void Game::showHotkeyUseMessage(Player* player, Item* item)
{
const ItemType& it = Item::items[item->getID()];
uint32_t count = player->__getItemTypeCount(item->getID(), item->isFluidContainer() ? item->getFluidType() : -1);
std::stringstream stream;
if(!it.showCount)
stream << "Using one of " << it.name << "...";
else if(count >= 1)
stream << "Using one of " << count << " " << it.pluralName.c_str() << "...";
else
return;
player->sendTextMessage(MSG_HOTKEY_USE, stream.str().c_str());
}