How to make a wand damage half to players, but normal damage to monsters??
Here's what I've done so far:
Here's what I've done so far:
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 28)
function onGetFormulaValues(cid, level, skill, attack, element, factor)
local minDamage = math.random(150, 250)
return minDamage
end
setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues")
function onUseWeapon(cid, var)
local ret = doCombat(cid, combat, var)
return ret
end