void ProtocolGame::AddPlayerStats(NetworkMessage_ptr msg)
{
msg->AddByte(0xA0);
msg->AddU16((uint16_t)std::ceil(player->getHealth() * 100 / player->getPlayerInfo(PLAYERINFO_MAXHEALTH)));
msg->AddU16((uint16_t)100);
msg->AddU32(uint32_t(player->getFreeCapacity() * 100));
uint64_t experience = player->getExperience();
if(experience > 0x7FFFFFFF) // client debugs after 2,147,483,647 exp
msg->AddU32(0x7FFFFFFF);
else
msg->AddU32(experience);
msg->AddU16(player->getPlayerInfo(PLAYERINFO_LEVEL));
msg->AddByte(player->getPlayerInfo(PLAYERINFO_LEVELPERCENT));
msg->AddU16((uint16_t)std::ceil(player->getMana() * 100 / player->getPlayerInfo(PLAYERINFO_MAXMANA)));
msg->AddU16((uint16_t)100);
msg->AddByte(player->getPlayerInfo(PLAYERINFO_MAGICLEVEL));
msg->AddByte(player->getPlayerInfo(PLAYERINFO_MAGICLEVELPERCENT));
msg->AddByte(player->getPlayerInfo(PLAYERINFO_SOUL));
msg->AddU16(player->getStaminaMinutes());
}