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[USA] Arya-Global 10.81 START this Tuesday! [MID-LOW Rates] 101+ x3

I love this server but mages have the upper hand. I understand they are supposed to be more powerful then other vocs but there is no delay time in their hunting intervals. Let's say they have 100sds and hunt DSL, make 25k profit and buy mamas then use those to make more ads and while they hunt, make another trip to town and cycle. There isn't anything slowing them down and they skill up ml on money where as knight and paladin must train for hours. Hunting for knight and paladin is slower as well as training so there is a delay while doing both. With Mages they can progress with nothing holding them back.
I would suggest one thing is to increase soul point requirement or lower at least only SD rune count when you make them so they can not surpass everybody so quickly.
That's the only thing I don't like because the ml rates is 10 and skills is 12 but skills for paladin and knight can not be bought.
Another idea would be after you reach a certain skill level the multiplier increases a little bit so they can progress power a little bit better compared to mages progress.
For example when knight and paladin reach skill 60 the multiplier goes from 12 to 14
When you reach 80 it goes from 14 to 16
And skill level 100 it goes from 16 to 18 and tops out there at 18x
That way it still takes decent amount of time throughout the skilling process.
 
Or activate offline training would help as well. It wouldn't benifit mages as much because they can just buy their magic level with money so Knights and Paladins would benefit from it more then anybody.
 
With the skill multiplier increasing for Knights and Paladins, it would give them skills closer to average for their level.
If you take a look at mages, before level 150 they are reaching magic level 90 already and Knights and Paladins skills are not even in the 80s yet.
 
Skream thanks for your words! <3
About knights and paladin i just set a little fast attack from 2seg to 1.7 seconds (makes a difference)
and pallys exevo mas san (reduced from 4s, to 2,5)
about offline trainers offline, sorry but im not going to add this famous trainers... :(
skills are increased from x12 to x15

about your other ideas are pretty good, i will take a look!
Hope you like it,
Greetings
Saf ;*
 
Thank you for the speedy response, your altercation to attack speed and skill rate is a huge step in the right direction.
You should still look into the slight increase in multiplier after certain skill levels, even if it is a larger gap to train for, it will keep skills able to be increased at even higher levels so our skills do not eventually get locked up or 'skill capped'
Try this algorithm for example; (strictly suggestive of course)
Base multiplier 15x
Skill level 70 multiplier 17x
Skill level 100 multiplier 20x
Skill level 130 multiplier 23x max
After a character is around level 250 their skills should be in the 110-125 range
The skill level 130x multiplier is a tad unrealistic but if somebody reaches it, it will slightly kickstart again making the next few skills around 5-10% faster.
Skill level 135-140 shouldn't be raised too much further then that or they would be overpowered so that's about when they should have skills locked, or possibly even at 120-125 because I have my experimented with new tibia equipment and equipment perks such as new bolts which are stronger then power bolts and crossbows increasing hit chance ect.
I'm kind of 7.x client player, but I have to say I quite enjoy this server.

Once you reach skills above 100 each skill level (in rl tibia) takes several additional hours to train. By increasing the multiplier it gives a realistic chance to keep progressing skills and keeping your character from locking a skill up, but at the same time you actually have to spend time increasing them to get to the new stages.
Don't let me talk you into something tho, you already made a change today for this issue, I will give you unbiased feedback this weekend when I'm off work. We should probably let it sink in and observe the high scores before any more altercations!
Thanks,
Kyle

Sorry I ramble, passionate about constructive criticism and improvement. Lol, have a good night sir.
 
Skream thanks for your words! <3
About knights and paladin i just set a little fast attack from 2seg to 1.7 seconds (makes a difference)
and pallys exevo mas san (reduced from 4s, to 2,5)
about offline trainers offline, sorry but im not going to add this famous trainers... :(
skills are increased from x12 to x15

about your other ideas are pretty good, i will take a look!
Hope you like it,
Greetings
Saf ;*


The thing is, a mage could hunt 24/7 using a rod/wand and exori flam/frigo/tera or whatever and never run out of mana. You should give better regen to knights and paladins
 
Yeah for example, I caught a guy botting Edron Dragons, dropping all cash on ground and dragon hammers. I made 50k in cash and around 25 dragon hammers. Long story short I recorded him botting but it was on my iPod and I'm having a hard time getting it online. I spent over 20 minutes attacking him with my paladin lvl 78 dist 75 and couldn't even out damage his natural regain. He was out healing all damage by 'exura' and mana regaining faster then he could use this spell. Keep in mind this is while he is hunting the whole time, using great haste, frigo, and having 2-5 dragons attacking him constantly. He finally come back to his computer and killed me, but I can't even come close to killing someone who is a Mage because their exura heals more damage then me and 5 dragons can produce lol and his regain is so high he never runs out of mana.
Officially retired paladin. No purpose to pvp on them.
 
I will focus on regen about knights and pallys, i will study it a lot tomorrow.
about your algorithm it's nice i will see what i decide, and i will let you know.
keep in mind that exori and exori gran, was modified to hit more every 4 cast , you can hit a "critical damage"
i did it in base of skills rate, so i kinda make an effort on it, you should test :P
and exori con/exori gran con now have extra damage, test it too.

Added 2 new tasks today: Minotaurs and Frost dragons
also hardek buy everything (zao/oramond/djinn/rashid)
potions exausted are a little decreased, it's almost like rl, test it!

And go level 100 skream!
itox, what's your name on Arya?

Bless,
Saff
 
I will focus on regen about knights and pallys, i will study it a lot tomorrow.
about your algorithm it's nice i will see what i decide, and i will let you know.
keep in mind that exori and exori gran, was modified to hit more every 4 cast , you can hit a "critical damage"
i did it in base of skills rate, so i kinda make an effort on it, you should test :p
and exori con/exori gran con now have extra damage, test it too.

Added 2 new tasks today: Minotaurs and Frost dragons
also hardek buy everything (zao/oramond/djinn/rashid)
potions exausted are a little decreased, it's almost like rl, test it!

And go level 100 skream!
itox, what's your name on Arya?

Bless,
Saff


Black Knight :) I know we spoke earlier, but its cool to point things out here, because I know a shit ton of people PM's you and you cant answer to every PM, but here, is a whole different story :)

Also, Exori Ico and Hur damage is weak. I got skill 83 and lvl 108 ish and I hit arround 90 with exori ico - hur. I'm not asking for a mage nerf, I just want you to review every aspect and make it a great server
 
I will check Exori ico, and exori hur!,
but remember with exori and exori gran you hit very good..
Stay tune! on Arya Global!

:)
 
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