Greetings,
We announce that all donations made until tomorrow will receive doubled points.
05/10/2014 - Patch
- Fixed several internal issues;
- Countless map bug fixes;
- Diminished archer's spears number at first login in order to gain some capacity;
- Reaver's may now use a two handed weapon;
- Fixed some quests behavior;
- Fixed Pagseguro Payment Method;
- Fixed website house checking;
Spell Balancing
UTO: Berserkers stayed with the same formula and Reavers now use them also based in level and skills.
EXI: Berserkers and Reavers now have a main formula focused in level and skills and a secondary in character level and magic level.
INO: Berserker and Reavers now have a damage formula (overtime), the damage was fixed and now depends on character level and mainly on the magic level.
MAX: Berserkers stayed the same and Reaver formulas are stronger and start with the lifedrain delay of 3, 2 and 1 seconds for 4 rounds.
MOR: Berserkers stayed with the health buff of 2x, 1.75x and 1.5x but now the skills are raised from 1.5x, 2x and 2.5 in the last stage. Reavers stayed with same formula but with a higher reflection minimum damage.
UTO: Assassins and Hunters now have the same formula based in character level, magic level and skills. The difference is that Hunters now have 30% chance to inflict slowness in targets instead of 20% (35%, 45% and 55% speed reduction).
EXI: Area Spell is now different for Hunters and Assassins, they have the same costs and cooldown but with a weaker formula for Assassins, as his focus is on the critical damage of the max spell.
INO: Assassins now have a modified silence spell with 1, 2 and 3 seconds in the last stage. Hunters did not have any summon changes.
MAX: Assassins and Hunter now have the same damage formulas, but theHunter remains without any critical damage. The Assassin was modified to 30% in all levels with maximum critical chances of 30%, 40% and 50%.MOR: No changes.
All Pyromancer, Summoner and Shaman spells have the same costs in all stages, but with a rebalance in all formulas, keeping the highest damage ordered as Pyromancer > Summoner > Shaman.Summoner stayed with 30% of causing slowness and Shaman with 30% of non-instant target poisoning.What distinguishes vocations is the cooldown - Pyromancer has the highest.
Pyromancer MOR spell had a formula modification in order to balance the damage with other vocations according to his MAX spell. This means that Pyromancer's MOR will always hit more than MAX, but never double as it was happening.