- Jun 29, 2009
- Reaction score
Friday, April 17th - 9:00am PT / 12:00pm ET / 13:00 BST / 18:00 CET
Dracona's new season was originally planned to be around May 1st or 8th, however, with light of how many are isolated due to Corona, and the constant requests to launch Dracona earlier, we decided to do a poll and leave it up to the community to decide.
We have decided that Dracona will enter it's new season on April 17th with an overwhelming 850 of the over 1000! (1016) votes casted voting for this date!
If you want a TL;DR, read the headlines only
Dracona Going Down For Maintenance
The Dracona Server will be down for maintenance to prepare for the new season tomorrow at the same time we patch Avuria & Ildar. If you are wanting to use any items to boost your power for heirloom rewards for the new season, make sure you do so before tomorrows maintenance!
Avuria ended up being a much bigger success than anyone from our team expected, further growing our community by a large amount. This has vastly been a new community coming in to play Archlight with no-bot, however, the large existing group of our community still enjoy the traditional Archlight they have enjoyed for 5 years now. Despite that, there are many changes that the traditional Archlight group loved on Avuria, that we will be bringing over to Dracona to make it an even better experience!
Server Location Moved, Improved Ping & Server Infrastructure
We have moved our Dracona Server location from Montreal to Miami Florida, further reducing ping for South American & American players alike! Additionally, these being stronger servers allows for more stable experience.
Lowered Experience Rates
Due to another overwhelming community vote, we will be lowering experience rates on Dracona to make it a much more engaging and natural progression experience, instead of the incredibly expedited experience we have now. These lower rates will primarily affect Awakening and above.
Monster Essences now automatic on Dracona & Ildar
Monster Essences have a quite obnoxious system of forcing the player to solve math problems the entire day or not gain what is a very relevant form of progression. We have decided that this method does not feel right on Dracona and Ildar. We have removed the math problems of monster essences and they will now be obtained automatically like they are on Avuria. However, because of the ability to use a bot on Dracona & Ildar, their chance of being obtained has been lowered by 75% and their yield has been slightly lowered as well.
Achievement Point Races For Exclusive Cosmetic
We will be having an achievement point race on Dracona to the first 25 players to reach 300 Achievement Points. These first 25 players will receive an exclusive, heirloom & cross-server T4 Ghostly Illumination Aura! Additionally, we will have a Achievement Point race for the first 250 players to 200 Achievement Points, each of which will receive a exclusive & heirloom T3 Magma Illumination Aura!
New Content Coming to Avuria, Dracona & Ildar
As premium has been removed from the game, the former premium island has had a major update. Triple in size, large reworks to nearly every part of the island, over a dozen new added creatures, all creatures rebalanced the new game region Hideout Shores will be a massive chunk of new content available between otherworlds and forgotten islands strength, however access to challenge this new area and what it has to offer will be obtained by completing the Jorus Story Quest. But that's not all. The tasks on the newly revampped island will yield Large Stat Stones as opposed to regular stat stones for their completion!
In the thread you will see random screenshots from the new revampped area spread throughout this post!
Additional Changes coming to Dracona
Premium Removed From Game, Replaced With ArchPass
We feel the Premium method we've had for 5 years has become outdated and after some discussion decided to fully remove Premium from Archlight. In replacement, we are implementing a season pass system called the ArchPass. The ArchPass itself is available for all players. Each ArchPass has 3 month cycles. During this cycle at anytime, you can upgrade your pass to a Premium ArchPass, allowing you to get several additional rewards when you progress your pass, including 4 unique cosmetics. These cosmetics have NO passive benefits to them, and are purely for showing off.
In the first season of the ArchPass you will be able to obtain a Samurai Outfit, New Samurai Expansion Mount, Illumination Aura and a Shogun Outfit.
The Premium ArchPass lasts 3 months (or full one ArchPass Season), and is equivalent to the cost of 3 months~ of premium, as mention directly replacing it.
How the ArchPass Works
The purpose of the ArchPass is to introduce different progression elements of Archlight - Test of Skill/Strength, Energy/Gathering, Crafting, Events, World Bosses, Dungeons, Quests & More! - In an all in one system. Additionally, the rewards from completing ArchPass levels will be able to be used to further progress your character.
However I wont blow up the newsfeed with the tutorial that is already written here by our wikipedia team! Take a look to see everything about how the ArchPass works!
Rift Weapon Cost Lowered
Rift Weapons have had little to no role in Archlight for quite some time, due to not only it's cost, but also how fast early progress is made on Archlight in standard Ildar/Dracona seasons. However, with Avuria these levels will be much slower, and even incremental gear progression will be incredibly valuable. Due to this, we have adjusted the Rift Weapon cost from
100 Crystal Coins, 50 ATs, 1 Dungeon Medal, 1 Rift Shard, 1 Gold Nugget, 1 Incantation Scroll, 1 Glass of Rift Goo
100 Crystal Coins, 20 ATs, 7 Dungeon Medals, 3 Rift Shards
Incantation Scrolls & Glass of Rift Goo's (the largest barrier to obtaining rift weapons) will now be turned in for awakening experience to the rare goods collector.
Gathering Experience Changes
The Gathering Experience Formula has been drastically reworked. Now, experience obtained from crafting and gathering will be significantly lower Pre-Awakening Levels (1-1500), however, it will be higher in Post-Awakened Levels where the experience felt virtually completely irrelevant. No more concerns of players grabbing a fishing rod and fishing 1-1000 on opening day.
Account sharing will no longer be allowed
Permanent Ban on any outside software use - Archbot is allowed
New Samurai Class
The Samurai is a new tank-dps hybrid class coming to Archlight 2. The Samurai primarily uses a 2 handed katana, allowing the Samurai to channel different abilities and elements through their Katana, changing their next attack. The Samurai has a unique resource however that further channels the power of spells executed through his blade called Qi (chi). Every 5 seconds, the Samurai obtains Qi, allowing the Samurai to further empower the next ability used. This is not a stackable resource. Each ability has a 30 second cooldown of it's Qi use, meaning you cannot use the same ability with Qi and will have to cleverly time your ability use to make the most out of your Qi.
Some example skills & their Qi effect.
Cyclone Blade - Makes the next attack by the Samurai whirlwind hitting all creatures around the Samurai.
Cyclone Blade Qi - Makes the next attack by the Samurai whirlwind hitting all creatures within a 5 square region around The Samurai.
Venomed Wakasashi - Stabs the target with offhand katana dealing damage, slowing and poisoning the target.
Venomed Wakasashi Qi - Stabs the target with offhand katana dealing heavy damage, significantly slowing and applying a more lethal poison to the target.
The Samurai has 2 Awakened Spec's like all classes being the Shogun (A Group/Tank Focused Spec) and the Ronin (A More Solo Oriented/Assassin Spec)
The Samurai's Legendary Spell - Dragon Spirit - Will allow the Samurai to use unlimited Qi for 10 seconds of combat, not being limited to 1 Qi every 6 seconds.