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Walking Bug - ticks backward

bringsz

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I'm having a problem on my server; a specific character is taking several toggle movements backward every time they move north, south, east, or west.

After 16 seconds you can clearly see the character trembling, twitching backward, and the name also starts trembling.

If you pay close attention, the character's name starts to jiggle and tremble. After several tests, I understood that this jitter in the name and the character's ticks are related to the same problem. If the character is level 1 with a speed of 220, this jitter increases; if they are level 5, it becomes much smoother and the jitter decreases.

Does anyone know where the problem might be? I believe it's in the OTClient, but I tried some changes to:

void Creature::nextWalkUpdate(), void Creature::updateWalk(), void Creature::terminateWalk()

but I had no success =(


I ended up recording with audio, but please mute the video.
 
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