local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if(msgcontains(msg, 'thain') or msgcontains(msg, 'sword')) then
selfSay('Do you want to buy a thain sword for 50 vip coins?', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
if getPlayerItemCount(cid, 9020) >= 50 then
doPlayerRemoveItem(cid, 9020, 50)
npcHandler:say("Have fun with it.", cid)
doPlayerAddItem(cid, 7391, 1)
else
selfSay('Come back when you have it.', cid)
end
elseif(msgcontains(msg, 'thain') or msgcontains(msg, 'sword')) then
selfSay('Do you want to buy a thain sword for 50 vip coins?', cid)
talkState[talkUser] = 2
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 2) then
if getPlayerItemCount(cid, 9020) >= 50 then
doPlayerRemoveItem(cid, 9020, 50)
npcHandler:say("Have fun with it.", cid)
doPlayerAddItem(cid, 7391, 1)
else
selfSay('Come back when you have it.', cid)
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser])) then
talkState[talkUser] = 0
selfSay('Huh?', cid)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())