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Vocation Skills

Bonbon

.: Mútànt :.
Joined
Jul 24, 2008
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Hey there all,
My Problem
Well, so I wanted to make a Fast Attack Server.
So I entered a lower number to config>rates>skill
and now my shielding doesn't goes up.
Somebody knows how to fix that?
Please help me :p
 
Ok, I am using Crying Damson 0.3.6 (8.54)
I have a Fast Attack Server, so that means that i changed the attack rate in Vocations.xml and changed the rate in config from 60 to 3.
Now my Shielding-Rate is too low.
 
Well, I fixed a part but...
Sometimes i get 1 hit then skill 400 or
sometimes i don't get skill
 
Last edited:
Go to the XML file, then open up voactions.xml

Search after speedattack="xxxx"
change it to whatever you want, if you want fast attack, change it to speedattack="200"

The more you go down with the numbers, the more quicklier player attacks.

2000 is normal attack.

Rep if helped!
 
change:

Code:
<skill fist="1.2" [...] distance="1.1" shielding="1.1" [...] />

to:

Code:
<skill fist="1.2" [...] distance="1.1" shielding="0.8" [...] />

see if that gives you the result you want
 
Well, I changed the Sorcerer's and Druid's they are just fine now. 1.5 to 1.2
Well Knights and Paladins still dont get skill with 0.8
 
my vocations ..

its example ..
PHP:
	<vocation id="10" name="Soul Druid" description="an soul druid" needpremium="0" gaincap="10" gainhp="5" gainmana="30" gainhpticks="4" gainhpamount="10" gainmanaticks="2" gainmanaamount="10" manamultiplier="1.1" attackspeed="100" soulmax="200" gainsoulticks="15" fromvoc="6" lessloss="50">
		<formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.5" magDamage="1.2" magHealingDamage="1.0" defense="1.0" armor="1.0"/>
		<skill id="0" multiplier="1.5"/>
		<skill id="1" multiplier="1.8"/>
		<skill id="2" multiplier="1.8"/>
		<skill id="3" multiplier="1.8"/>
		<skill id="4" multiplier="1.8"/>
		<skill id="5" multiplier="1.5"/>
		<skill id="6" multiplier="1.1"/>
	</vocation>
Multiplier = max fast skill up .. skill 0 = magic , 1= fist ,2= ... know .. that the order .. and magDamage="1.2" its the spell damange example 2.0 = 20% damage more .. "exevo gran mas mort atk .. 4000 , if you put the 2.0 mag damage .. player using .. hit = 6000 .. i THINK IS THIS =D :(
 
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