPlayerPopupFYI(cid, msg)
return true
end
local t = string.explode(param, ",")
if(t[1] == "add") then
if((not t[2]) or (not t[3]) or (not t[4])) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command requires param.")
return true
end
if getPlayerTown(cid) == 9 or getPlayerTown(cid) == 7 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Only players in main can use this command.")
return true
end
if(not tonumber(t[3]) or (not tonumber(t[4]))) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don't set valid price or items count.")
return true
end
if(string.len(t[3]) > 7 or (string.len(t[4]) > 3)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "This price or item count is too high.")
return true
end
local item = getItemIdByName(t[2], false)
if(not item) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Item wich such name does not exists.")
return true
end
if(getPlayerLevel(cid) < config.levelRequiredToAdd) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don't have required (" .. config.levelRequiredToAdd .. ") level.")
return true
end
if(isInArray(config.blocked_items, item)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "This item is blocked.")
return true
end
if(getPlayerItemCount(cid, item) < (tonumber(t[4]))) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry, you don't have this item(s).")
return true
end
config.maxOffersPerPlayer = math.floor(getPlayerLevel(cid) / 20)
local check = db.getResult("SELECT `id` FROM `auction_system` WHERE `player` = " .. getPlayerGUID(cid) .. ";")
if(check:getID() == -1) then
elseif(check:getRows(true) >= config.maxOffersPerPlayer) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't add more offers! Each 20 levels you recive more one space to add a item. You able to use: " .. config.maxOffersPerPlayer .. " spaces")
return true
end
if(config.SendOffersOnlyInPZ) then
if(not getTilePzInfo(getPlayerPosition(cid))) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You must be in PZ area when you add offert to database.")
return true
end
end
local valorporoferta = 500
if(getPlayerBalance(cid) < valorporoferta) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don't have money enoguh in your bank. You need ".. valorporoferta .. " in your bank balance.")
return true
else
doPlayerSetBalance(cid, getPlayerBalance(cid) - valorporoferta)
end
if(tonumber(t[4]) < 1 or (tonumber(t[3]) < 1)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to type a number higher than 0.")
return true
end
local itemcount, costgp = math.floor(t[4]), math.floor(t[3])
doPlayerRemoveItem(cid, item, itemcount)
db.executeQuery("INSERT INTO `auction_system` (`player`, `item_name`, `item_id`, `count`, `cost`, `date`) VALUES (" .. getPlayerGUID(cid) .. ", \"" .. t[2] .. "\", " .. getItemIdByName(t[2]) .. ", " .. itemcount .. ", " .. costgp ..", " .. os.time() .. ")")
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You successfully add " .. itemcount .." " .. t[2] .." for " .. costgp .. " gps to offerts database.")
end
if(t[1] == "buy") then
if(not tonumber(t[2])) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Wrong ID.")
return true
end
local buy = db.getResult("SELECT * FROM `auction_system` WHERE `id` = " .. (tonumber(t[2])) .. ";")
if(buy:getID() ~= -1) then
if(getPlayerBalance(cid) < buy:getDataInt("cost")) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don't have money enoguh in your bank.")
buy:free()
return true
end
if(getPlayerName(cid) == getPlayerNameByGUID(buy:getDataInt("player"))) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry, you can't buy your own items.")
buy:free()
return true
end
if(getPlayerFreeCap(cid) < getItemWeightById(buy:getDataInt("item_id"), buy:getDataInt("count")))then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You try to buy a " .. buy:getDataString("item_name") .. ". It weight " .. getItemWeightById(buy:getDataInt("item_id"), buy:getDataInt("count")) .. " cap oz. and you have only " .. getPlayerFreeCap(cid) .. " oz. free capacity. Put some items to depot and try again.")
buy:free()
return true
end
if(isItemStackable((buy:getDataString("item_id")))) then
doPlayerAddItem(cid, buy:getDataString("item_id"), buy:getDataInt("count"))
else
for i = 1, buy:getDataInt("count") do
doPlayerAddItem(cid, buy:getDataString("item_id"), 1)
end
end
doPlayerSetBalance(cid, getPlayerBalance(cid) - buy:getDataInt("cost"))
db.executeQuery("DELETE FROM `auction_system` WHERE `id` = " .. t[2] .. ";")
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You bought " .. buy:getDataInt("count") .. " ".. buy:getDataString("item_name") .. " for " .. buy:getDataInt("cost") .. " gps!")
local tid = getPlayerByGUID(buy:getDataInt("player"))
if(isPlayer(tid)) then
doPlayerSetBalance(tid, getPlayerBalance(tid) + buy:getDataInt("cost"))
else
db.executeQuery("UPDATE `players` SET `balance` = `balance` + " .. buy:getDataInt("cost") .. " WHERE `id` = " .. buy:getDataInt("player") .. ";")
end
buy:free()
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Wrong ID.")
end
end
if(t[1] == "remove") then
if((not tonumber(t[2]))) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Wrong ID.")
return true
end
if(config.SendOffersOnlyInPZ) then
if(not getTilePzInfo(getPlayerPosition(cid))) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You must be in PZ area when you remove offerts from database.")
return true
end
end
local delete = db.getResult("SELECT * FROM `auction_system` WHERE `id` = " .. (tonumber(t[2])) .. ";")
if(delete:getID() ~= -1) then
if(getPlayerGUID(cid) == delete:getDataInt("player")) then
db.executeQuery("DELETE FROM `auction_system` WHERE `id` = " .. t[2] .. ";")
if(isItemStackable(delete:getDataString("item_id"))) then
doPlayerAddItem(cid, delete:getDataString("item_id"), delete:getDataInt("count"))
else
for i = 1, delete:getDataInt("count") do
doPlayerAddItem(cid, delete:getDataString("item_id"), 1)
end
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Your offert has been deleted from offerts database.")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "This is not your offert!")
end
delete:free()
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Wrong ID.")
end
end
return true
end
Anybody know how to do this?