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Valdareth [2D Fully Custom]

Rhagel

Well-Known Member
Joined
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Hello everyone,

My team and I have been creating the map for Valdareth for a small bit now.
We wanted to show some of the creations and hopefully get some feedback on the sprites, mapping and what ideas the community might have.

Valdareth is a fully custom server that, we hope is like nothing anyone has ever done before. We're including systems like the famous 'Paperdoll System', every sprite like outfits, walls, grounds, mounts, items, runes, spells will all be fully custom and we hope to give that old nostalgia feeling of what Tibia could of been a long time ago.
Its been a great ride so far working on Valdareth and working with my sprite team, they've created some awesome work.

Val's map is put together of four different areas;
Hollowshade (Sub-City: Gloomhollow)
Ashenreach (Sub-City: Pyrehold)
Ironwind (Sub-City: Windmere)
Aeloria (Sub-City: Solisveil)​

Introducing Hollowshade (Not close to Finish)​


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Any feedback is awesome!
If you're interested in joining the team or want to keep up with Val, join our discord!
Any business inquires for sprites; join the Discord and reach out to Drake!
Valdareth Discord: Join the Valdareth [ 2D ] Discord Server! (https://discord.gg/xEZhsNJwcV)
 
South Gate of Hollowshade!

Each city in Val will be close quarters, there won't be many open areas. This is for those who enjoy to Pvp.
We want to make a solid RPG effort for the community while creating the map in a good balance between RPG/PVP.

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Looks promising.

Have you used AI while creating the sprites? If yes, which one and how?
 
Looks promising.

Have you used AI while creating the sprites? If yes, which one and how?
No, we don't use any AI to create any sprites..
We have a team of 3 spriters that do all of the work.
 
We are very excited to announce our new clothing system, which we can't wait to show you. The server is scheduled to come online this December, and work has been going very well.
We will be recruiting testers soon, so that we can continue to polish up the experience. Please join our Discord to follow along for the latest content, news, and release info



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We are back from holidays and have finally started back to work!

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We have decided to add a function for PvP!

There is no skull system, if you have decided to kill multiple players. Your character's face will change!

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Yellow contrast here is too much. The ground just doesn't make any sense visually. Maybe darken a bit.
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Again the ground is too bright. It is hard to see the walls. Darken.

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Last one, bright as well.

Everything else looks good.
 
View attachment 97484
Yellow contrast here is too much. The ground just doesn't make any sense visually. Maybe darken a bit.
View attachment 97485
Again the ground is too bright. It is hard to see the walls. Darken.

View attachment 97486 View attachment 97487
Last one, bright as well.

Everything else looks good.


We've edited a lot of the graphics, some of the ones you talked about have been adjusted as we move on with the project.
Thank you for the feedback.
 
This one is looking amazing. I'm impressed bythe doll system, must've taken a while to code and resprite it right
 
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