Pedrook
Advanced OT User
- Joined
- May 24, 2009
- Messages
- 484
- Solutions
- 3
- Reaction score
- 224
- Location
- Brazil
- GitHub
- pedrogiampietro
It's cool to see someone using the Gravak xd base.
success bro!
success bro!
Thank you, sir.It's cool to see someone using the Gravak xd base.
success bro!
Thank you, sir.
To be honest, I do not know which base this is you are talking. I started the project using this post below as a starting point, but at this stage the project has been almost completely rewritten, around 95 percent, using more modern tools
Over the last few years I've worked on an open source NodeJS OT Server and HTML5 client. Everything is written from scratch and relies a custom protocol based on websockets, so it is not compatible with any existing servers or clients. It remains a work in progress that will most likely never be completed. The source code is available here and instructions on how to run the server are included in the README: GitHub - Inconcessus/Tibia74-JS-Engine (https://github.com/Inconcessus/Tibia74-JS-Engine).
Currently the server loads the 7.4 map that is released here. Many features are...
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- Replies: 21
- Forum: Discussion
That looks amazing, gj!




Could you provide more details of how can I reproduce your issue, please? so I can fixbattle dont work target
Right mouse click on monster makes my character attack it - and it's marked on screen.Could you provide more details of how can I reproduce your issue, please? so I can fix
ppp
ppp
Ill work on a fix for these ssues, thanks for sharingRight mouse click on monster makes my character attack it - and it's marked on screen.
If I open 'Battle' menu and mark monster, I do not attack it - no damage/effects on monster. It's marked as 'attacked', but server does not calculate 'damage'.
Also 'walking' with arrows/mouse click in that client is worst walking I've seen in my life and I played games in 90'.
It looks like AI is not ready to make real online games.
I thought that OTCR (Mehah) web client walking is bad (my OTS 8.6 OTCR webclient that works in Chrome web browser):
Login/password:
but your client is not even close.Code:ppp ppp
Arrows walking on OTCR lags, but map/minimap clicks walking is super fast.
On your web client every arrow step lags, map walking lags too and minimap walking is impossible.
Just fixed the issues you reported with battle targeting and minimap walkingRight mouse click on monster makes my character attack it - and it's marked on screen.
If I open 'Battle' menu and mark monster, I do not attack it - no damage/effects on monster. It's marked as 'attacked', but server does not calculate 'damage'.
Also 'walking' with arrows/mouse click in that client is worst walking I've seen in my life and I played games in 90'.
It looks like AI is not ready to make real online games.
I thought that OTCR (Mehah) web client walking is bad (my OTS 8.6 OTCR webclient that works in Chrome web browser):
Login/password:
but your client is not even close.Code:ppp ppp
Arrows walking on OTCR lags, but map/minimap clicks walking is super fast.
On your web client every arrow step lags, map walking lags too and minimap walking is impossible.
jewel of bless e jewel of chaos poderiam ser vendidas em algum npc, pra ser outra forma de farmar gold
outra coisa interessante seria a adição de um sistema de atk speed, ou por skills ou por itens
Thank you, really appreaciate it!Achei legal a ideia, vou acompanhar
poderia explicar para que serve exatamente cada atributo, exemplo
attack - dano da arma
ml - dano das magias
defence - defesa, mas conta defesa magica também ou apenas defesa física ?
agility - velocidade ao andar ?
lucky - influencia no gold dropado ou apenas na chance ?
dá pra usar o utevo res não?
Post automatically merged:
Muito interessante o projeto, seria bom se não houvesse reset pra ninguém perder o tempo, já que o jogo é de reset, acredito que não seria ruim dar continuidade a partir do alpha e dar alguma bonificação pra quem jogou alpha, alguma outfit ou coisa assim, acredito que precisa dar uma olhada nas fórmulas de dano e defesa, você acaba tomando muito dano mesmo com itens melhores dos mobs, não sei se com enchant resolve, mas eles padrões quase não muda nada
I played a bit to test it (I left it standing still killing mobs), and when I went to test some things, like the Chaos Machine, when I put Bless and Chaos in a pack (62 Bless and 11 Chaos), when I removed it I only received one of each.
I didn't test it again afterwards; I don't know if it would happen again, but it's something to look into anyway.
Wish you all the best lucky and I'll play it for sureView attachment 97433
to cheer you up guys i have been working on tibia + mu server for 2 years and maybe this year i will make an annoucement
It's a shame that there is going to be a reset of the game. The game is entirely based on resets, it could continue from there, it's only the people who liked the project who are playing. It would be a recognition of the players. Whether you like it or not, the game is about resetting the character multiple times, this wouldn't affect anything in the future, it would just be people who have played for a longer time, there wouldn't be any difference in the official game.attack = regular attack
ml = spells
defense = only fisical damage
agility = move speed + attack speed ( fixed an bug right now that wasn't making it count )
lucky = just critical chance at moment
( keep in mind none of this will be fixed, are just placeholders that can be changed at some point )
A bunch of skills are just placeholders at the moment, but the goal here is having then all implemented at some point.
About resetting the game, it will definitely happen at some point, but I will find a way to reward everyone who created an account during the alpha.
Thanks for reporting, I'll work an fix
Wish you all the best lucky and I'll play it for sure
Your frustration is understandable, but the alpha exists exactly for this purpose. Not resetting would give an unfair advantage to other players, since it is a PvP game. Sorry about that, and I hope you keep playingIt's a shame that there is going to be a reset of the game. The game is entirely based on resets, it could continue from there, it's only the people who liked the project who are playing. It would be a recognition of the players. Whether you like it or not, the game is about resetting the character multiple times, this wouldn't affect anything in the future, it would just be people who have played for a longer time, there wouldn't be any difference in the official game.