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[USA] [8.0] Mythibia v2 | Launch 06.03.2026 (March 6th) | Heavily customized | Character stat points | Rarity system | Autoloot

Server Website/AAC
https://mythibia.online
Server Address
mythibia.online
Server Port
7171
Client Protocol
10
Every day you will get a daily task to kill example "200 slimes" but as there are no custom spawns barely it is almost impossible to finish. You will have to choose from something like 10 different monsters, but only one of them will have a decent spawn (from levels 20-80 probably).

If you get stone golems, you're fucked, a spawn in port hope with like 6 stone golems is the best one and as its slow respawn it will take you a day.

All monsters offered in tasks should have decent spawns, like lancer beetles for example I got that task on lvl 30 and I have to run through draken elites and shit to reach them in that Farmine / Zao area.

Same goes for normal monsters as its older client with smaller spawns, if you get the earth elementals task and check it on the wiki map there's a hidden spawn 10 levels under the map with no access hole, totally impossible for new player to figure out, the usual cave with bog raiders in Edron doesn't exist.

You get death blob task on lvl 30? Same deal, only spawns in ONE area in farmine hidden behind monsters that will one shot you.

So you will have to spend 2k gold to reroll tasks until you get something like cyclops or dwarf soldier.

TL;DR = we need more spawns....
 
Yeah, thats why there's 6 monsters to pick from.
And "need more stuff" is a nice problem to have. Which is tackled slowly but surely

And lancer beetles might not be the best example because they in fact have a custom spawn just under this island :p

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Actually one of the most fun ots i've played in a while.
Great developers that tackles stuff everyday.
 
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