ralke
(҂ ͠❛ ෴ ͡❛)ᕤ
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Hi again! I have done some modifications to oen's upgrade system and it's been working really good for me. But I have one big error that is annoying me, when a player dies, and spawns back on temple, it looses all the bonus from equipment (such as additional hitpoints, additional mana, additional skills, etc.). Is there any way to avoid this to happen? It's like everything added from onEquip event gets lost when a player dies, I have clues but not certain ideas of why is this happening.
This thread is a forward step from this one:
Here's the updated version I use
And oen's original repository
On the search for a solution I found this to use as reference, but haven't tested if it works or not
Any help is very appreciated!
Regards
This thread is a forward step from this one:
TFS 1.X+ - Upgrade System wrong addition of enchantment values
Hi! I forked oen's upgrade system to create my own 8.6 version for my server. https://otland.net/threads/tfs-1-3-1-4-upgrade-system.264672/ For some reason, the addition of values is not working properly, for example, if I have legs that gives +70 hitpoints, and I also equip a shield that...
otland.net
Here's the updated version I use
GitHub - ralke23/TFS-Upgrade-System: Upgrade system for theforgottenserver 1.4 and pre-1.4
Upgrade system for theforgottenserver 1.4 and pre-1.4 - ralke23/TFS-Upgrade-System
github.com
And oen's original repository
GitHub - Oen44/TFS-Upgrade-System: Upgrade system for theforgottenserver 1.4 and pre-1.4
Upgrade system for theforgottenserver 1.4 and pre-1.4 - Oen44/TFS-Upgrade-System
github.com
On the search for a solution I found this to use as reference, but haven't tested if it works or not
Player:onInventoryUpdate(item, slot, equip) · infernumx/forgottenserver@960a3f5
A free and open-source MMORPG server emulator written in C++ - Player:onInventoryUpdate(item, slot, equip) · infernumx/forgottenserver@960a3f5
github.com
Any help is very appreciated!
Regards