Community,
Today we @jimmao , @danielvasc , and Otland's very own @Sarah Wesker would like to introduce Classico, a classic Tibia project.

Contents:
What is Classico?
Classico is the brainchild of three Tibia veterans which at its core, has the aim of bringing about not just another oldschool proposal, but of being the most accurate 8.0 ever recreated. Tightly tied together, is Classico's ultimate goal of birthing the competitive scene for Tibia players of all versions. These two ambitious aspirations have been in the works for over two years and as launch nears we feel finally ready to make a public annoucement.
First things first, we'd like to provide some context as for why we decided to go for 8.0 and not any other version. Our reasoning is fairly straightforward. In short, 8.0 has most (if not all) of the characteristics we require in order to make our vision of merging the nostalgic, oldschool, and competitive feeling into a reality. 8.0 offers:
As veteran players ourselves, we understand the dedication of perfecting our individual skill and playstyle, and the joy that comes from putting our hard work on display. Sidestep fast-pushing someone, organized fallbacks in open battle to catch the enemy team off-guard, having the knowledge of just how much your character can tank to drain enemy runes/mana before running away alive, we're familiar with it. We've been in these guilds ourselves (and made our own) for over a decade. Additionally, the frustration of seeing other competitive titles (LoL, CS, DOTA2, etc) and even other MMOs (WoW, OSRS, GW2) rewarding their loyal player base while Cipsoft (or any OT for that matter (apart from rare, single-event instances)) not even acknowledging this vivid side of the community is not a feeling unknown to us. The thought of watching an e-Sports Tournament and thinking "What if Tibia had that?", is one of the main reasons why we are making this a reality. It is about time this community, who yearned for a competitive space for so long, have a place it can call its own.
As such, Classico will offer a RPG server, based on the true 8.0 base, where players can enjoy the game where the oldschool Tibia experience remains intact, alongside the many varieties of custom content accompanying it. At the same time, Classico will host the Tournament server, which will bring forth competitive guilds of all major regions (NA, EU, BR, LATAM), taking part in organized matches to determine who are the best players, the best teams, and who among all will bask in the glory of being crowned champions.
General Features and what to expect:
Unlike 7.72 projects (or below) where they could make use of the original Cipsoft leak as a starting point in case they chose to pursue the path of true fidelity for their respective servers, 8.0 simply does not have that luxury. There is no 8.0 "leak". Take the damage formula for example, since it had been reworked on this version, we will never know exactly what it was. As such, we must do everything we possibly can with the tools we have available to circumvent that knowledge gap.
8.0 as a version is... extensive. Over a hundred quests, thousands of items, an enormous map, and hundreds of mechanics to check for accuracy. To make this all possible, without the use of reverse engineering, we utilized multiple references and every verifiable source material we could get our hands on: 8.0 cams from real Tibia, TibiaWiki's History feature, the Wayback Machine, and many other methods that made our research far-reaching. As a result of this years-long analysis, we were pleasantly surprised on the many, previously uncovered original 8.0 mechanics that are not present in any other 8.0 servers. These mechanics range from spell behaviours, to item interactions, and even meta-breaking map changes. This endeavor made Classico's world truly unique in its faithfulness to the version and added the flavour that distinguishes itself from its competitors. We are more than proud on what we have been able to achieve recreating this legacy version, but we are not done. Even after release, we will continue to polish this gem so that every NPC interaction, every quest behaviour, every lever mechanic, every item drop loot % gets approximated to its closest characteristics it possessed in 8.0.
A disclaimer on the Map:
We would like to claim that as of today, Classico is on track to be the most accurate 8.0 map in existence. We would also like to claim that, although our goal is to turn our map into a close to a 1:1 replica as humanly possible, our map is not 1:1. "How is that possible?" one may ask.
8.0 as a version has a plethora of details, types of grass, different rocks, wall shapes, the list is endless. Given that we have used the original cams as our primary source for mapping, it is bound to be the case that a blade of grass in the Fields of Glory might be missing, or a pebble in a Kazordoon mine might be misplaced. Human error is possible. Nevertheless, we have worked tirelessly for the past two years, turning our map into the proud design we have today. Throughout this time, we constantly compared our map (mirrored from real 8.0 cams, among other sources) with other servers we played in and concluded that, comparatively speaking, Classico's map already enjoys the highest degree of fidelity. Nevertheless, we made it our goal to watch every single 8.0 cam available in order to replicate the version as much as humanly possible (special shout out to Old Tibia Videos, who graciously provided us with his entire library of over 900 8.0 cams!). As a result of embarking on this (seemingly endless) map-polishing process, we can proudly say that Classico's 8.0 map is unlike any other. It is the most accurate, most detail-rich map to date. The current map will achieve an even more polished state throughout the next several months, where we will finish reviewing the remaining cams we have yet to analyze.



Chapter 3 - On modifications and custom content (custom areas, client, events, etc)
These days, whenever the word "custom" is thrown to describe an OT, it has almost always been used by their administration as a way to give themselves carte-blanche to do virtually anything regarding their server's direction, including features that one would never relate to being part of their advertised version. Meta-breaking quests, items that completely shift the balance towards one vocation, spawns that are so overpowered it shifts the player base's focus to an entire different direction, or literally entire new mechanics that were not introduced into the game decades later, which in turn dilute the gameplay. This complete nonsensical balancing with no vision for what the players actually have to deal with seems to have become the bread and butter of some OT owners whose core focus seems to be profit above all else. Since many of these changes are made post-release, the player is then left hostage and is supposed to deal with it. Oh but that's okay, because after all "it's custom!". Ugh.
a. General content
It is imperative for the success and future of any real-map server to have something in which it can differentiate itself, so naturally, Classico will have custom content. Players get bored of hunting on Okolnir in loops and going for the same item builds. We know that. We are players first and foremost. But Classico's custom content will never shift the meta or the gameplay away from the core 8.0 experience. There will never be Dodge. Or strong mana potions. Or Exori Gran Ico. Or
The Secret Library. Or Holy Spells. Or Monks (the vocation). None of that would make any sense in the context of an 8.0 server. Slapping the word "custom" wouldn't suddenly change the ridiculousness of it.
Classico's custom content will always be well thought out so as to not break the balance of vocations, or take the value away from a spawn in favour of another, or design BiS items that completely decides the outcome of fights. If the goal is to create an environment in which competition is encouraged (which it is), then designing unbalanced custom content would be counterproductive to that goal.
This same logic is applied to custom areas of the map, which will be available on release. To preserve the fidelity of the map we have worked tirelessly on, all new areas will only be accessible through boat/NPCs. The single exception to this rule is with The Inquisition and areas associated with it (The Count's lair, the Eclipse, the exorcised house on LB, and the entrance to the quest deep in the Hero's cave).
b. Custom Client
The original 8.0 client was a good client for its time, but to guarantee fair-play, as well as content additions, we decided on moving forward with a custom client. We have included comprehensive security measures, added anti-cheating tools, as well as other custom built-in systems in order to enhance gameplay, some of which we'd like to keep it under wraps until release, but a few of which we can share:
(keep in mind that some of these features will be Tournament server-only, more details below)
Simple UI with QoL additions like horizontal panels, Battle List sorting, Bless checker, Mount/Dismount button, etc:

Task Manager:

Highscores:


Broadcast:

Autoloot:

Character Bazaar:



Other features include: Cyclopedia, Guild Manager (all in-client, no need to access the website), Market System, Analytics, and many more.
c. Events
Regarding custom events, we definitely don't want to spoil anything since we have (what we'd like to think is) some pretty exciting and unique adventures coming up! All we can say right now is that a lot of these events have not been done before. Some of them are related to the general gameplay, while others will be geared towards the competitive/tourname side of the server.
Chapter 4 - On Pay-to-Win and Monetization
Having been players for over two decades we understand how, historically (and even more true in the present), a vast number of OTS owners have not put their player base's interest as a priority but instead designed their servers around insidious P2W mechanics and Shop items such as preys, VIP sets, chest keys, and the like. As players who understand the unbalancing nature of said "features", we designed Classico's monetization to always be player-first and never take part in these practices. There will never be predatory mechanics like casinos, roulettes, EXP boosts, and the usual chicanery we unfortunately have become all too familiar with.
Our monetization will revolve around three simple components: Premium, cosmetics, and extra services that are convenience items. Premium and cosmetics are self explanatory. However, as a player, whenever I heard the words "convenience" being thrown around to argue in favor of something to be sold on the shop, I would get worried, since it would almost always end up 1) breaking the game economy 2) destroying PvP balance 3) giving the player a shortcut which would save them exorbitant amounts of time, putting them significantly ahead their peers. Our convenience items will have none of these characteristics. For the majority of players, these are items that they are already familiar with from other OTs. A few examples are: gender and name change, multi-tools (sneaky stabber), key chains, or a container with slightly less weight. Finally, most convenience items will be Tournament server-exclusive and will not be available outside of said environment.
Chapter 5 - RPG & Tournament Server
Classico's vision is to have two servers running. An RPG and a Tournament Server. These two servers will have very different rulesets and expectations, so in this section we'll explain what these differences are and what can players expect from each server.
a. The RPG server
All rates for the RPG server will be 1x.
Keep in mind that the RPG server is not to be confused with a "casual" server, or even a non-pvp server. This is not the case. Just like the original 8.0. Players will take part in forming alliances, make enemies, establish guilds, induce chaos onto the lands, marry, kill, spy, backstab, make peace, join forces to venture into a quest, and the typical experience we are accustomed to, all together with the custom content (New Areas, Items, Quests.) provided on top. To guarantee this experience, some of the items we will offer on the shop will not be available on the RPG server and will be Tournament-exclusive.
Items that you can expect on the RPG shop are: Premium Scrolls, Multi-Tools, Key Chain, Sex/Name Change, Cosmetics, House Decorations, and Containers.
b. The Tournament Server
Classico's Tournament server comes with many differences from its RPG counterpart, the biggest one is that Tournament Servers will have an end date. The other can be guessed from its name. At the end of every cycle, Classico will host its seasonal tournaments which will happen throughout the year.
We won't go into heavy detail about what you can expect, but to give a brief outline, the Tournament server will last for a limited period of time (TBA), in which, throughout days and weeks, guilds will fight for Guild Points. Guild Points are points in which guilds may acquire through a variety of different ways: A guild's level, warmode kills, wars won, completing quests, and more. At the end of the server, guilds who have accumulated the most Guild Points will battle it out in a single-elimination tournament for the chance to claim Classico Points, thousands of dollars, and the glory of being crowned the best among the best.
To fund this prizepool, we have included extra items on the store that will accompany the original list mentioned above. These items are: Accesses (Blue/Green Djinn, Postman) Blessings, a promotion scroll, and celestial penance (aka death redemption) which has a 24-hour cooldown.
We are perfectly aware, that in the most literal sense of the word, these items can indeed give a player an advantage. We chose these specific items and not others because we believe that throughout the years, players (specially competitive ones) have familiarized themselves with them and learned to play around it, but also recognize that they are virtually insignificantly in the grand scheme of things and only play a minuscule part into winning. No one in the history of Tibia has ever said "oh I only died there because they had promotion and I didn't". It is with that logic in mind that we did not include any element that could be considered game breaking, such as set items, accesses to better hunts, Exp Boost Scrolls, and the like. We are committed to this and Classico will never make additions of that nature.
Rates for the Tournament Server will accommodate its slightly fast-paced environment. There will also be a few changes that come in unison to the game's structure to balance out PvP and guarantee fair play across the board which will be explained more in detail on release.
Experience: Stages
Skills: 2x
Magic: 2x
Loot: Custom
Chapter 6 - Conclusion & Staff
Classico has the essence that can appeal to MMORPG enthusiasts everywhere. It is the culmination of all our dedication and hard work bundled together under a single endeavour. It's not just a mountainous volume of work stacked together to make a classic server, but more simply, it's a celebration of all Tibia players, be them the strictly casual one or the hyper competitive. A long-lasting commitment to the community that grew up with Tibia.
A project that is, and always will be, of the players, by the players and for the players.
We will be launching our first public test server soon on the 20th of June, 2026. More information will be posted on our Discord and our website. We hope to see you there
Website: https://classico.world/news
Discord: Join the Classico Discord Server! (https://discord.gg/heUhEr4uvM)
Youtube: Classico MMORPG (https://www.youtube.com/@classico-world)
Staff:
This project is made possible by:
Jimmao: Playing since 2004/2005. Background: Social Sciences.
Bulletproof: Playing since 2006. Background: Working professionally in IT/Systems Networking for over 15 years.
MillhioreBT: Otland Staffer, Veteran Tibia Dev for over 8 years. Background: Full Stack Developer
Lorenzo: Illustrator (the Classico Logo): @loren.ilustra on IG
Today we @jimmao , @danielvasc , and Otland's very own @Sarah Wesker would like to introduce Classico, a classic Tibia project.

Contents:
- Goals
- A recreation of Tibia's most popular version (features, map, etc)
- On modifications and custom content (client, custom areas, events, etc)
- On Pay-to-Win and Monetization
- RPG & Tournament Server
- Staff & Conclusion
What is Classico?
Classico is the brainchild of three Tibia veterans which at its core, has the aim of bringing about not just another oldschool proposal, but of being the most accurate 8.0 ever recreated. Tightly tied together, is Classico's ultimate goal of birthing the competitive scene for Tibia players of all versions. These two ambitious aspirations have been in the works for over two years and as launch nears we feel finally ready to make a public annoucement.
First things first, we'd like to provide some context as for why we decided to go for 8.0 and not any other version. Our reasoning is fairly straightforward. In short, 8.0 has most (if not all) of the characteristics we require in order to make our vision of merging the nostalgic, oldschool, and competitive feeling into a reality. 8.0 offers:
- A rich history.
- It's the version where Tibia reached its highest concurrent player count, making it the most popular version of the game.
- Balanced vocations.
- Coming right after 7.92, which had kept the same damage formula from previous versions, 8.0 fixes the unbalances created from the introduction of hotkeys by lowering the damage done by mages while increasing knights and paladin's damage.
- Extensive depth, both content-wise and pvp-related.
- With the introduction of Svargrond and a slight re-vamping of the map, 8.0 has both the appeal to captivate nostalgic veteran players and an oldschool charm that is also forgiving enough to the current Tibia community (that last part being the most important, as older versions are not known for being the most beginner-friendly). 8.0 as a version has similarly proven, both in 2007 and in recent attempts of itself, capable of providing battles in which team coordination as well as individual skill becomes paramount to its gameplay, giving the spotlight to specific players and guild commanders alike.
As veteran players ourselves, we understand the dedication of perfecting our individual skill and playstyle, and the joy that comes from putting our hard work on display. Sidestep fast-pushing someone, organized fallbacks in open battle to catch the enemy team off-guard, having the knowledge of just how much your character can tank to drain enemy runes/mana before running away alive, we're familiar with it. We've been in these guilds ourselves (and made our own) for over a decade. Additionally, the frustration of seeing other competitive titles (LoL, CS, DOTA2, etc) and even other MMOs (WoW, OSRS, GW2) rewarding their loyal player base while Cipsoft (or any OT for that matter (apart from rare, single-event instances)) not even acknowledging this vivid side of the community is not a feeling unknown to us. The thought of watching an e-Sports Tournament and thinking "What if Tibia had that?", is one of the main reasons why we are making this a reality. It is about time this community, who yearned for a competitive space for so long, have a place it can call its own.
As such, Classico will offer a RPG server, based on the true 8.0 base, where players can enjoy the game where the oldschool Tibia experience remains intact, alongside the many varieties of custom content accompanying it. At the same time, Classico will host the Tournament server, which will bring forth competitive guilds of all major regions (NA, EU, BR, LATAM), taking part in organized matches to determine who are the best players, the best teams, and who among all will bask in the glory of being crowned champions.
- Last point: We understand that not everyone agrees with 8.0 being the version that has the most skill depth to display Tibia PvP. Some might argue that 7.4 is higher-skilled because of the lack of wands/rods and most importantly hotkeys. Others might argue it's 10+ due to it being mostly team-based. We get that. We chose 8.0 not necessarily because it is the most skill-driven, but simply because there is enough skill depth to it. Most people that have played DOTA2 and League of Legends (or any other title where these comparisons exist) can tell you that DOTA2's macro and micro gameplay are significantly more complex than League of Legends (creep deny, stacking camps, heroes with more than 4 spells, etc). Does that mean that a player like Faker shouldn't be recognized as great because he is playing "the easier" game? Should LoL be dismissed entirely from competitive judgement because something harder exists? Surely not. The same logic can be applied to this decision. If we accept the premise that a player can be skilful in 8.0, and demonstrate said skill in ways that most people could not replicate, then that is reason enough for them to be recognized. The level of depth a version has is then irrelevant to the whether said version has depth and whether players of that version have enough skill. The degree of it is and will always be up for debate, but quite frankly it's not a discussion we are interested in. We chose 8.0 because we believe it is easy enough for players to learn, but definitely hard to master, and that's all a game needs.
General Features and what to expect:
Unlike 7.72 projects (or below) where they could make use of the original Cipsoft leak as a starting point in case they chose to pursue the path of true fidelity for their respective servers, 8.0 simply does not have that luxury. There is no 8.0 "leak". Take the damage formula for example, since it had been reworked on this version, we will never know exactly what it was. As such, we must do everything we possibly can with the tools we have available to circumvent that knowledge gap.
8.0 as a version is... extensive. Over a hundred quests, thousands of items, an enormous map, and hundreds of mechanics to check for accuracy. To make this all possible, without the use of reverse engineering, we utilized multiple references and every verifiable source material we could get our hands on: 8.0 cams from real Tibia, TibiaWiki's History feature, the Wayback Machine, and many other methods that made our research far-reaching. As a result of this years-long analysis, we were pleasantly surprised on the many, previously uncovered original 8.0 mechanics that are not present in any other 8.0 servers. These mechanics range from spell behaviours, to item interactions, and even meta-breaking map changes. This endeavor made Classico's world truly unique in its faithfulness to the version and added the flavour that distinguishes itself from its competitors. We are more than proud on what we have been able to achieve recreating this legacy version, but we are not done. Even after release, we will continue to polish this gem so that every NPC interaction, every quest behaviour, every lever mechanic, every item drop loot % gets approximated to its closest characteristics it possessed in 8.0.
A disclaimer on the Map:
We would like to claim that as of today, Classico is on track to be the most accurate 8.0 map in existence. We would also like to claim that, although our goal is to turn our map into a close to a 1:1 replica as humanly possible, our map is not 1:1. "How is that possible?" one may ask.
8.0 as a version has a plethora of details, types of grass, different rocks, wall shapes, the list is endless. Given that we have used the original cams as our primary source for mapping, it is bound to be the case that a blade of grass in the Fields of Glory might be missing, or a pebble in a Kazordoon mine might be misplaced. Human error is possible. Nevertheless, we have worked tirelessly for the past two years, turning our map into the proud design we have today. Throughout this time, we constantly compared our map (mirrored from real 8.0 cams, among other sources) with other servers we played in and concluded that, comparatively speaking, Classico's map already enjoys the highest degree of fidelity. Nevertheless, we made it our goal to watch every single 8.0 cam available in order to replicate the version as much as humanly possible (special shout out to Old Tibia Videos, who graciously provided us with his entire library of over 900 8.0 cams!). As a result of embarking on this (seemingly endless) map-polishing process, we can proudly say that Classico's 8.0 map is unlike any other. It is the most accurate, most detail-rich map to date. The current map will achieve an even more polished state throughout the next several months, where we will finish reviewing the remaining cams we have yet to analyze.



Chapter 3 - On modifications and custom content (custom areas, client, events, etc)
These days, whenever the word "custom" is thrown to describe an OT, it has almost always been used by their administration as a way to give themselves carte-blanche to do virtually anything regarding their server's direction, including features that one would never relate to being part of their advertised version. Meta-breaking quests, items that completely shift the balance towards one vocation, spawns that are so overpowered it shifts the player base's focus to an entire different direction, or literally entire new mechanics that were not introduced into the game decades later, which in turn dilute the gameplay. This complete nonsensical balancing with no vision for what the players actually have to deal with seems to have become the bread and butter of some OT owners whose core focus seems to be profit above all else. Since many of these changes are made post-release, the player is then left hostage and is supposed to deal with it. Oh but that's okay, because after all "it's custom!". Ugh.
a. General content
It is imperative for the success and future of any real-map server to have something in which it can differentiate itself, so naturally, Classico will have custom content. Players get bored of hunting on Okolnir in loops and going for the same item builds. We know that. We are players first and foremost. But Classico's custom content will never shift the meta or the gameplay away from the core 8.0 experience. There will never be Dodge. Or strong mana potions. Or Exori Gran Ico. Or
The Secret Library. Or Holy Spells. Or Monks (the vocation). None of that would make any sense in the context of an 8.0 server. Slapping the word "custom" wouldn't suddenly change the ridiculousness of it.
Classico's custom content will always be well thought out so as to not break the balance of vocations, or take the value away from a spawn in favour of another, or design BiS items that completely decides the outcome of fights. If the goal is to create an environment in which competition is encouraged (which it is), then designing unbalanced custom content would be counterproductive to that goal.
This same logic is applied to custom areas of the map, which will be available on release. To preserve the fidelity of the map we have worked tirelessly on, all new areas will only be accessible through boat/NPCs. The single exception to this rule is with The Inquisition and areas associated with it (The Count's lair, the Eclipse, the exorcised house on LB, and the entrance to the quest deep in the Hero's cave).
b. Custom Client
The original 8.0 client was a good client for its time, but to guarantee fair-play, as well as content additions, we decided on moving forward with a custom client. We have included comprehensive security measures, added anti-cheating tools, as well as other custom built-in systems in order to enhance gameplay, some of which we'd like to keep it under wraps until release, but a few of which we can share:
(keep in mind that some of these features will be Tournament server-only, more details below)
Simple UI with QoL additions like horizontal panels, Battle List sorting, Bless checker, Mount/Dismount button, etc:

Task Manager:

Highscores:


Broadcast:

Autoloot:

Character Bazaar:



Other features include: Cyclopedia, Guild Manager (all in-client, no need to access the website), Market System, Analytics, and many more.
c. Events
Regarding custom events, we definitely don't want to spoil anything since we have (what we'd like to think is) some pretty exciting and unique adventures coming up! All we can say right now is that a lot of these events have not been done before. Some of them are related to the general gameplay, while others will be geared towards the competitive/tourname side of the server.
Chapter 4 - On Pay-to-Win and Monetization
Having been players for over two decades we understand how, historically (and even more true in the present), a vast number of OTS owners have not put their player base's interest as a priority but instead designed their servers around insidious P2W mechanics and Shop items such as preys, VIP sets, chest keys, and the like. As players who understand the unbalancing nature of said "features", we designed Classico's monetization to always be player-first and never take part in these practices. There will never be predatory mechanics like casinos, roulettes, EXP boosts, and the usual chicanery we unfortunately have become all too familiar with.
Our monetization will revolve around three simple components: Premium, cosmetics, and extra services that are convenience items. Premium and cosmetics are self explanatory. However, as a player, whenever I heard the words "convenience" being thrown around to argue in favor of something to be sold on the shop, I would get worried, since it would almost always end up 1) breaking the game economy 2) destroying PvP balance 3) giving the player a shortcut which would save them exorbitant amounts of time, putting them significantly ahead their peers. Our convenience items will have none of these characteristics. For the majority of players, these are items that they are already familiar with from other OTs. A few examples are: gender and name change, multi-tools (sneaky stabber), key chains, or a container with slightly less weight. Finally, most convenience items will be Tournament server-exclusive and will not be available outside of said environment.
Chapter 5 - RPG & Tournament Server
Classico's vision is to have two servers running. An RPG and a Tournament Server. These two servers will have very different rulesets and expectations, so in this section we'll explain what these differences are and what can players expect from each server.
a. The RPG server
All rates for the RPG server will be 1x.
Keep in mind that the RPG server is not to be confused with a "casual" server, or even a non-pvp server. This is not the case. Just like the original 8.0. Players will take part in forming alliances, make enemies, establish guilds, induce chaos onto the lands, marry, kill, spy, backstab, make peace, join forces to venture into a quest, and the typical experience we are accustomed to, all together with the custom content (New Areas, Items, Quests.) provided on top. To guarantee this experience, some of the items we will offer on the shop will not be available on the RPG server and will be Tournament-exclusive.
Items that you can expect on the RPG shop are: Premium Scrolls, Multi-Tools, Key Chain, Sex/Name Change, Cosmetics, House Decorations, and Containers.
b. The Tournament Server
Classico's Tournament server comes with many differences from its RPG counterpart, the biggest one is that Tournament Servers will have an end date. The other can be guessed from its name. At the end of every cycle, Classico will host its seasonal tournaments which will happen throughout the year.
We won't go into heavy detail about what you can expect, but to give a brief outline, the Tournament server will last for a limited period of time (TBA), in which, throughout days and weeks, guilds will fight for Guild Points. Guild Points are points in which guilds may acquire through a variety of different ways: A guild's level, warmode kills, wars won, completing quests, and more. At the end of the server, guilds who have accumulated the most Guild Points will battle it out in a single-elimination tournament for the chance to claim Classico Points, thousands of dollars, and the glory of being crowned the best among the best.
To fund this prizepool, we have included extra items on the store that will accompany the original list mentioned above. These items are: Accesses (Blue/Green Djinn, Postman) Blessings, a promotion scroll, and celestial penance (aka death redemption) which has a 24-hour cooldown.
We are perfectly aware, that in the most literal sense of the word, these items can indeed give a player an advantage. We chose these specific items and not others because we believe that throughout the years, players (specially competitive ones) have familiarized themselves with them and learned to play around it, but also recognize that they are virtually insignificantly in the grand scheme of things and only play a minuscule part into winning. No one in the history of Tibia has ever said "oh I only died there because they had promotion and I didn't". It is with that logic in mind that we did not include any element that could be considered game breaking, such as set items, accesses to better hunts, Exp Boost Scrolls, and the like. We are committed to this and Classico will never make additions of that nature.
Rates for the Tournament Server will accommodate its slightly fast-paced environment. There will also be a few changes that come in unison to the game's structure to balance out PvP and guarantee fair play across the board which will be explained more in detail on release.
Experience: Stages
Skills: 2x
Magic: 2x
Loot: Custom
Chapter 6 - Conclusion & Staff
Classico has the essence that can appeal to MMORPG enthusiasts everywhere. It is the culmination of all our dedication and hard work bundled together under a single endeavour. It's not just a mountainous volume of work stacked together to make a classic server, but more simply, it's a celebration of all Tibia players, be them the strictly casual one or the hyper competitive. A long-lasting commitment to the community that grew up with Tibia.
A project that is, and always will be, of the players, by the players and for the players.
We will be launching our first public test server soon on the 20th of June, 2026. More information will be posted on our Discord and our website. We hope to see you there
Website: https://classico.world/news
Discord: Join the Classico Discord Server! (https://discord.gg/heUhEr4uvM)
Youtube: Classico MMORPG (https://www.youtube.com/@classico-world)
Staff:
This project is made possible by:
Jimmao: Playing since 2004/2005. Background: Social Sciences.
Bulletproof: Playing since 2006. Background: Working professionally in IT/Systems Networking for over 15 years.
MillhioreBT: Otland Staffer, Veteran Tibia Dev for over 8 years. Background: Full Stack Developer
Lorenzo: Illustrator (the Classico Logo): @loren.ilustra on IG
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