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[Warning - Monsters::deserializeSpells] Effect type "effect" does not exist.

Rizzla

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As the topic says, [Warning - Monsters::deserializeSpells] Effect type "effect" does not exist.

Can someone please tell me what that means?

and another error, when i am making anni, it almost works perfekt but the demons doesn't spawn.

demon1pos = {x=33220, y=31657, z=13}
demon2pos = {x=33222, y=31657, z=13}
demon3pos = {x=33219, y=31661, z=13}
demon4pos = {x=33221, y=31661, z=13}
demon5pos = {x=33223, y=31659, z=13}
demon6pos = {x=33224, y=31659, z=13}

If you can help me, then just tell me ~
 
About the Anni script..

It'll be better if you post the whole script instead of just some parameters..
 
Code:
-- Annihilator script v2.1 by GriZzm0.
--
-- Variables used:
--
-- player?pos = The position of the players before teleport.
-- player? = Get the thing from playerpos.
-- player?level = Get the players levels.
-- questslevel = The level you have to be to do this quest.
-- questtatus? = Get the quest status of the players.
-- demon?pos = The position of the demons.
-- nplayer?pos = The position where the players should be teleported too.
--
-- UniqueIDs used:
--
-- 5000 = The switch.
-- 5001 = Demon Armor chest.
-- 5002 = Magic Sword chest.
-- 5003 = Stonecutter Axe chest.
-- 5004 = Present chest.
--

function onUse(cid, item, frompos, item2, topos)
	if item.uid == 5000 then
		if item.itemid == 1945 then

			player1pos = {x=33225, y=31671, z=13, stackpos=253}
			player1 = getThingfromPos(player1pos)

			player2pos = {x=33224, y=31671, z=13, stackpos=253}
			player2 = getThingfromPos(player2pos)

			player3pos = {x=33223, y=31671, z=13, stackpos=253}
			player3 = getThingfromPos(player3pos)

			player4pos = {x=33222, y=31671, z=13, stackpos=253}
			player4 = getThingfromPos(player4pos)


			if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then

				player1level = getPlayerLevel(player1.uid)
				player2level = getPlayerLevel(player2.uid)
				player3level = getPlayerLevel(player3.uid)
				player4level = getPlayerLevel(player4.uid)

				questlevel = 100

				if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then

					queststatus1 = getPlayerStorageValue(player1.uid,5001)
					queststatus2 = getPlayerStorageValue(player2.uid,5002)
					queststatus3 = getPlayerStorageValue(player3.uid,5003)
					queststatus4 = getPlayerStorageValue(player4.uid,5004)

					if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
			
						demon1pos = {x=33220, y=31657, z=13}
						demon2pos = {x=33222, y=31657, z=13}
						demon3pos = {x=33219, y=31661, z=13}
						demon4pos = {x=33221, y=31661, z=13}
						demon5pos = {x=33223, y=31659, z=13}
						demon6pos = {x=33224, y=31659, z=13}
						 
						doSummonCreature("Demon", demon1pos)
						doSummonCreature("Demon", demon2pos)
						doSummonCreature("Demon", demon3pos)
						doSummonCreature("Demon", demon4pos)
						doSummonCreature("Demon", demon5pos)
						doSummonCreature("Demon", demon6pos)

						nplayer1pos = {x=33222, y=31659, z=13}
						nplayer2pos = {x=33221, y=31659, z=13}
						nplayer3pos = {x=33220, y=31659, z=13}
						nplayer4pos = {x=33219, y=31659, z=13}

						doSendMagicEffect(player1pos,2)
						doSendMagicEffect(player2pos,2)
						doSendMagicEffect(player3pos,2)
						doSendMagicEffect(player4pos,2)

						doTeleportThing(player1.uid,nplayer1pos)
						doTeleportThing(player2.uid,nplayer2pos)
						doTeleportThing(player3.uid,nplayer3pos)
						doTeleportThing(player4.uid,nplayer4pos)

						doSendMagicEffect(nplayer1pos,10)
						doSendMagicEffect(nplayer2pos,10)
						doSendMagicEffect(nplayer3pos,10)
						doSendMagicEffect(nplayer4pos,10)

						doTransformItem(item.uid,item.itemid+1)

					else
						doPlayerSendCancel(cid,"Sorry, not possible.")
					end
				else
					doPlayerSendCancel(cid,"Sorry, not possible.")
				end
			else
				doPlayerSendCancel(cid,"Sorry, not possible.")
			end
		elseif item.itemid == 1946 then
			if getPlayerAccess(cid) == 3 then
				doTransformItem(item.uid,item.itemid-1)
			else
				doPlayerSendCancel(cid,"Sorry, not possible.")
			end
		end
	elseif item.uid == 5001 then
	
		queststatus = getPlayerStorageValue(cid,5000)
		
		if queststatus == -1 then
			doPlayerSendTextMessage(cid,22,"You have found a demon armor.")
			doPlayerAddItem(cid,2494,1)
			setPlayerStorageValue(cid,5000,1)
		else
			doPlayerSendTextMessage(cid,22,"It is empty.")
		end
	elseif item.uid == 5002 then
	
		queststatus = getPlayerStorageValue(cid,5000)
		
		if queststatus == -1 then
			doPlayerSendTextMessage(cid,22,"You have found a magic sword.")
			doPlayerAddItem(cid,2400,1)
			setPlayerStorageValue(cid,5000,1)
		else
			doPlayerSendTextMessage(cid,22,"It is empty.")
		end
	elseif item.uid == 5003 then
	
		queststatus = getPlayerStorageValue(cid,5000)
		
		if queststatus == -1 then
			doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.")
			doPlayerAddItem(cid,2431,1)
			setPlayerStorageValue(cid,5000,1)
		else
			doPlayerSendTextMessage(cid,22,"It is empty.")
		end
	elseif item.uid == 5004 then
	
		queststatus = getPlayerStorageValue(cid,5000)
		
		if queststatus == -1 then
			doPlayerSendTextMessage(cid,22,"You have found a present.")
			doPlayerAddItem(cid,1990,1)
			setPlayerStorageValue(cid,5000,1)
		else
			doPlayerSendTextMessage(cid,22,"It is empty.")
		end
	end
	return 1
end
 
Code:
 -- Annihilator script by GriZzm0
 -- Room check and monster removal by Tworn
 
 --Variables used:

 -- player?pos  = The position of the players before teleport.
 -- player?  = Get the thing from playerpos.
 --player?level = Get the players levels.
 --questslevel  = The level you have to be to do this quest.
 --questtatus?  = Get the quest status of the players.
 --demon?pos  = The position of the demons.
 --nplayer?pos  = The position where the players should be teleported too.
 --trash= position to send the demons to when clearing, 1 sqm in middle of nowhere is enough
 -- starting = Upper left point of the annihilator room area.
 -- ending = Bottom right point of the annihilator room area.
 
 --UniqueIDs used:

 --5000 = The switch.


function onUse(cid, item, frompos, item2, topos)
if item.uid == 5000 then
 if item.itemid == 1946 then

 player1pos = {x=33225, y=31671, z=13, stackpos=253}
 player1 = getThingfromPos(player1pos)

 player2pos = {x=33224, y=31671, z=13, stackpos=253}
 player2 = getThingfromPos(player2pos)

 player3pos = {x=33223, y=31671, z=13, stackpos=253}
 player3 = getThingfromPos(player3pos)

 player4pos = {x=33222, y=31671, z=13, stackpos=253}
 player4 = getThingfromPos(player4pos)


	 if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then

  player1level = getPlayerLevel(player1.uid)
  player2level = getPlayerLevel(player2.uid)
  player3level = getPlayerLevel(player3.uid)
  player4level = getPlayerLevel(player4.uid)

  questlevel = 100

  if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then

	  queststatus1 = getPlayerStorageValue(player1.uid,7000)
	  queststatus2 = getPlayerStorageValue(player2.uid,7000)
	  queststatus3 = getPlayerStorageValue(player3.uid,7000)
	  queststatus4 = getPlayerStorageValue(player4.uid,7000)

	  if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then

	--if 1==1 then
	demon1pos = {x=33220, y=31657, z=13}
	demon2pos = {x=33222, y=31657, z=13}
	demon3pos = {x=33219, y=31661, z=13}
	demon4pos = {x=33221, y=31661, z=13}
	demon5pos = {x=33223, y=31659, z=13}
	demon6pos = {x=33224, y=31659, z=13}
	
 
   doSummonCreature("Demon", demon1pos)
   doSummonCreature("Demon", demon2pos)
   doSummonCreature("Demon", demon3pos)
   doSummonCreature("Demon", demon4pos)
   doSummonCreature("Demon", demon5pos)
  

	nplayer1pos = {x=33222, y=31659, z=13}
	nplayer2pos = {x=33221, y=31659, z=13}
	nplayer3pos = {x=33220, y=31659, z=13}
	nplayer4pos = {x=33219, y=31659, z=13}

   doSendMagicEffect(player1pos,2)
   doSendMagicEffect(player2pos,2)
   doSendMagicEffect(player3pos,2)
   doSendMagicEffect(player4pos,2)

   doTeleportThing(player1.uid,nplayer1pos)
   doTeleportThing(player2.uid,nplayer2pos)
   doTeleportThing(player3.uid,nplayer3pos)
   doTeleportThing(player4.uid,nplayer4pos)

	 doSendMagicEffect(nplayer1pos,10)
	 doSendMagicEffect(nplayer2pos,10)
	 doSendMagicEffect(nplayer3pos,10)
	 doSendMagicEffect(nplayer4pos,10)

	 doTransformItem(item.uid,1945)

	else
	 doPlayerSendCancel(cid,"Sorry, not possible.")
	end
   else
	doPlayerSendCancel(cid,"Sorry, not possible.")
   end
  else
  doPlayerSendCancel(cid,"Sorry, not possible.")
  end
  end
 if item.itemid == 1945 then
-- Here is the code start:
starting={x=33219, y=31657, z=13, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=33225, y=31662, z=13, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
 if creature.itemid > 0 then
 if getPlayerAccess(creature.uid) == 0 then
 players=players+1
 end
  if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
 totalmonsters=totalmonsters+1
  monster[totalmonsters]=creature.uid
   end
 end
checking.x=checking.x+1
  if checking.x>ending.x then
  checking.x=starting.x
  checking.y=checking.y+1
 end
until checking.y>ending.y
if players==0 then
trash= {x=32080, y=32427, z=13}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end
-- Here is the end of it

end
end
 return 1
end
 
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