scarface77
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- Joined
- Dec 12, 2008
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Hello i was wondering if any one could make a simple script of adding magic level and hp/mana gain to items by lua script.. :huh:
the script that im using is adding atk, defence only..
heres my Upgrade.lua
the script that im using is adding atk, defence only..
heres my Upgrade.lua
PHP:
local conf = {}
conf["level"] = {
-- [item_level] = {successParcent=PARCENT FOR UPGRADING SUCCESS, downrageLevel = IF UPGRADING FAIL - ITEM WAS DECRASED TO LEVEL HERE}
[1] = {successParcent = 85, downrageLevel = 0},
[2] = {successParcent = 80, downrageLevel = 1},
[3] = {successParcent = 75, downrageLevel = 2},
[4] = {successParcent = 65, downrageLevel = 3},
[5] = {successParcent = 55, downrageLevel = 4},
[5] = {successParcent = 45, downrageLevel = 0}
}
conf["upgrade"] = { -- how many parcent attributes are rised?
attack = 3, -- attack %
extraAttack = 4, -- extra Attack %
defense = 2, -- defence %
extraDefense = 5, -- extra defence %
armor = 2, -- armor %
hitChance = 5, -- hit chance %
}
-- // do not touch // --
-- Upgrading system v.3.1 by Azi [Ersiu] --
local upgrading = {
upValue = function (value, level, parcent)
if(not(value>0))then return 0 end
for i=1,level do
value = math.ceil(((value/100)*parcent)+value)+1
end
return (value > 0) and value or 0
end,
getLevel = function (item)
local name = string.explode(getItemName(item), '+')
return (#name == 1) and 0 or math.abs(name[2])
end,
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local getItem = getItemInfo(itemEx.itemid)
if((getItem.weaponType > 0 or getItem.armor > 0) and not isItemStackable(itemEx.itemid))then
local level = upgrading.getLevel(itemEx.uid)
if(level < #conf["level"])then
local nLevel = (conf["level"][(level+1)].successParcent >= math.random(1,100)) and (level+1) or conf["level"][level].downrageLevel
if(nLevel > level)then
doSendMagicEffect(toPosition, 30)
doPlayerSendTextMessage(cid, 22, "Congratz! Upgraded was successful, your item has become stronger!")
else
doSendMagicEffect(toPosition, 2)
doPlayerSendTextMessage(cid, 22, "Argh! Upgrading fail... you item lost some of strong!")
end
doItemSetAttribute(itemEx.uid, "name", getItem.name..((nLevel>0) and "+"..nLevel or ""))
doItemSetAttribute(itemEx.uid, "attack", upgrading.upValue(getItem.attack, nLevel, conf["upgrade"].attack))
doItemSetAttribute(itemEx.uid, "extraattack", upgrading.upValue(getItem.extraAttack, nLevel, conf["upgrade"].extraAttack))
doItemSetAttribute(itemEx.uid, "defense", upgrading.upValue(getItem.defense,nLevel, conf["upgrade"].defense))
doItemSetAttribute(itemEx.uid, "extradefense", upgrading.upValue(getItem.extraDefense, nLevel, conf["upgrade"].extraDefense))
doItemSetAttribute(itemEx.uid, "armor", upgrading.upValue(getItem.armor, nLevel, conf["upgrade"].armor))
doItemSetAttribute(itemEx.uid, "hitChance", upgrading.upValue(getItem.hitChance,nLevel, conf["upgrade"].hitChance))
doRemoveItem(item.uid, 1)
else
doPlayerSendTextMessage(cid, 19, "Sorry this item is on max level.")
end
else
doPlayerSendTextMessage(cid, 19, "You cannot upgrade this item.")
end
end