heitorzinhotc
Viva la Vida!
- Joined
- Aug 8, 2008
- Messages
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I use Ubuntu and would like to help me fix the errors in my console 0.4trunk.r3884 tfs ....
I await an answer, thank you!
The Oracle script:
Code:
[23:44:57.599] > Map loading time: 19.462 seconds.
[23:44:59.036] [Error - LuaInterface::loadFile] data/npc/scripts/the oracle.lua:7: unexpected symbol near '32091'
[23:44:59.036] [Warning - NpcEvents::NpcEvents] Cannot load script: data/npc/scripts/the oracle.lua
[23:44:59.037] data/npc/scripts/the oracle.lua:7: unexpected symbol near '32091'
[Warning] NpcSystem:
Parameter(s) missing for item:
[Warning] NpcSystem:
Parameter(s) missing for item:
[Warning] NpcSystem:
Parameter(s) missing for item:
[Warning] NpcSystem:
Parameter(s) missing for item:
[Warning] NpcSystem:
Parameter(s) missing for item:
[Warning] NpcSystem:
Parameter(s) missing for item:
[Warning] NpcSystem:
Parameter(s) missing for item:
[Warning] NpcSystem:
Parameter(s) missing for item:
[Warning] NpcSystem:
Parameter(s) missing for item:
[23:45:00.677] > Data parsing time: 3.074 seconds.
[23:45:01.619] > Houses synchronization time: 0.942 seconds.
I await an answer, thank you!
The Oracle script:
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local Topic, vocation, town, destination = {}, {}, {}, {}
local TOWN_ISLANDOFDESTINY = 19
local islandOfDestinyEnabled = true 32091 32027
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function greetCallback(cid)
if(getPlayerLevel(cid) < 8) then
npcHandler:say("CHILD! COME BACK WHEN YOU HAVE GROWN UP!", cid)
return false
elseif(getPlayerLevel(cid) > 9) then
npcHandler:say(getCreatureName(cid) .. ", I CAN'T LET YOU LEAVE - YOU ARE TOO STRONG ALREADY! YOU CAN ONLY LEAVE WITH LEVEL 9 OR LOWER.", cid)
return false
else
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
Topic[talkUser], vocation[talkUser], town[talkUser], destination[talkUser] = 0, 0, 0, 0
return true
end
end
function creatureSayCallback(cid, type, msg)
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if(not npcHandler:isFocused(cid)) then
return false
elseif msgcontains(msg, "yes") and Topic[talkUser] == 0 then
npcHandler:say(islandOfDestinyEnabled and "I WILL BRING YOU TO THE ISLAND OF DESTINY AND YOU WILL BE UNABLE TO RETURN HERE! ARE YOU SURE?" or "IN WHICH TOWN DO YOU WANT TO LIVE: {CARLIN}, {AB'DENDRIEL}, {KAZORDOON}" .. (isPremium(cid) == TRUE and ", {THAIS}, {VENORE}, {DARASHIA}, {ANKRAHMUN}, {EDRON} OR {PORT HOPE}?" or " OR {THAIS}?"), cid)
Topic[talkUser] = islandOfDestinyEnabled and 4 or 1
elseif Topic[talkUser] == 0 then
npcHandler:unGreet(cid)
elseif msgcontains(msg, "carlin") and Topic[talkUser] == 1 then
npcHandler:say("IN CARLIN! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 2
destination[talkUser] = {x=32360, y=31782, z=7}
elseif msgcontains(msg, "ab'dendriel") and Topic[talkUser] == 1 then
npcHandler:say("IN AB'DENDRIEL! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 3
destination[talkUser] = {x=32732, y=31634, z=7}
elseif msgcontains(msg, "kazordoon") and Topic[talkUser] == 1 then
npcHandler:say("IN KAZORDOON! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 4
destination[talkUser] = {x=32649, y=31925, z=11}
elseif msgcontains(msg, "thais") and Topic[talkUser] == 1 then
npcHandler:say("IN THAIS! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 5
destination[talkUser] = {x=32369, y=32241, z=7}
elseif msgcontains(msg, "venore") and Topic[talkUser] == 1 then
npcHandler:say("IN VENORE! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 6
destination[talkUser] = {x=32957, y=32076, z=7}
elseif msgcontains(msg, "darashia") and Topic[talkUser] == 1 then
if isPremium(cid) == TRUE then
npcHandler:say("IN DARASHIA! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 7
destination[talkUser] = {x=33213, y=32454, z=1}
else
npcHandler:say("YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!", cid)
Topic[talkUser] = 1
end
elseif msgcontains(msg, "ankrahmun") and Topic[talkUser] == 1 then
if isPremium(cid) == TRUE then
npcHandler:say("IN ANKRAHMUN! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 8
destination[talkUser] = {x=33194, y=32853, z=8}
else
npcHandler:say("YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!", cid)
Topic[talkUser] = 1
end
elseif msgcontains(msg, "edron") and Topic[talkUser] == 1 then
if isPremium(cid) == TRUE then
npcHandler:say("IN EDRON! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 9
destination[talkUser] = {x=33217, y=31814, z=8}
else
npcHandler:say("YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!", cid)
Topic[talkUser] = 1
end
elseif msgcontains(msg, "port") and msgcontains(msg, "hope") and Topic[talkUser] == 1 then
if isPremium(cid) == TRUE then
npcHandler:say("IN PORT HOPE! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 10
destination[talkUser] = {x=32595, y=32744, z=6}
else
npcHandler:say("YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!", cid)
Topic[talkUser] = 1
end
elseif Topic[talkUser] == 1 then
npcHandler:say("{CARLIN}, {AB'DENDRIEL}, {KAZORDOON}" .. (isPremium(cid) == TRUE and ", {THAIS}, {VENORE}, {DARASHIA}, {ANKRAHMUN}, {EDRON} OR {PORT HOPE}?" or " OR {THAIS}?"), cid)
Topic[talkUser] = 1
elseif msgcontains(msg, "sorcerer") and Topic[talkUser] == 2 then
npcHandler:say("A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
Topic[talkUser] = 3
vocation[talkUser] = 1
elseif msgcontains(msg, "druid") and Topic[talkUser] == 2 then
npcHandler:say("A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
Topic[talkUser] = 3
vocation[talkUser] = 2
elseif msgcontains(msg, "paladin") and Topic[talkUser] == 2 then
npcHandler:say("A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
Topic[talkUser] = 3
vocation[talkUser] = 3
elseif msgcontains(msg, "knight") and Topic[talkUser] == 2 then
npcHandler:say("A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
Topic[talkUser] = 3
vocation[talkUser] = 4
elseif Topic[talkUser] == 2 then
npcHandler:say("{KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
elseif msgcontains(msg, "yes") and Topic[talkUser] == 3 then
npcHandler:say("SO BE IT!", cid)
Topic[talkUser] = 0
doPlayerSetVocation(cid, vocation[talkUser])
doPlayerSetTown(cid, town[talkUser])
npcHandler:releaseFocus(cid)
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
doTeleportThing(cid, destination[talkUser])
doSendMagicEffect(destination[talkUser], CONST_ME_TELEPORT)
elseif Topic[talkUser] == 3 then
npcHandler:unGreet(cid)
elseif Topic[talkUser] == 4 then
if msgcontains(msg, "yes") then
npcHandler:say("SO BE IT!", cid)
Topic[talkUser] = 0
doPlayerSetTown(cid, TOWN_ISLANDOFDESTINY)
npcHandler:releaseFocus(cid)
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
doTeleportThing(cid, {x=32091,y=32027,z=7})
doSendMagicEffect({x=32091,y=32027,z=7}, CONST_ME_TELEPORT)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Welcome to the Island of Destiny. Walk north to find trainers who will help you find a suitable vocation.")
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "The surface of this island is a protection zone. You can't attack or regain health here. If you need healing, talk to Yandur.")
doAddMapMark(cid, {x=32099,y=31996,z=7}, MAPMARK_EXCLAMATION, "Island of Destiny - Training Centre")
doAddMapMark(cid, {x=32098,y=31986,z=7}, MAPMARK_GREENNORTH, "Ship to Mainland")
else
npcHandler:unGreet(cid)
end
end
return TRUE
end
npcHandler:setMessage(MESSAGE_GREET, "|PLAYERNAME|, ARE YOU PREPARED TO FACE YOUR DESTINY?")
npcHandler:setMessage(MESSAGE_WALKAWAY, "COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!")
npcHandler:setMessage(MESSAGE_FAREWELL, "COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!")
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Last edited: