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[Utura Con] Spells

Owner Maydel

Evolera.Tk
Joined
Aug 16, 2015
Messages
302
Reaction score
40
Location
Egypt
I'am Use This Spells This Spell Is Working Good But When I Use It No Damage When IM Use It Its Not Get any Damage 0 Who Can Help me Please..


Code:
local config =
{
   --Spell made by me special for OTLand.net
   --If you have some question or you are interested in buying v2 where enchanted arrows, burst's AoE, spears and trowning stars are supported feel free to PM
   --You can use and edit this spell for your OTS, but you can't publish it somewhere without my permission
   --You can't remove author line from script.
     author = "andu",
   --All rights to andu: "otland.net/members/andu/"; "facebook.com/olrios", olrios is my 2nd nickname
   ----------------- CONFIGURATION ----------------
   removeAmmo = false, -- set true to remove one ammo per each shot. true is better for more RPG (remember to add , after "true" or "false")
   alwaysHits = false, -- set true to make this spell always hits, otherwise hits will be afected by your distance
   damageMultipiler = 1.2, -- 0.75 mean 75% of you normal damage will be apiled per each shot (1.0 = 100%, 2.0 = 200% ...)
   shots =
   {
     perLevel = true, -- set false to make spell shooting everytime the same amount of arrows, otherwise it will shoot more if your level is higher
     multipiler = 80, -- (if perLevel is false - leave this alone) shoots "level/multipiler" arrows at once. ex. level 300 will shot 10 arrows at once (300/30=10) Multipiler CANT BE LESS THEN 1!
     amount = 0, -- here is the amount of arrows shooted if perLevel is set to false
     time = 120, -- time between shoots (120 is good number there)
   },
   criticals =
   {
     enable = true, -- set false to make spell unable to do critical strikes
     chance = 5, -- in percents
     multipiler = 1.45, -- 2.0 mean: criticals will be 2 times much stronger, (1.0 mean same as non crits)
     info =
     {
       enable = true, -- set true to make enable "critical info"
       color = 180, -- check your data/lib/constant.lua for more avaible colors (can be a number between 0 and 255)
       onTarget = true -- set false to do "critical strike info" on you, otherwise it will be shown on target. for me onTarget looks much better
     }
   },
   ------------------------------------------------
   --- DO NOT TOUCHING ANYTHING BELOW THIS LINE ---
   ------------------------------------------------
   arrowsIds = {2544, 2545, 2546, 7364, 7365, 7838, 7840, 7839, 7850},
   boltsIds = {2543, 2547, 7629, 7363},
   effects = {
     [7366] = CONST_ANI_GREENSTAR,
     [2410] = CONST_ANI_THROWINGKNIFE,
     [10531] = CONST_ANI_DEATH,
     [4848] = CONST_ANI_SMALLICE,
   }
}
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, false)
setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, false)
local function crit()
   return math.random(100)
end
function onGetFormulaValues(cid, level, maglevel)
   local pos = getCreaturePosition(cid)
   local tos = getCreaturePosition(getCreatureTarget(cid))
   local distance = getPlayerSkillLevel(cid, 4, false)
   local max = -(5*level^(1/1.5)+distance*1.5+25*2*distance/40-30)*config.damageMultipiler
    if config.alwaysHits == true then
     min = max
   else
     min = math.floor(max / 2)
   end
   if config.criticals.enable and crit() <= config.criticals.chance then
     min = min * config.criticals.multipiler
     max = max * config.criticals.multipiler
     if(config.criticals.info.onTarget == true) then
       pos = tos
     end
     doSendAnimatedText(pos, "CRITICAL", config.criticals.info.color)  
   end
   return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local function shot(param)
   if config.criticals.enable == false then
     config.criticals.info.enable = false
   end
   if(isCreature(getCreatureTarget(param.cid)) and (getCreatureHealth(getCreatureTarget(param.cid)) > 0)) then
     local tos = getCreaturePosition(getCreatureTarget(param.cid))
     local pos = getCreaturePosition(param.cid)
     local ammo = getPlayerSlotItem(param.cid, CONST_SLOT_AMMO)
     local weapon = getPlayerWeapon(param.cid)
     if(config.removeAmmo == true) then
       if((isInArray(config.arrowsIds, ammo.itemid) and(weapon.ammoType == arrow)) or(isInArray(config.boltsIds, ammo.itemid) and(weapon.ammoType == bolt))) then
         if(doPlayerRemoveItem(param.cid, ammo.itemid, 1) == true) then
           doCombat(param.cid, combat, param.var)
           doSendDistanceShoot(pos, tos, config.effects[weapon.itemid])
         else
           doSendMagicEffect(pos, CONST_ME_POFF)
         end
       else
         doSendMagicEffect(pos, CONST_ME_POFF)
       end
     else
       doCombat(param.cid, combat, param.var)
       doSendDistanceShoot(pos, tos, config.effects[weapon.itemid])
     end
   end
   return true
end
function onCastSpell(cid, var)
   local weapon = getPlayerWeapon(cid)

   if((weapon.weaponType == distance) and ((weapon.ammoType == arrow) or (weapon.ammoType == bolt))) then
     local value = getPlayerLevel(cid) / config.shots.multipiler
     if(config.shots.perLevel == false) then
       value = config.shots.amount
     end
     for s = 1, value do
       addEvent(shot, s * config.shots.time, {cid = cid, var = var})
     end
   else
     doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
   end
   return true
end

!BuMb

BumB
 
Last edited by a moderator:
Bro Its Working But its Dont have any damage the spells working but dont hit any damage in monster or people Understand me?

my tfs 0.4
 
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