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[USA] [7.4] Rivalia Online | MAY 18TH | Proxies | Artifacts | Attributes | Cyclopedia | Custom Areas

Server Website/AAC
https://rivaliaonline.com/
Server Address
rivaliaonline.com
Server Port
7171
Client Protocol
7.4

Antropoliz

Active Member
Joined
May 16, 2024
Messages
54
Reaction score
28
1-red.webp
7.4 custom server

Hello everyone!!

We’re officially launching a brand-new world on May 18th. We’ve decided to give every player 15 Free Premium Days on launch.

We took our time with this one, because Rivalia is slowly becoming what we always wanted it to be: a stable long-term server built with passion, custom systems, and a team that genuinely cares about the future of the game and its community.

Over the past years, Rivalia has gone through many stages. Some good, some difficult, and some that taught us very important lessons. We know not everything was perfect, and we know many players left with frustrations, disagreements, or simply disappointment. This announcement is not about pretending those things never happened. It’s about being honest about them, learning from them, and moving forward in a better direction.

First of all, we decided to part ways with our previous GM. Nothing bad happened between us, and I will always appreciate the help and dedication he gave to the project during important moments of development. However, I also understand that many players had negative experiences regarding punishments, communication, or overall treatment. Some players believed he was fair, others didn’t, and because of that, we decided it was time to try a different approach moving forward.

We’ve now brought someone new into the team whose focus will not only be handling punishments, but also community management and player relations overall. For those who stopped playing because of disagreements or past experiences, we sincerely invite you to come back and give Rivalia one more chance.

Second, we’ve integrated a new Community Manager, Pablo, who specializes in marketing and player engagement. His role will be focused on growing the community, improving communication, managing social media campaigns, and working with Twitch streamers and content creators. This allows the development team to focus much more on what matters most: improving the game itself.

Third, we’ve integrated a new programmer into the project, someone with more than 15 years of experience in the OT scene, OTC development, and server engines overall. Rivalia’s source and systems are now being worked on by a much stronger technical team than ever before.

One of our biggest priorities these past months has been stability and player experience.

When we launched Legacy, our first world back on April 30th 2025, the server had many issues. There were bugs, engine problems, memory leaks, and several internal systems that simply were not ready at the level they should have been. We made mistakes, and I personally made decisions under pressure trying to keep the server alive and populated.

Managing a server is not easy, especially when you genuinely care about keeping your community alive, but I’ve learned that good intentions alone are not enough. Decisions need proper structure, planning, and perspective.

That’s exactly why these new team members are so important to me.

They help bring balance, criteria, organization, and professionalism into the project. Rivalia is no longer just me trying to handle everything alone while under pressure. We are building an actual long-term structure around the game.

Despite all the problems Legacy faced, it still lasted around four months and showed us something very important: there are still people out there who truly want Rivalia to succeed. Some players retired because they didn’t have enough time to keep up after populations dropped. Others left because of disagreements or because they lost faith in the direction of the server. But many of those same players still follow the project, still watch the updates, and still care.

And honestly, that means a lot to us.

There are many servers nowadays, and competition is harder than ever, but I truly believe there is still space for a project built with passion and long-term intentions. Rivalia is not a quick cash-grab project, and it never was. We are here to stay, we are here for the long run, and we want to build a community that grows together with the server over time.

This isn’t about empty promises anymore.
It’s about objectives, consistency, and proving ourselves through actions.

For all these reasons, we’ve decided to give every player 15 free Premium Days on launch to give Aeternum a chance to surprise you.

Some gameplay-related convenience items such as the Gold Pouch and profession pouches will remain available in the Store, but Rivalia is not designed around pay-to-win mechanics. Our goal is to offer quality-of-life enhancements, not mandatory purchases. You can progress perfectly fine without spending money, while still having optional conveniences available for those who want them.


Prestige Arena
A fully competitive PvP system with ELO-style matchmaking, rankings, and seasonal rewards. Players level 100+ can participate in structured PvP battles where skill and preparation matter much more than simple open-world dominance. Our goal with Prestige Arena is to create long-term PvP competition with real progression and incentives. This system in the future will have a GUILDS ENTRY as well. Kind of like an Anti-Entrosa system famous in 8.6 servers.

Arena.gif

Task Board
A new progression-focused task system featuring Daily Bounties and Weekly Tasks. Players can complete hunting and delivery missions to earn rewards, progression points, and additional benefits over time. This system was created to always give players meaningful objectives outside of simple grinding. This is the same Task Board as tibia but rewards were changed and experience and monsters have been balanced to a 7.4 gameplay.

Task Board.gif

Daily Rewards
Players can now build daily login streaks to earn points and useful rewards that can later be exchanged for supplies and utilities. The intention is to reward active players consistently without creating unfair advantages.

Hunt Finder - Cyclopedia
A new integrated hunting tool that helps players locate hunting grounds based on level range, experience rates, or profitability. This system was designed especially for newer players who often struggle finding proper hunting locations in custom servers. This hunting module also coordinates with the cyclopedia, which displays all items in-game, all NPC's around the game and where to buy and sell them, there is also a spell window in the cyclopedia.

Cyclopedia.gif


New Upgrade System
One of the biggest new additions to Rivalia. Players can now reroll attributes, upgrade equipment, and disenchant specific attributes through a completely redesigned interface. You can even lock desired attributes while rerolling or upgrading, creating a much deeper item progression system with more player control and strategy.

Upgrade System.gif
Note: This system was literally inspired by Unknown Soldier, a well-known developer around the Tibia Developers. All credits go to him.

New Spells
Spells are now learned more freely and can be purchased once players meet their requirements. We wanted to remove unnecessary restrictions while still preserving progression and vocation identity.

New Areas
We expanded the world significantly with areas such as Nivarya and Port Hope, including new hunting grounds, quests, monsters, and exploration content. Our goal is to make the world feel alive and constantly expanding.

Daily Bosses
Daily Boss encounters now feature improved interfaces, clearer progression systems, loot previews, and better accessibility for teams. These bosses are designed to create recurring goals for players while also helping smaller groups stay active.

Artifacts
Artifacts have been completely redesigned to feel much more impactful and meaningful. They now provide strong gameplay bonuses that can significantly affect builds, progression paths, and playstyles.

We know actions matter more than words, and ultimately the players will decide the future of Rivalia.

But from the bottom of my heart, thank you to everyone who stayed, everyone who criticized us honestly, everyone who believed in the project, and everyone willing to give us another chance.

We truly hope to see you again on May 18th.
 
Would also like to say that the amount of aether shards dropped by higher lvl mobs even on high rate server is a joke, its almost impossible to craft EQ still so the progression really is bad, its worth to kill more low lvl monsters to farm these shards than even cyclops cuz cyclops warrior enraged mob will drop 1 shard same as enraged rotworm
 
Would also like to say that the amount of aether shards dropped by higher lvl mobs even on high rate server is a joke, its almost impossible to craft EQ still so the progression really is bad, its worth to kill more low lvl monsters to farm these shards than even cyclops cuz cyclops warrior enraged mob will drop 1 shard same as enraged rotworm
to be fair this is a flaw that exists in most of this type of servers where then eigher they make it so that these mobs dont drop any of the matrials that you mentioned, or it evolves into abstracting it with adding tiers to the items so low mobs drop the low tiers kinda and harder mobs the better ones. but there is fixes the admins can do to fight this for sure. also its quite annoying when u know a dude with a bot has 20x your mats by killing some trolls or rots xD
 
Very good OTS for botters
If you pay money for GM you can bot everytime, you will get unbanned

 
honestly thats not enough evidence if u know u will die you may aswell burn ur mane he could be at 75-78 mana aswell and panic spamming


this server have huge bot infestation tho
 
msrec.gif
0.000001 MS reaction, nice panic XD

This client not work on VMachines and cannot run more than 1 clientuntitled.webp?
To skip the all "ANTI-BOT" shit you need more than 50IQ
 
Very good OTS for botters
If you pay money for GM you can bot everytime, you will get unbanned

this is all you spam to whole discord list? get a life manXD
He's doing his best. but you'll keep some botters around always.
 
The most popular tibia bot are not avable on this ots so there is maybe 5% ppl have bots here.
 
The most popular tibia bot are not avable on this ots so there is maybe 5% ppl have bots here.
For me most popular is Rifbot, and works perfectly
My cashmaker EK, bot 5days 24H on rotworms darashia, not banned.


To make you more happy guys, my 'edited' client (Can run MC with bot without any process read+raport send) from this start OTS, use like 150+ people so think how many MC's are running until server start :)

msreca.gif
 
if theres antrax team you can be 100% sure that server is infested with botters to the point that theres multiple cashmakers in top 50 and people run multiple mcs


if its illegal to bot and gm enforce rules properly they usually quit on day 2 or 3 or never ever try server
 
"if its illegal to bot and gm enforce rules properly they usually quit on day 2 or 3 or never ever try server"
That'ss the point my brother, thats' the point! :)

I just want to say that there is a lot of corruption here and only blind man can't see that, i can’t confirm or say anything about my "clients" who received a modified client from me - whether they are at the top or not - as that would be unfair to them :), but its probably not hard to guess how this process works....
What i can say is one thing - ii managed to obtain evidence of how enforcement against people using bots actually works here, and how this whole “pay to get unbanned” method operates.


The fact that bots exist on every server is unavoidable thats' truer.


But the fact that some people get protection because they pay money to be shielded from consequences for using bots really says a lot about the kind of place you’re playing in :)
 
no they are not getting protection gm is just stupid and blind i know him and this server since first edition dude was asking about every 7.4 aspect his playerbase because he never ever actually played oldschool tibia

e.g he didnt know if spear should drop on ground or not
 
It slightly contradicts what I was told by the guy regarding the video I posted here - is there really a ban for an "obviously visiblee bot"that just disappears after a while?


There was also another player mentioned on Rivalia who allegedly already got two bans for cavebotting, and yet is still in the game, broski - but we talk about 'getted' evidence right? :)
 
It slightly contradicts what I was told by the guy regarding the video I posted here - is there really a ban for an "obviously visiblee bot"that just disappears after a while?


There was also another player mentioned on Rivalia who allegedly already got two bans for cavebotting, and yet is still in the game, broski - but we talk about 'getted' evidence right? :)
it was 2 different chars. took 1 support ticket and u got unban cuz he doesnt have time to do manual checks or cams......
server is nice, but like mr profesor said this botting is out of hand. yesterday he even told people to stop reporting bots cuz he was working on a new update that would completely block them from working XD soon TM
 
currently you can run unlimited amount of mc from one ip and bot them gm doesnt give a single fuck about it

/checkmc command is unknown technique for him


1780011521038.webp

gm is trying to ban people but it doesnt work they are still online and playing XDDDDDDDD
 
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