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[USA] [7.7] Promise | BETA Launch 4TH April | Proxy | HD graphics | Market | Custom Outfits | Addons | Bestiary & Tracker | Charms & more!

Server Website/AAC
http://www.promise77.com
Server Address
promise77.com
Server Port
7171
Client Protocol
7.72

Ascendia

Premium User
Premium User
Joined
Nov 23, 2008
Messages
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p icon.webp

After months of development we are excited
to announce the beta launch date.

The beta opening will be on Friday, April 4th
6 PM CET
2 PM BRT


promise77.gif

Web: Promise
Discord: Promise Discord

Alot of consideration has been put on equalizing the game for everybody.
EK and RP have received a buff while houses have been limited to
maximum of two beds to prevent farms. Anti cheat measures have been
implemented both for injections, unknown packets and manual
checks ingame for flagged suspicious activity.
We intend to keep the server clean and fair and improve our processes over time.
Naturally all this time, resources, manpower and hours spent has been invested for the longevity of the server.

Server Info
Even though the server is 7.7 it uses 7.4 regeneration and thus
also 7.4 spell formulas and mana for conjuring runes and arrows.

EK & RP Buffed
During the oldschool days the EK and RP would
be pretty useless in damage compared to mage.
We have buffed the vocations a bit to make
create a little more balance between the vocations.

Locker and Tools
The locker includes your depot, a stash for loot management, a market
for easy trading, and an inbox for mail storage. The depot is universal,
meaning your inventory stays the same in every city!

Anti-Cheat and Farmers
We have a hard anti cheat policy with both manual verifications
and anti-cheat detecting unfair advantages running in the background.

Server Stability & Longevity
We have DDoS protected servers and additional 8 proxies to
ensure players get the best latency we can provide in game.

Player Limitations & Hardcore
Some server quests have been nerfed. All item quests
will not present items but gold in its place.

Some spawns have been nerfed like peninsula where we have
implemented a one week server activation for the spawn.

Nobody likes a farmer. We have reduced all houses to a two bed
limit to make sure everyoe feels the playing field is even.

Spears dont break on throw
There's no "UH" traps


Actionbars
The server features a smart action bar that adapts to
the item placed in it. It doesn’t include aimbot, but it
recognizes item types. Food is consumed with
a hotkey, a fishing rod opens crosshairs, and
runes allow quick manual targeting.

Custom Outfits, Monster Outfits and Addons
The server contains unique addons and outfits so that
you can deccorate your character with accessories.

Bestiary, Bestiary Tracker & Charms
We have a completely unique Bestiary system.
With a built in tracker with a menu option on the
monster to add them to the tracker from your screen.

Analysers
Keep track of your hunting data. Everything from exp/h
to your used supplies and gained loot.

Tibia coins in the Game
Players can deposit Tibia Coins from their account directly
into the server instead of donating. These can be sold
in the ingame market. Purchased Tibia Coins can then
be withdrawn to a crypto wallet or transferred
to an official Tibia account.

Blessing Icon
It's not always to keep track of which blessings you've got.
Thats why we introduced the blessing icon!

NPC Trade
Buy with ease using NPC Trade windows instead of talking

Enhanced Minimap
Experience your journey with a larger scaled minimap

Panels
Do you like the comfort of having more side panels to open windows in?
With panels you can open up more panels to store your open windows

And alot more!


1743031343052.webp
 
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I like your advertising and graphics however a 7.7 1x server will be rough to attract players, I don't think anyone really wants to slug away unless its fully custom like medivia ect or you already have a super large player-base, I think for good numbers off the bat you'd have to maybe raise the experience a little.

Best of luck though! Server looks good.
 
Finally we managed to fix almost all of our bugs. Now only 1 or 2 minor bugs remaining. The FPS issues have been improved. Server is stable. We also introduced elite monsters. They have more atk, hp, loot and can drop special items.
 
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Next OTS with starter pack - spend money on shit/not original features ("investment" with the intention of getting a return) and think that you have a great OTS
 
Next OTS with starter pack - spend money on shit/not original features ("investment" with the intention of getting a return) and think that you have a great OTS
Not original? Yeah, because you see alot of ots running market, stash and even real tibia coins implemented in their game? Along with a bunch of far superior modules of existing ones other have. I also never cared about the return. I want to build something enjoyable. You can cry elsewhere :(
 
Not original? Yeah, because you see alot of ots running market, stash and even real tibia coins implemented in their game? Along with a bunch of far superior modules of existing ones other have. I also never cared about the return. I want to build something enjoyable. You can cry elsewhere :(
Probably everything that exists in the description, especially this one:
Promise 7.7 | HD Graphics | Bestiary | Tracker | Tibiacoins | Market | Stash | Custom Outfits | Ingame Store | Anti-Chet |
It's nothing groundbreaking and most people have it. Is there a lack of originality in this Tibia world, or what? Maybe your own invention, anything? Or at least your own execution of these things...
I'm not crying, it makes me laugh, especially since it involves your rebranding, what was the point? :D
 
Hello, I’d like to share an objective comment.
I’m both a player and an amateur developer; I’ve spent quite some time exploring and working on various Tibia alternative server projects. I understand this environment well, both from the player's perspective and from the technical development side, so I want to give you a sincere and well-founded opinion.

Let me explain why, in my view, your server didn’t work — and from what I see, you’ve been changing its name in an attempt to relaunch it.

Your server includes features like:
  • Buffs for EK and RP to balance the vocations.
  • Anti-cheat system (nothing really new).
  • Locker and tools with depot, inbox, and market.
  • Custom outfits and addons.
  • Bestiary with tracker and charms.
  • Action bars, analyzers, expanded minimap, NPC trade windows, extra panels...
  • Spears that don't break, no "UH" traps, house limits to avoid farming, etc.
  • Even allowing Tibia Coins to be deposited and withdrawn to crypto or official accounts.

Honestly, it’s basically the same package we’ve seen in many other servers lately.
You promote it as if it’s something innovative, but in reality, it’s just a mix of recycled systems that we’ve already experienced before.

On top of that, I can’t really understand the true premise of the server.
For example, the Tibia Coins system — supposedly you can deposit them, sell them, or even withdraw to crypto or an official account — feels confusing. It’s not clear whether the idea was to build a serious, long-term server or just to focus on financial gain. It feels disorganized and without a clear goal.

And there’s something else that’s always important to mention: many servers claim to be "7.x", but end up filled with systems from modern versions. In the end, they turn into full custom servers, losing their identity. If that’s the intention, honestly, it would have been better to go straight for a 10.x server, since it fits better for that kind of setup.

And honestly, with all the investment you’ve made, it feels like this was not the right direction.
It looks like you tried to include everything possible, but as we know: sometimes, less is more.

Also, I feel that something crucial has been overlooked: the community.
This overloaded system-focused approach tends to scatter the player base. Many players are looking for a purer experience, closer to classic Tibia, where nostalgia and simplicity are the main hooks.

When you try to include absolutely every mechanic, you end up diluting the server’s identity. The essence gets lost, and the server fails to stand out for something concrete. Players feel there’s no clear direction — just an attempt to satisfy everyone, but without truly going deep on anything.

There’s no clear long-term vision. Beyond technical features, the server doesn’t communicate a solid project that makes players think: “I want to invest my time here because it will evolve consistently.”

It feels like too much focus was placed on the commercial aspect — with Tibia Coins and crypto withdrawals — but not enough care was given to the player’s experience. When that happens, players notice immediately, and it becomes very hard to rebuild trust.

Nowadays, the competition is extremely tough. Players are sharp and quickly spot when a server tries to sell "innovation" but ends up being just another clone with "more of the same."
The modern player is looking for authenticity, not just a pile of features that add no real value.

After playing it for at least a couple of hours, I’ll be honest with you: this is how I define your server.
In the end, 'Promise' was just that — a promise that got lost before becoming a reality.
 
Hello, I’d like to share an objective comment.
I’m both a player and an amateur developer; I’ve spent quite some time exploring and working on various Tibia alternative server projects. I understand this environment well, both from the player's perspective and from the technical development side, so I want to give you a sincere and well-founded opinion.

Let me explain why, in my view, your server didn’t work — and from what I see, you’ve been changing its name in an attempt to relaunch it.

Your server includes features like:
  • Buffs for EK and RP to balance the vocations.
  • Anti-cheat system (nothing really new).
  • Locker and tools with depot, inbox, and market.
  • Custom outfits and addons.
  • Bestiary with tracker and charms.
  • Action bars, analyzers, expanded minimap, NPC trade windows, extra panels...
  • Spears that don't break, no "UH" traps, house limits to avoid farming, etc.
  • Even allowing Tibia Coins to be deposited and withdrawn to crypto or official accounts.

Honestly, it’s basically the same package we’ve seen in many other servers lately.
You promote it as if it’s something innovative, but in reality, it’s just a mix of recycled systems that we’ve already experienced before.

On top of that, I can’t really understand the true premise of the server.
For example, the Tibia Coins system — supposedly you can deposit them, sell them, or even withdraw to crypto or an official account — feels confusing. It’s not clear whether the idea was to build a serious, long-term server or just to focus on financial gain. It feels disorganized and without a clear goal.

And there’s something else that’s always important to mention: many servers claim to be "7.x", but end up filled with systems from modern versions. In the end, they turn into full custom servers, losing their identity. If that’s the intention, honestly, it would have been better to go straight for a 10.x server, since it fits better for that kind of setup.

And honestly, with all the investment you’ve made, it feels like this was not the right direction.
It looks like you tried to include everything possible, but as we know: sometimes, less is more.

Also, I feel that something crucial has been overlooked: the community.
This overloaded system-focused approach tends to scatter the player base. Many players are looking for a purer experience, closer to classic Tibia, where nostalgia and simplicity are the main hooks.

When you try to include absolutely every mechanic, you end up diluting the server’s identity. The essence gets lost, and the server fails to stand out for something concrete. Players feel there’s no clear direction — just an attempt to satisfy everyone, but without truly going deep on anything.

There’s no clear long-term vision. Beyond technical features, the server doesn’t communicate a solid project that makes players think: “I want to invest my time here because it will evolve consistently.”

It feels like too much focus was placed on the commercial aspect — with Tibia Coins and crypto withdrawals — but not enough care was given to the player’s experience. When that happens, players notice immediately, and it becomes very hard to rebuild trust.

Nowadays, the competition is extremely tough. Players are sharp and quickly spot when a server tries to sell "innovation" but ends up being just another clone with "more of the same."
The modern player is looking for authenticity, not just a pile of features that add no real value.

After playing it for at least a couple of hours, I’ll be honest with you: this is how I define your server.
In the end, 'Promise' was just that — a promise that got lost before becoming a reality.
Thanks for copy pasting a massive reply from chatgpt.

The server and client didnt perform from day one we had a critical FPS bug that has now been fixed in the client. People had to play with this bug for a week before we found and resolved it. That is why we dont have a huge playerbase at the moment so you can stop talking about the features as if that was the reason for a failed launch.

We still have a list of things to do but when that's done that should be about it. The server should be completely free from bugs and playable.

Atleast for now the server is smooth and stable. So its playable. But if you want to play without bugs completely. Come back in a few days as we're doing daily updates on the issues
 
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Bro that server looks good, but I think that you need to make something like test server before, with high rates, then after few months open "HARD" edition :)
 
Bro that server looks good, but I think that you need to make something like test server before, with high rates, then after few months open "HARD" edition :)
We did bro. But nobody played the test server. So we got to find out the hard way about the issues.
 
Thanks for copy pasting a massive reply from chatgpt.

The server and client didnt perform from day one we had a critical FPS bug that has now been fixed in the client. People had to play with this bug for a week before we found and resolved it. That is why we dont have a huge playerbase at the moment so you can stop talking about the features as if that was the reason for a failed launch.

We still have a list of things to do but when that's done that should be about it. The server should be completely free from bugs and playable.

Atleast for now the server is smooth and stable. So its playable. But if you want to play without bugs completely. Come back in a few days as we're doing daily updates on the issues
Hello, I understand your point about the FPS bug, and I respect the effort you're making to fix things. However, just to clarify — my feedback goes beyond technical bugs.

Even with a stable client, the structure and direction of a server matters just as much as performance. Bugs can explain some early player frustration, but they don’t explain player retention or long-term engagement. Players will not stay or come back solely because a bug is fixed; they stay because the server has a clear identity and purpose.

My comment is not just about errors. It’s about the concept and long-term appeal. Stability is fundamental, of course, but it must go hand in hand with a clear vision for the community.

Anyway, I genuinely wish you the best with the project. I know you’ve invested time and effort. Hopefully, your future updates will bring the experience closer to what players truly seek.
 
We did bro. But nobody played the test server. So we got to find out the hard way about the issues.

Hello, I understand your point about the FPS bug, and I respect the effort you're making to fix things. However, just to clarify — my feedback goes beyond technical bugs.

Even with a stable client, the structure and direction of a server matters just as much as performance. Bugs can explain some early player frustration, but they don’t explain player retention or long-term engagement. Players will not stay or come back solely because a bug is fixed; they stay because the server has a clear identity and purpose.

My comment is not just about errors. It’s about the concept and long-term appeal. Stability is fundamental, of course, but it must go hand in hand with a clear vision for the community.

Anyway, I genuinely wish you the best with the project. I know you’ve invested time and effort. Hopefully, your future updates will bring the experience closer to what players truly seek.

Well im not sure I follow. Just because we use qol features from different versions the server lacks a purpose or identity you say? You wrong. I can tell you that much. We didnt implement pokemon or naruto in the server to be "weird" we implemented actual stuff to enable the players and have a more confortable old school experience.
 
Well im not sure I follow. Just because we use qol features from different versions the server lacks a purpose or identity you say? You wrong. I can tell you that much. We didnt implement pokemon or naruto in the server to be "weird" we implemented actual stuff to enable the players and have a more confortable old school experience.
Look, let me answer you honestly because I think this is exactly the point.

You asked what makes a player choose to play a server. And from experience, it’s not the number of features you add. Features help, sure, but they’re not what defines a server or keeps people coming back.
Players stay for the experience, the feeling of belonging to a well-defined server. They need to understand from the first moment: “Why am I playing here and not somewhere else?”

When you pack too many systems — even if they’re meant to improve the experience — you risk making the server feel like it lacks direction. It becomes a bit of everything, but at the same time, it loses the thing that makes it unique. It’s not that adding convenience is wrong. QoL features can be great. But you have to make sure they don’t overshadow the identity of the server. Players are not just looking for comfort — they’re looking for a server with character, with soul.

And honestly, if you’re trying to make the game more enjoyable for players, that’s a good goal. But the key is to focus on making one core experience great, instead of trying to cover everything at once.
Take this as friendly advice, because I can see the effort you’re putting in. I respect that. But I also see you’re at risk of falling into that trap: trying to please every kind of player, and ending up with a server that doesn’t stand out for anything in particular.

Players today are very sharp. They notice immediately if a server feels like it’s just adding things to fill space, rather than delivering a clear and memorable experience.
 
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