local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 5000)
setConditionFormula(condition, -0.8, 0, -0.9, 0)
function onGetFormulaValues(cid, level, maglevel)
min = -500
max = -600
return min, max
end
setCombatCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onUseWeapon(cid, var)
local chance = math.random(1,100)
local target = getCreatureTarget(cid)
if chance <= 15 then
doAddCondition(target, condition)
end
return doCombat(cid, combat, var)
end