local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
local area = createCombatArea(AREA_SQUARE1X1)
setCombatArea(combat, area)
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, true)
setConditionParam(condition, CONDITION_PARAM_TICKS, 25 * 20000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, 3)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
doCombat(cid, combat, var)
end