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walking through PZ depo

Just Pietros

Cisza jest złotem, mądrość czeka
Joined
Nov 20, 2018
Messages
57
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Location
Poland
Please, I need help

To allow players to pass through each other in PZ without requiring the player to click the mouse. im use TFS 1.5



LUA:
bool Player::canWalkthrough(const Creature* creature) const
{
    if (group->access || creature->isInGhostMode()) {
        return true;
    }

    const Player* player = creature->getPlayer();
    if (!player || !g_config.getBoolean(ConfigManager::ALLOW_WALKTHROUGH)) {
        return false;
    }

    const Tile* playerTile = player->getTile();
    if (!playerTile || (!playerTile->hasFlag(TILESTATE_PROTECTIONZONE) && player->getLevel() > static_cast<uint32_t>(g_config.getNumber(ConfigManager::PROTECTION_LEVEL)))) {
        return false;
    }

    const Item* playerTileGround = playerTile->getGround();
    if (!playerTileGround || !playerTileGround->hasWalkStack()) {
        return false;
    }

    Player* thisPlayer = const_cast<Player*>(this);
    if ((OTSYS_TIME() - lastWalkthroughAttempt) > 2000) {
        thisPlayer->setLastWalkthroughAttempt(OTSYS_TIME());
        return false;
    }

    if (creature->getPosition() != lastWalkthroughPosition) {
        thisPlayer->setLastWalkthroughPosition(creature->getPosition());
        return false;
    }

    thisPlayer->setLastWalkthroughPosition(creature->getPosition());
    return true;
}

bool Player::canWalkthroughEx(const Creature* creature) const
{
    if (group->access) {
        return true;
    }

    const Player* player = creature->getPlayer();
    if (!player || !g_config.getBoolean(ConfigManager::ALLOW_WALKTHROUGH)) {
        return false;
    }

    const Tile* playerTile = player->getTile();
    return playerTile && (playerTile->hasFlag(TILESTATE_PROTECTIONZONE) || player->getLevel() <= static_cast<uint32_t>(g_config.getNumber(ConfigManager::PROTECTION_LEVEL)));
}
 
Last edited:
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