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Upgrader

Imfreezing

Krossa Kapitalismen
Joined
Jun 7, 2012
Messages
1,009
Solutions
1
Reaction score
88
Location
Edron
Hello Guys i have a script "Uprgader Script" it works at everything but not stars (it works at swords but not star wich make it unfair) here's my script
LUA:
--- Perfect refine system by Mock the bear (MTB).
--- Email: <a href="mailto:[email protected]">[email protected]</a>
local gain = {
gainArmor='&p+1',loseArmor='&p-1',
gainShield='&s+#',loseShield='&s-(#+1)',
gainAttack='&a+(2*(#))',loseAttack='&a-(2*(#+1))',
gainDefense='&d+(2*(#))',loseDefense='&d-(2*(#+1))',
chance='100/((#*(1/(@/2)))*(@/2))', -- Eu fiz essa equação para variar de +0 a +7 o item
--- Essa equação deve retornar em % a chance do item se refinar (0-100) 100 = sempre, 0 = nunca
maxlvl = 7,
blocked_ids = {2488,8881}
}
-- &a = weapon attack
-- &d = weapon defense
-- &s = shield defense
-- &p = armor defense
-- # = nivel do item
-- @ = max level
if not setItemName then
	function setItemName(uid,name)
	 return doItemSetAttribute(uid,'name',name)
	end
	function setItemArmor(uid,name)
	 return doItemSetAttribute(uid,'armor',name)
	end
	function setItemDefense(uid,name)
	 return doItemSetAttribute(uid,'defense',name)
	end
	function setItemAttack(uid,name)
	 return doItemSetAttribute(uid,'attack',name)
	end
	function getItemAttack(uid)
	   return getItemAttribute(uid,'attack')
	end
	function getItemDefense(uid)
	   return getItemAttribute(uid,'defense')
	end
	function getItemArmor(uid)
	   if type(uid) == 'number' then
		  return getItemAttribute(uid,'armor')
	   else
		  return getItemInfo(uid.itemid).armor
	   end
	end
end
function isArmor(uid) -- Function by Mock the bear.
         if (getItemArmor(uid) and getItemArmor(uid) ~= 0 and not getItemInfo(uid.itemid,'attack') and not getItemInfo(uid.itemid,'defense') and getItemWeaponType(uid.uid) == 0) then
            return true
         end
         return false
end
function isWeapon(uid) -- Function by Mock the bear.
         uid = uid or 0
         local f = getItemWeaponType(uid)
         if f == 1 or f == 2 or f == 3 then
             return TRUE
         end
         return FALSE
end
function isShield(uid) -- Function by Mock the bear.
         uid = uid or 0
         if getItemWeaponType(uid) == 4 then
             return TRUE
         end
         return FALSE
end
 
function getWeaponLevel(uid) -- Function by Mock the bear.
   uid = uid or 0
   local name = getItemName(uid)
   local lvl = string.match(name,'+(%d)')
   return tonumber(lvl) or 0
end
function doTransform(s,i) -- Function by Mock the bear.
    local c = string.gsub(s,'@',gain.maxlvl)
    local c = string.gsub(c,'&a',getItemAttack(i.uid) or getItemInfo(i.itemid).attack)
    local c = string.gsub(c,'&d',getItemDefense(i.uid) or getItemInfo(i.itemid).defense)
    local c = string.gsub(c,'&s',getItemDefense(i.uid) or getItemInfo(i.itemid).defense)
    local c = string.gsub(c,'&p',getItemArmor(i.uid) or getItemInfo(i.itemid).armor)
    local c = string.gsub(c,'#',getWeaponLevel(i.uid))
    local q,err = loadstring('return '..c)
    assert(q,err)
    return assert(q())
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
         toPosition.stackpos = 255
         if isInArray(gain.blocked_ids, itemEx.itemid) == TRUE
          or getItemWeaponType(itemEx.uid) > 4
           or (getItemWeaponType(itemEx.uid) == 0
            and isArmor(itemEx) == FALSE)
             or itemEx.itemid == 0 then
                doPlayerSendTextMessage(cid, 24,"You cant refine this item.")
                return TRUE
         end
         if isCreature(itemEx.uid) == TRUE then
            return FALSE
         end
        local level = getWeaponLevel(itemEx.uid)
        local chance = doTransform(gain.chance,itemEx)
        if chance >= math.random(0,100) or item.actionid >= 1000 or (item.actionid == 500 and math.random(0,100) <= 25) then
           if level+1 > gain.maxlvl then
              doSendMagicEffect(toPosition, 2)
              return doPlayerSendTextMessage(cid, 24,"Your item is on max level, you can't upgrade it.")
           else
              setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level+1))
              doPlayerSendTextMessage(cid, 24,"Your item has been upgrated to +"..(level+1)..".")
              doSendMagicEffect(toPosition, 12)
              if isArmor(itemEx) == TRUE then
                 local get = doTransform(gain.gainArmor,itemEx)
                 setItemArmor(itemEx.uid,get)
              elseif isWeapon(itemEx.uid) == TRUE then
                  setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx))
                  setItemDefense(itemEx.uid, doTransform(gain.gainDefense,itemEx))
              elseif isShield(itemEx.uid) == TRUE then
                  setItemDefense(itemEx.uid, doTransform(gain.gainShield,itemEx))
              end
           end
        else
 
           if level == 0 then
               doPlayerSendTextMessage(cid, 24,"No effect.")
               doSendMagicEffect(toPosition, 2)
           elseif level == gain.maxlvl then
                  doSendMagicEffect(toPosition, 2)
                  return doPlayerSendTextMessage(cid, 24,"Your item is on max level, you can't upgrade it.")
           elseif level > 0 then
               if level == 1 then
                   setItemName(itemEx.uid, getItemNameById(itemEx.itemid))
                   doPlayerSendTextMessage(cid, 24,"Your item back to normal.")
               else
                   setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level-1))
                   doPlayerSendTextMessage(cid, 24,"Your item back to +"..(level-1)..".")
               end
              if isArmor(itemEx) == TRUE then
                 setItemArmor(itemEx.uid,doTransform(gain.loseArmor  ,itemEx))
              elseif isWeapon(itemEx.uid) == TRUE then
                  setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx))
                  setItemDefense(itemEx.uid, doTransform(gain.loseDefense,itemEx))
              elseif isShield(itemEx.uid) == TRUE then
                  setItemDefense(itemEx.uid, doTransform(gain.loseShield,itemEx))
              end
           end
           doSendMagicEffect(toPosition, 9)
        end
     doRemoveItem(item.uid,1)
     return TRUE
end
can you guys put a script where ure able to upgrade Stars too,Rep For help :)
Kind regards We from 4thefun

- - - Updated - - -

help me guys plz rep+
 
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