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War system acc maker

Nerkoerko

Banned User
Joined
Feb 28, 2009
Messages
402
Reaction score
5
Location
Polska
Witam jest ktoś chętny zrobić panel war system (podrobiony war system [] nie ten elficki ;[ za doładowanie 10 zł? albo chociaż da jakies wskazówki jak takie coś mogę zrobić? chodzi mi dokładniej o to że lider może na stronie swojej gildi wysłać powiadomienie o wojnie a ta gildia ktora dostała (lider) moze ją zaakceptować albo odrzucić.


Code:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Guild war" enabled="yes">
<config name="function_config">
<![CDATA[
DelayToCancel = 24


TimeToTeleport = 1 --minutes, when start a challenge
StopBattle = TRUE --Stop battle after X time ? TRUE  /  FALSE
TimeToStop = 60 --Minutes Time to Stop if StopBattle = TRUE.

CancelMessagesWar = {
--Message when player try accept/reject/cancel a war but there is no a invitation.
[1] = "Not pending invitations.",
--Message when the player is not the guild leader.
[2] = "Only Guild Leader can execute this command.",
--Message when try Cancel the invitation but the war is already accepted.
[3] = "The war is already accepted.",
--MEssage when the invited guild name is not correct or does not exist.
[4] = "Not correct guild name.",
--Message when try invite any guild to a war but his guild already have a war or a pending invitation.
[5] = "Your guild is already in war or have a pending invitation.",
--Same of the cancel message 5 but the the enemy guild.
[6] = "This guild is already in war or have a pending invitation.",
--Message when use invite command but not write guild name.
[7] = "Command needs param.",
--Message when try invite his guild.
[8] = "You can\'t invite you guild.",
--Message when the map name is not correct.
[9] = "Please write a correct name.",
--Message when try go to any map but the guild is have no received/sent any war invitation
[10] = "Your guild is not in any war.",
--When try to cancel a war before the delay
[11] = "You should wait ".. DelayToCancel .." hours to cancel the war"
}
   
--Broadcast messages when invite/accept/reject/cancel ~ Remember the Spaces.
BroadCast_Type = MESSAGE_EVENT_ADVANCE
BroadCast = {
--Message when inviting
[1] =
{
"Guild ",
--Here will be the guild name
" have invited guild ",
--Here will be the invited guild name
" to have a war."
},
--Message when accept.
[2] =
{
"Guild ",
--Here will be the guild name
" have accepted the invitation of the guild " ,
--Here will be the name of the guild who have invited em.
" to have a war."
},
--Message when reject.
[3] =
{
"Guild ",
--Here will be the guild name
" have rejected the invitation of the guild " ,
--Here will be the name of the guild who have invited em.
" to have a war."
},
--Message when cancel.
[4] =
{
"Guild ",
--Here will be the guild name
" have canceled the invitation to the guild " ,
--Here will be the name of the guild who have invited em.
" to have a war."
},
--Message whenstar a battle..
[5] =
{
"Guild ",
--Here will be the guild name
" and guild " ,
--Here will be the name of the guild who have invited em.
" will have a battle in the map :"
},
--message when a battle ends.
[6] =
{
"The battle betwen guild ",
--Here will be the guild name
" and guild " ,
--Here will be the name of the guild who have invited em.
" its over."
},
}

function getShowInfo(id)
local Info = db.getResult("SELECT `show` FROM `guilds` WHERE `id` = " .. id .. "")
if Info:getID() ~= -1 then
local showy = Info:getDataInt("show")
Info:free()
return showy
end
return -1
end

function getKills(name)
local Info = db.getResult("SELECT `kills` FROM `guilds` WHERE `name` = '"..name.."'")
if Info:getID() ~= -1 then
local killy = Info:getDataInt("kills")
Info:free()
return killy
end
return -1
end

function getGuildWarInfo(id)
local Info = db.getResult("SELECT `invited_to`, `invited_by`, `in_war_with`,`war_time` FROM `guilds` WHERE `id` = " .. id .. "")
if Info:getID() ~= -1 then
local invTo, invBy, warWith, Time = Info:getDataInt("invited_to"), Info:getDataInt("invited_by"), Info:getDataInt("in_war_with"), Info:getDataInt("war_time")
Info:free()
return {To = invTo, By = invBy, With = warWith, T = Time}
end
return -1
end

function getGuildNameById(id)
local Info = db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. id .. "")
if Info:getID() ~= -1 then
local Name = Info:getDataString("name")
Info:free()
return Name
end
return -1
end

function GuildIsInPEace(id)
local Info = getGuildWarInfo(id)
return (Info.To == 0 and Info.By == 0 and Info.With == 0)
end

function doInviteToWar(myGuild, enemyGuild)
local StartTime = os.time()
db.executeQuery("UPDATE `guilds` SET `invited_to` = ".. enemyGuild ..", `war_time` = ".. StartTime .." WHERE `id` = ".. myGuild .."")
db.executeQuery("UPDATE `guilds` SET `invited_by` = ".. myGuild .." WHERE `id` = ".. enemyGuild .."")
end

function WarAccept(myGuild, enemyGuild)
local StartTime = os.time()
db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `in_war_with`  =  ".. myGuild ..", `kills` = 0, `show` = 1 WHERE `id` = ".. enemyGuild .."")
db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = ".. StartTime ..", `in_war_with`  =  ".. enemyGuild ..", `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."")
end

function cleanInfo(myGuild)
db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = 0, `in_war_with`  =  0, `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."")
end

function registerDeathOne(myGuild, enemyGuild, cid, target)
db.executeQuery("INSERT INTO `deaths_in_wars` (`guild_id`, `player_id`, `killer_guild`, `killer`, `date`, `result1`, `result2`) VALUES ("..enemyGuild..", "..getPlayerGUID(target)..", "..myGuild..", "..getPlayerGUID(cid)..", " .. os.time() ..", 1, 0);")  
db.executeQuery("UPDATE `guilds` SET `kills` = `kills` + 1 WHERE `id` = ".. myGuild .."")
end

function registerDeathTwo(myGuild, enemyGuild, cid, target)
db.executeQuery("INSERT INTO `deaths_in_wars` (`guild_id`, `player_id`, `killer_guild`, `killer`, `date`, `result1`, `result2`) VALUES ("..enemyGuild..", "..getPlayerGUID(target)..", "..myGuild..", "..getPlayerGUID(cid)..", " .. os.time() ..", 0, 1);")  
db.executeQuery("UPDATE `guilds` SET `kills` = `kills` + 1 WHERE `id` = ".. myGuild .."")
end

function removeDeaths(id)
db.executeQuery("DELETE FROM `deaths_in_wars` WHERE `guild_id` = " ..id .. ";")
end

function StopWar(myGuild, enemyGuild)
cleanInfo(myGuild)
cleanInfo(enemyGuild)
removeDeaths(myGuild)
removeDeaths(enemyGuild)
end

function WeAreInWar(myGuild, enemyGuild)
local myGuildInfo = getGuildWarInfo(myGuild)
local enemyGuildInfo = getGuildWarInfo(enemyGuild)
if myGuild == enemyGuildInfo.With and enemyGuild ==  myGuildInfo.With then
if enemyGuildInfo.ON == 1 and myGuildInfo.ON == 1 then
return TRUE
end
end
return FALSE
end

function getOnlineMembers(id)
local PlayersOnline = getPlayersOnline()
local MembersOnline = {}
for i, pid in ipairs(PlayersOnline) do
if id == getPlayerGuildId(PlayersOnline[i]) then
table.insert(MembersOnline, PlayersOnline[i])
end
end
return MembersOnline
end

function teleportGuild(id, pos)
local Members = getOnlineMembers(id)
if #Members > 0 then
for i = 1, #Members do
if #Members > 1 then
if getTilePzInfo(getCreaturePosition(Members[i])) == TRUE then
doTeleportThing(Members[i], pos, FALSE)
doSendMagicEffect(pos, CONST_ME_TELEPORT)
doSendMagicEffect(getCreaturePosition(Members[i]), CONST_ME_POFF)
doPlayerSendTextMessage(Members[i], 22, 'Prepare to fight!')
else
doPlayerPopupFYI(Members[i], 'GuildWar challenge error:\n\nBoth guild members must stay in Protection Zone.')
end
else
doPlayerPopupFYI(Members[i], 'GuildWar challenge error:\n\nBoth guilds must have more than one player online (leader & any member, at least).')
end
end
end
end

function getGuildsWithWar()
local res = db.getResult("SELECT `id` FROM `guilds` WHERE `in_war_with` > 0")
local GuildW = {}
if res:getID() ~= -1 then
while true do
table.insert(GuildW, res:getDataInt "id")
if not res:next() then
break
end
end
res:free()
end
return GuildW
end

function guildExist(nom)
local Get = db.getResult("SELECT `id` FROM `guilds` WHERE `name` = " .. db.escapeString(nom) .. ";")
if Get:getID() ~= -1 then
local ret = Get:getDataInt("id")
Get:free()
return ret
end
return -1
end

function StartWar(x)
teleportGuild(x.myGuild, Maps[x.map].Guild1Pos)
teleportGuild(x.enemyGuild, Maps[x.map].Guild2Pos)

if StopBattle == TRUE then
addEvent(StopWarNow, 60 * 1000, {myGuild = x.myGuild, enemyGuild = x.enemyGuild})
end
end

function StopWarNow(c)
StopWar(c.myGuild, c.enemyGuild)
doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(c.myGuild).. BroadCast[6][2] ..getGuildNameById(c.enemyGuild).. BroadCast[6][3], BroadCast_Type)
end

function putWarOn(myGuild, enemyGuild)
db.executeQuery("UPDATE `guilds` SET `war_time`  = 1 WHERE `id` = ".. myGuild .."")
db.executeQuery("UPDATE `guilds` SET `war_time`  = 1 WHERE `id` = ".. enemyGuild .."")
end]]></config>


<talkaction words="!disband; /war-invite; /war-accept; /war-reject; /war-cancel-invite; /war-cancel" event="script">
<![CDATA[

domodlib('function_config')
function onSay(cid, words, param, channel)
if getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER then
local myGuild = getPlayerGuildId(cid)
if words == "/war-invite" then
if GuildIsInPEace(myGuild) == true then
if param ~= "" then
if guildExist(param) ~= -1 then
local invitedGuild = getGuildId(param)
if invitedGuild ~= -1 then
if invitedGuild ~= myGuild then
if GuildIsInPEace(invitedGuild) == true then
if getPlayerStorageValue(cid, 65570) <= os.time() then
doInviteToWar(myGuild, invitedGuild)
doBroadcastMessage(BroadCast[1][1] ..getPlayerGuildName(cid).. BroadCast[1][2] ..getGuildNameById(invitedGuild).. BroadCast[1][3], BroadCast_Type)
setPlayerStorageValue(cid, 65570, os.time()+(20*60))
else
local waitTime = (getPlayerStorageValue(cid, 65570) - os.time())
doPlayerSendCancel(cid, "You must wait " .. os.date("%M", waitTime) .. " minutes and " .. os.date("%S", waitTime) .. " seconds until declare another war.")
end
else
doPlayerSendCancel(cid, CancelMessagesWar[6])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[8])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[4])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[4])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[7])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[5])
end
elseif words == "/war-accept" then
if getGuildWarInfo(myGuild).By ~= 0 then
local enemyGuild = getGuildWarInfo(myGuild).By
doBroadcastMessage(BroadCast[2][1] ..getPlayerGuildName(cid).. BroadCast[2][2] ..getGuildNameById(enemyGuild).. BroadCast[2][3], BroadCast_Type)
WarAccept(myGuild, enemyGuild)
else
doPlayerSendCancel(cid, CancelMessagesWar[1])
end
elseif words == "/war-reject" then
if getGuildWarInfo(myGuild).By ~= 0 then
doBroadcastMessage(BroadCast[3][1] ..getPlayerGuildName(cid).. BroadCast[3][2] ..getGuildNameById(getGuildWarInfo(myGuild).By).. BroadCast[3][3], BroadCast_Type)
cleanInfo(getGuildWarInfo(myGuild).By)
cleanInfo(myGuild)
else
doPlayerSendCancel(cid, CancelMessagesWar[1])  
end
elseif words == "/war-cancel-invite" then
if getGuildWarInfo(myGuild).To ~= 0 then
if getGuildWarInfo(myGuild).With == 0 then
doBroadcastMessage(BroadCast[4][1] ..getPlayerGuildName(cid).. BroadCast[4][2] ..getGuildNameById(getGuildWarInfo(myGuild).To).. BroadCast[4][3], BroadCast_Type)
cleanInfo(getGuildWarInfo(myGuild).To)
cleanInfo(myGuild)
else
doPlayerSendCancel(cid, CancelMessagesWar[3])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[1])  
end
elseif words == "/war-challenge" then
local map = Maps[param]
if map then
if enemy ~= 0 then
local enemyGuild = getGuildWarInfo(myGuild).With
addEvent(StartWar, 15000, {myGuild = myGuild, enemyGuild = enemyGuild, map = param})
doBroadcastMessage(BroadCast[5][1] ..getPlayerGuildName(cid).. BroadCast[5][2] ..getGuildNameById(enemyGuild).. BroadCast[5][3] .. param ..".", BroadCast_Type)
else
doPlayerSendCancel(cid, CancelMessagesWar[10])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[9])
end
elseif words == "/war-cancel" then
local enemy = getGuildWarInfo(myGuild).With
if enemy ~= 0 then
if (os.time() - getGuildWarInfo(myGuild).T) >= (60 * 60 * DelayToCancel) then
StopWar(myGuild, enemy)
doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(myGuild).. BroadCast[6][2] ..getGuildNameById(enemy).. BroadCast[6][3], BroadCast_Type)
else
local timeEnd = getGuildWarInfo(myGuild).T + (60 * 60 * DelayToCancel)
local timeLeft = timeEnd - os.time()
local hours = (os.date("%H", timeLeft) + 23)
doPlayerSendCancel(cid, "Time remaining: "..hours.." hours, " .. os.date("%M", timeLeft) .. " minutes and " .. os.date("%S", timeLeft) .. " seconds.")
end
else
doPlayerSendCancel(cid, CancelMessagesWar[10])
end
elseif words == "!disband" then
local enemy = getGuildWarInfo(myGuild).With
if enemy > 0 then
if channel == CHANNEL_GUILD then
if (os.time() - getGuildWarInfo(myGuild).T) >= (60 * 60 * DelayToCancel) then
StopWar(myGuild, enemy)
doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(myGuild).. BroadCast[6][2] ..getGuildNameById(enemy).. BroadCast[6][3], BroadCast_Type)
else
local timeEnd = getGuildWarInfo(myGuild).T + (60 * 60 * DelayToCancel)
local timeLeft = timeEnd - os.time()
local hours = (os.date("%H", timeLeft) + 23)
doPlayerSendCancel(cid, "Time remaining: "..hours.." hours, " .. os.date("%M", timeLeft) .. " minutes and " .. os.date("%S", timeLeft) .. " seconds.")
end
else
doPlayerSendCancel(cid, "You have to say this command in your guild channel.")
end
else
return FALSE
end
return FALSE
end
else
doPlayerSendCancel(cid, CancelMessagesWar[2])
end
local file = io.open("data/logs/Wars.txt", "a")
file:write("".. os.date("%d %B %Y %X ", os.time()) .." -->  "..getCreatureName(cid)..": "..words.." "..param.."\n")
file:close()
return TRUE
end]]></talkaction>

<event type="login" name="WarLogin" event="script"><![CDATA[
domodlib('function_config')
function onLogin(cid)
registerCreatureEvent(cid, "WarKill")
return true
end]]></event>

<event type="kill" name="WarKill" event="script"><![CDATA[
domodlib('function_config')
   
local PZ = createConditionObject(CONDITION_INFIGHT)
setConditionParam(PZ, CONDITION_PARAM_TICKS, getConfigInfo('whiteSkullTime'))

function onKill(cid, target, lastHit)

if isPlayer(cid) == TRUE and isPlayer(target) == TRUE then

local config = {
removeFrags = true -- If 'true' player won't gain frags from a player that is versus him; else, player will gain frags as normal.
}

local GUID = getPlayerGUID(cid)
local namec = getPlayerName(cid)
local namet = getPlayerName(target)
local skull = getCreatureSkullType(cid)
local skullend = getPlayerSkullEnd(cid)
local playerPos = getPlayerPosition(cid)
local targetPos = getPlayerPosition(target)
local cidd = cid

local timeA = os.time()
local timesA = {today = (timeA - 86400), week = (timeA - (7 * 86400))}

local contentsA, resultA = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (timeA - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC")
if(resultA:getID() ~= -1) then
repeat
local contentA = {
name = resultA:getDataString("name"),
level = resultA:getDataInt("level"),
date = resultA:getDataInt("date")
}
if(contentA.date > timesA.today) then
table.insert(contentsA.day, contentA)
elseif(contentA.date > timesA.week) then
table.insert(contentsA.week, contentA)
else
table.insert(contentsA.month, contentA)
end
until not resultA:next()
resultA:free()
end

local sizeA = {
day = table.maxn(contentsA.day),
week = table.maxn(contentsA.week),
month = table.maxn(contentsA.month)
}
local function removeFrag(cid)

local timeB = os.time()
local timesB = {today = (timeB - 86400), week = (timeB - (7 * 86400))}

local contentsB, resultB = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. GUID .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (timeB - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC")
if(resultB:getID() ~= -1) then
repeat
local contentB = {
name = resultB:getDataString("name"),
level = resultB:getDataInt("level"),
date = resultB:getDataInt("date")
}
if(contentB.date > timesB.today) then
table.insert(contentsB.day, contentB)
elseif(contentB.date > timesB.week) then
table.insert(contentsB.week, contentB)
else
table.insert(contentsB.month, contentB)
end
until not resultB:next()
resultB:free()
end

local sizeB = {
day = table.maxn(contentsB.day),
week = table.maxn(contentsB.week),
month = table.maxn(contentsB.month)
}


if sizeB.day > sizeA.day or sizeB.week > sizeA.week or sizeB.month > sizeA.month then
db.executeQuery("UPDATE `killers` SET `unjustified` = 0 WHERE `id` IN (SELECT `kill_id` FROM `player_killers` WHERE `player_id` = "..GUID..") ORDER BY `death_id` DESC LIMIT 1;")
doPlayerSendTextMessage(cidd, 21, "Frag from "..namet.." wasn't counted.")
end

if skull == SKULL_RED then
if getCreatureSkullType(cidd) == SKULL_BLACK then
doPlayerSetSkullEnd(cidd, skullend, SKULL_RED)
doCreatureSetSkullType(cidd, SKULL_RED)
end
elseif skull == SKULL_WHITE then
if getCreatureSkullType(cidd) == SKULL_RED then
doPlayerSetSkullEnd(cidd, timeB, SKULL_RED)
doCreatureSetSkullType(cidd, SKULL_WHITE)
end
end

end

local myGuild = getPlayerGuildId(cid)
local enemyGuild = getPlayerGuildId(target)

if myGuild ~= 0 and enemyGuild ~= 0 then
if enemyGuild == getGuildWarInfo(myGuild).With then
local guildc = getPlayerGuildName(cid)
local guildt = getPlayerGuildName(target)
doAddCondition(cid, PZ)

if lastHit == TRUE then
if getTileZoneInfo(playerPos) == 0 and getTileZoneInfo(targetPos) == 0 then
if getShowInfo(myGuild) == 1 then
registerDeathOne(myGuild, enemyGuild, cid, target)
else
registerDeathTwo(myGuild, enemyGuild, cid, target)
end
else
doPlayerSendTextMessage(cid, 19, "Remember: in PvP zone the system doesn't register the frag.")
end
end

if config.removeFrags == true then
addEvent(removeFrag, 150)
end

local gsim = getShowInfo(myGuild)
local gsie = getShowInfo(enemyGuild)

if gsim > gsie then
resulta = getKills(guildc)
resultb = getKills(guildt)
else
resulta = getKills(guildt)
resultb = getKills(guildc)
end

local players = getOnlinePlayers()
for i,playerName in ipairs(players) do
local player = getPlayerByName(playerName);
if getPlayerGuildId(player) == myGuild then
if getTileZoneInfo(playerPos) == 0 and getTileZoneInfo(targetPos) == 0 then
doPlayerSendChannelMessage(player, "", "Opponent "..namet.." of the "..guildt.." was killed by "..namec..". The new score is "..resulta..":"..resultb.." frags.", TALKTYPE_CHANNEL_W, CHANNEL_GUILD)
end
end
end
end
end
end
return TRUE
end]]></event>
</mod>
 
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