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Okay, it's not a big mistery that this server needs to be renovated a bit. This server is in my opinion one of the greatest ever made, so that's why I'm gonna spend my time helping out the gm's to locate any bug, things that need to be changed, loots, places that needs to be added etc. But doing this isn't easy on my own, so that's why I need your help to post what needs to be fixed, so I can make a list and keep a track of it.

I have devided everything that needs to be done into several "tags'.


  • Location changes, map bugs and places/quests to be added
Yalarhar quests + yalaharian outfit addons

  • Changes that nees to be done with the vocations
Knight attack needs to be lowered, knight healing needs to be lowered, UH's for knights needs to be deleted, UE's for mages need's to be lowered, sd hits for mages needs to be lowered,
Paladins "exevo mas san" damage needs to be lowered

Code:
<vocation id="4" name="Knight" description="a knight" needpremium="0" gaincap="25" gainhp="15" gainmana="5" gainhpticks="3" gainhpamount="30" gainmanaticks="6" gainmanaamount="10" manamultiplier="3.0" attackspeed="1650" soulmax="100" gainsoulticks="120" fromvoc="4">
		<formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>
		[COLOR="YellowGreen"]<skill fist="1.1" club="1.1" sword="1.1" axe="1.1" distance="1.4" shielding="1.1" fishing="1.1"[/COLOR] experience="1.0"/>
	</vocation>

If you change the meleeDamage="1.0" to something like 0.5?

Code:
meleeDamage="0.5"

  • Outfit bugs or things that needs to be added.
Yalaharian outfit addons,

  • Items to add, or fix (loot)

Add the right loot to monster drops, add new items from updates + make some of them sellable, set the lootdrop % down.

  • NPC'S
Add all runes buyable at mana/rune shop.

ETC, post what you think needs to be done!
 
Ok, I don't really like you, but I like the server.
so I'll help you out, with some new items that would help this server.

  • Sneaky Stabber of Eliteness
  • Warmaster Outfit
  • Killing in the name quest
  • Bless system working as aol ( Paying 10cc to one NPC, but he ain't giving us the aol, so we can wear SSA's and outher amulets
  • Selling MPA's?
  • Demon Backpack / Orange Backpack / Moon Backpack / Minotaur Backpack, and all the new ones backpacks
  • We should be able to sell addon items to npc's...
  • Guildhouses would only be selled to leaders with guilds, ( this guild would need to have at least more than 5 chars. Since people can start a guild with no vice leaders and buy the house)
  • Stacking in PZ Zones
  • New war system icons
  • Firewalker boots quest
  • Ex ura <- This should be able to work, since in rl it works !
  • Buying kit's on NPC's
  • Vials addon should be fixed, this addon now it's being done with Soul Stone
  • A new NPC that only sell's Rings / Amulets / Key Rings / stuff like that
  • Inq~ Teleports


If I can remember more, I'll put another post.

I hope this work !
 
# Bless system working as aol ( Paying 10cc to one NPC, but he ain't giving us the aol, so we can wear SSA's and outher amulets Bad idea because then polacks like celaver etc will use auto refill ssa
 
if u start lowerin all the vocations it will just be same as before lol
wich is unbalanced..

lowering paladins exevo mas san? they hit shit allready so no point lowering any of paladin things.
 
# Bless system working as aol ( Paying 10cc to one NPC, but he ain't giving us the aol, so we can wear SSA's and outher amulets Bad idea because then polacks like celaver etc will use auto refill ssa

Then, they could put a timer, like, you could only put a SSA or smg , in 10 to 10 seconds. So they would need to wait another 10 seconds xp.
 
in real tibia you can loot rare items in inq bosses, you should fix that here too.
 
Okay, it's not a big mistery that this server needs to be renovated a bit. This server is in my opinion one of the greatest ever made, so that's why I'm gonna spend my time helping out the gm's to locate any bug, things that need to be changed, loots, places that needs to be added etc. But doing this isn't easy on my own, so that's why I need your help to post what needs to be fixed, so I can make a list and keep a track of it.

I have devided everything that needs to be done into several "tags'.


  • Location changes, map bugs and places/quests to be added
Yalarhar quests + yalaharian outfit addons

  • Changes that nees to be done with the vocations
Knight attack needs to be lowered, knight healing needs to be lowered, UH's for knights needs to be deleted, UE's for mages need's to be lowered, sd hits for mages needs to be lowered,
Paladins "exevo mas san" damage needs to be lowered

Code:
<vocation id="4" name="Knight" description="a knight" needpremium="0" gaincap="25" gainhp="15" gainmana="5" gainhpticks="3" gainhpamount="30" gainmanaticks="6" gainmanaamount="10" manamultiplier="3.0" attackspeed="1650" soulmax="100" gainsoulticks="120" fromvoc="4">
		<formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>
		[COLOR="YellowGreen"]<skill fist="1.1" club="1.1" sword="1.1" axe="1.1" distance="1.4" shielding="1.1" fishing="1.1"[/COLOR] experience="1.0"/>
	</vocation>

If you change the meleeDamage="1.0" to something like 0.5?

Code:
meleeDamage="0.5"

  • Outfit bugs or things that needs to be added.
Yalaharian outfit addons,

  • Items to add, or fix (loot)

Add the right loot to monster drops, add new items from updates + make some of them sellable, set the lootdrop % down.

  • NPC'S
Add all runes buyable at mana/rune shop.

ETC, post what you think needs to be done!

Knight's damage lowered? Sorry, but we have to use melee to kill monsters, and it takes ages, even with spells...Healing? Yeah, only exana mort, and the rest is ok.
 
You're fucking killing machines. Idc if you keep hitting the same on monsters, but on humans you sure hit way to hard.

Well ue damage shouldn't be lowered since it's the only way to kill the knights / paladins.

Firewalker Boots, Killing in the Name of is a good idea aswell.

Won't work anyway, but go for it <3
 
You're fucking killing machines. Idc if you keep hitting the same on monsters, but on humans you sure hit way to hard.

Well ue damage shouldn't be lowered since it's the only way to kill the knights / paladins.

Firewalker Boots, Killing in the Name of is a good idea aswell.

Won't work anyway, but go for it <3

We can't have damage lowered cuz that's the only way we can kill mages.

DUH
 
^up

are you retarded? only way to kill mages is with eks one hitting with gran and tito? NO. THINK.
 
I used to heal out 8 People until end of potions with UHP, Exana Mort and Soft Boots on Exynia.
After the changes of Exana Mort I could heal out 6 People with the same but it was way harder because I couldn't waste Mana on Exori Hur. The damage is lowered but based on level with is unfair, because it just gives people more power at botting.
THe Damage of Exori, Exori Gran, Exori Hur and Exori Mas should be based on level and skills and the melee damage only of the fighting skills and the weapon.
The Healing should be based on Mlvl and Level.
Explosion runes should be based on Magic Level only and they should do less damage then Hur on 150-200+.

So a level 200 Elite Knight with Mlvl 11 and Skills 100 (which is kinda real) should hit in the distance of 120-180 with Exori Hur.
Razino should hit about 200-250 then.
Just as example.
Well, 200 is more balanced.
Lets base it on a 200 ek with the listed skills and mlvl and secondly on Razino

Exori Gran
1. 200EK
350-400
2. Razino
500-550

He is 460 so please he can hit above then 500 with EK

As Example Renacashi hits around 1000damage wiht his UE.

Exori should do like 60% of E-Gran.

Exori Mas
1. 100-150Damage
2. 200-250Damage for our friend Razino

Healing

200ek should heal like 150-200with exana mort and Razino should heal from 300-400 with exana mort.

The melee damage should be lowered and all fighting damamges are based in Pvp the diffrences between Mages and Knights of taken damamge should be about 100 damage

So Razino would hit 550-600 on a Mage with Exori Gran and 450-500 on an EK. with Utito tempo ~100damage (based on skills) less without utito tempo

What do you think about it?
Razino can be slain by 6-7people but he can kill and do much damage with his Spells.

This would decrease the time he can bot since he will be needed to bot wiht Hur and this takes mana and healing is lowered too

Oh yes UHS ARE NOT MADE FOR KNIGHTS!!!!

so all knights will be forced to use mana potions and UHPs when botting strong monsters like Dragon Lords, Grims demons hydras medusasa etc.

This would strongly increase the servers vocation balancing.


But when you ask me paladins can bot even better wiht san and UH :D
 
# Bless system working as aol ( Paying 10cc to one NPC, but he ain't giving us the aol, so we can wear SSA's and outher amulets Bad idea because then polacks like celaver etc will use auto refill ssa

Well, sience he's already using it i dont believe it wud make any difference;>
 
Well if you think a little bit then you realize that all the people on the server will use it, (those who have bots).
 
Heal friends with manas and heals like uhp,gmp

edit; and it just mean u can stay beside and do it not 5 sqm away and throw away a heal :P
 
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