nefinoo
Carnage.flv
How can I make a spell throw a warning (tutorial square) and after 3 seconds throw the damage spell, if possible, would you put an example of the script?
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
combat:setArea(createCombatArea(AREA_BEAM8))
function onGetFormulaValues(player, level, magicLevel)
local min = 0
local max = 0
return -min, -max
end
combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local combat1 = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
combat:setArea(createCombatArea(AREA_BEAM8))
function onGetFormulaValues(player, level, magicLevel)
local min = 800
local max = 1200
return -min, -max
end
combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(creature, variant)
addEvent(oncombat, creature, variant)
addEvent(oncombat1, 3000, creature, variant)
return true
end
Lua:onCast(blah, blah) dosend animated square addEvent(oncombat1, 3000, blah, blah) return true end
I suck at them too, but try this. lolLua:local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS) combat:setArea(createCombatArea(AREA_BEAM8)) function onGetFormulaValues(player, level, magicLevel) local min = 0 local max = 0 return -min, -max end combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") local combat1 = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS) combat:setArea(createCombatArea(AREA_BEAM8)) function onGetFormulaValues(player, level, magicLevel) local min = 800 local max = 1200 return -min, -max end combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") function onCastSpell(creature, variant) addEvent(oncombat, creature, variant) addEvent(oncombat1, 3000, creature, variant) return true end
I am doing it right? xD i am not good with spells
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
combat:setArea(createCombatArea(AREA_BEAM8))
function onGetFormulaValues(player, level, magicLevel)
local min = 0
local max = 0
return -min, -max
end
combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local combat1 = Combat()
combat1:setParameter(COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
combat1:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
combat1:setArea(createCombatArea(AREA_BEAM8))
function onGetFormulaValues(player, level, magicLevel)
local min = 800
local max = 1200
return -min, -max
end
combat1:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(creature, variant)
addEvent(combat, 0, creature, variant)
addEvent(combat1, 3000, creature, variant)
return true
end
Not sure which is triggering me more. PassingCreature
intoaddEvent
oraddEvent
withdelay=0
.
local function attack(playerId, creatureId, targetPos)
local player = Player(playerId)
local target = Creature(creatureId)
if player and target then
if target:getPosition() == targetPos then
target:addHealth(-(target:getMaxHealth()))
end
end
return true
end
function onCastSpell(creature, var)
creature:getTarget():getPosition():sendMagicEffect(CONST_ME_TUTORIALARROW)
return addEvent(attack, 3000, creature:getId(), creature:getTarget():getId(), creature:getTarget():getPosition())
end
Thanks thats work for a single target, but i am looking to create a animated spells but with warning tutorialsquares before the damage spell cast, and i dont know how make attack with elementals damageLua:local function attack(playerId, creatureId, targetPos) local player = Player(playerId) local target = Creature(creatureId) if player and target then if target:getPosition() == targetPos then target:addHealth(-(target:getMaxHealth())) end end return true end function onCastSpell(creature, var) creature:getTarget():getPosition():sendMagicEffect(CONST_ME_TUTORIALARROW) return addEvent(attack, 3000, creature:getId(), creature:getTarget():getId(), creature:getTarget():getPosition()) end
Just an example, you can edit to attack everything on that tile.