-- Annihilator script v2.1 by GriZzm0.
--
-- Variables used:
--
-- player?pos = The position of the players before teleport.
-- player? = Get the thing from playerpos.
-- player?level = Get the players levels.
-- questslevel = The level you have to be to do this quest.
-- questtatus? = Get the quest status of the players.
-- demon?pos = The position of the demons.
-- nplayer?pos = The position where the players should be teleported too.
--
-- UniqueIDs used:
--
-- 5000 = The switch.
-- 5001 = Demon Armor chest.
-- 5002 = Magic Sword chest.
-- 5003 = Stonecutter Axe chest.
-- 5004 = Present chest.
--
function onUse(cid, item, frompos, item2, topos)
if item.uid == 5000 then
if item.itemid == 1945 then
player1pos = {x=33225, y=31671, z=13, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x=33224, y=31671, z=13, stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos = {x=33223, y=31671, z=13, stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos = {x=33222, y=31671, z=13, stackpos=253}
player4 = getThingfromPos(player4pos)
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)
questlevel = 100
if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
queststatus1 = getPlayerStorageValue(player1.uid,5001)
queststatus2 = getPlayerStorageValue(player2.uid,5002)
queststatus3 = getPlayerStorageValue(player3.uid,5003)
queststatus4 = getPlayerStorageValue(player4.uid,5004)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
demon1pos = {x=33220, y=31657, z=13}
demon2pos = {x=33222, y=31657, z=13}
demon3pos = {x=33219, y=31661, z=13}
demon4pos = {x=33221, y=31661, z=13}
demon5pos = {x=33223, y=31659, z=13}
demon6pos = {x=33224, y=31659, z=13}
doSummonCreature("Demon", demon1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
doSummonCreature("Demon", demon5pos)
doSummonCreature("Demon", demon6pos)
nplayer1pos = {x=33222, y=31659, z=13}
nplayer2pos = {x=33221, y=31659, z=13}
nplayer3pos = {x=33220, y=31659, z=13}
nplayer4pos = {x=33219, y=31659, z=13}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doTransformItem(item.uid,item.itemid+1)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
elseif item.itemid == 1946 then
if getPlayerAccess(cid) == 3 then
doTransformItem(item.uid,item.itemid-1)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
end
elseif item.uid == 5001 then
queststatus = getPlayerStorageValue(cid,5000)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a demon armor.")
doPlayerAddItem(cid,2494,1)
setPlayerStorageValue(cid,5000,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
elseif item.uid == 5002 then
queststatus = getPlayerStorageValue(cid,5000)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a magic sword.")
doPlayerAddItem(cid,2400,1)
setPlayerStorageValue(cid,5000,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
elseif item.uid == 5003 then
queststatus = getPlayerStorageValue(cid,5000)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.")
doPlayerAddItem(cid,2431,1)
setPlayerStorageValue(cid,5000,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
elseif item.uid == 5004 then
queststatus = getPlayerStorageValue(cid,5000)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a present.")
doPlayerAddItem(cid,1990,1)
setPlayerStorageValue(cid,5000,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
return 1
end