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Windows Water Creatures

AnarchGov

Member
Joined
Oct 3, 2011
Messages
263
Reaction score
6
Whenever i try to import these monster into remeres it says "cannot load, invalid format?" :

Great Water Elemental

Massive Water Elemental

Slick Water Elemental

Water Elemental

The server gives me this errer:

Cannot load Water elemental, extra content at the end uf the script


I have checked the files, found nothing. I even downloaded a couple different monster packs and tried them but still get the same error. Please help. Here is on of the monster files since they all have the same exact errors:

XML:
 <?xml version="1.0" encoding="UTF-8"?>
  <monster name="Water Elemental" nameDescription="a Water Elemental" race="undead" experience="450" species="ice" speed="280" manacost="0">
    <health now="550" max="550"/>
    <look type="286" corpse="2016"/>
    <targetchange interval="20000" chance="15"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="1"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="85"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="1"/>
	  </flags>
	  <event name="petDeath"/>
	
	</script>
    <attacks>
    <attack name="melee" interval="2000" skill="75" attack="65"/>
    <attack name="earth" interval="2000" chance="20" range="7" target="1" min="0" max="-120">
    <attribute key="shootEffect" value="earth"/>
	<attribute key="areaEffect" value="smallplants"/>
    </attack>
    <attack name="physical" interval="1000" chance="10" range="6" target="1" min="0" max="-209">
	<attribute key="shootEffect" value="snowball"/>
	</attack>
    <attack name="ice" interval="2000" chance="18" range="4" target="1" min="0" max="-103">
    <attribute key="shootEffect" value="smallice"/>
    </attack>
    <attack name="physical" interval="1000" chance="9" range="7" radius="2" target="1" min="0" max="-240">
    <attribute key="shootEffect" value="smallice"/>
    <attribute key="areaEffect" value="giantice"/>
    </attack>
</attacks>
    <defenses armor="30" defense="30">
    <defense name="healing" interval="2000" chance="15" min="90" max="150">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
<elements>
		<element physicalPercent="70"/>
		<element energyPercent="-25"/>
		<element holyPercent="20"/>
		<element deathPercent="30"/>
</elements>
  <immunities>
    <immunity ice="1"/>
    <immunity fire="1"/>
    <immunity poison="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  </monster> [code=xml]

I already tried getting rid of the last blank space in the script. Did nothing. Thanks guys!!

REP++
 
maybe put a <script> before </script> or try remove </script>??

Like this:
Code:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Water Elemental" nameDescription="a Water Elemental" race="undead" experience="450" species="ice" speed="280" manacost="0">
<health now="550" max="550"/>
<look type="286" corpse="2016"/>
<targetchange interval="20000" chance="15"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="1"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="85"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="1"/>
</flags>
<script>
<event name="petDeath"/>
</script>
<attacks>
<attack name="melee" interval="2000" skill="75" attack="65"/>
<attack name="earth" interval="2000" chance="20" range="7" target="1" min="0" max="-120">
<attribute key="shootEffect" value="earth"/>
<attribute key="areaEffect" value="smallplants"/>
</attack>
<attack name="physical" interval="1000" chance="10" range="6" target="1" min="0" max="-209">
<attribute key="shootEffect" value="snowball"/>
</attack>
<attack name="ice" interval="2000" chance="18" range="4" target="1" min="0" max="-103">
<attribute key="shootEffect" value="smallice"/>
</attack>
<attack name="physical" interval="1000" chance="9" range="7" radius="2" target="1" min="0" max="-240">
<attribute key="shootEffect" value="smallice"/>
<attribute key="areaEffect" value="giantice"/>
</attack>
</attacks>
<defenses armor="30" defense="30">
<defense name="healing" interval="2000" chance="15" min="90" max="150">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="70"/>
<element energyPercent="-25"/>
<element holyPercent="20"/>
<element deathPercent="30"/>
</elements>
<immunities>
<immunity ice="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
</monster>
 
Ok that worked for the Water elemental one! But the other ones i am not sure. There isnt a script part and i added it but still same error. Here are the other xmls:

XML:
 <?xml version="1.0" encoding="UTF-8"?>
  <monster name="Great Water Elemental" nameDescription="a Great Water Elemental" race="undead" experience="40000" species="ice" speed="390" manacost="0">
    <health now="80000" max="80000"/>
    <look type="11" corpse="2016"/>
    <targetchange interval="20000" chance="15"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="85"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="1"/>
    </flags>
<script>
</script>
<attacks>
    <attack name="melee" interval="2000" skill="200" attack="200"/>
<attack name="earth" interval="2000" chance="18" radius="6" target="0" min="-600" max="-1000">
	<attribute key="areaEffect" value="poison"/>
    </attack>
<attack name="ice" interval="2000" chance="21" radius="2" target="1" min="-600" max="-1000">
    <attribute key="areaEffect" value="bluebubble"/>
	<attribute key="shootEffect" value="snowball"/>
    </attack>
    <attack name="ice" interval="1000" chance="12" range="7" target="1" min="-600" max="-1000">
    <attribute key="shootEffect" value="smallice"/>
    <attribute key="areaEffect" value="iceattack"/>
    </attack>
</attacks>
    <defenses armor="30" defense="30">
    <defense name="healing" interval="4000" chance="15" min="90" max="150">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
<elements>
		<element physicalPercent="50"/>
		<element energyPercent="-15"/>
		<element earthPercent="100"/>
		<element icePercent="100"/>
		<element holyPercent="30"/>
		<element deathPercent="60"/>
</elements>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="1"/>
    <immunity poison="0"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
  </immunities>
  	<loot>
		<item id="9004" countmax="2" chance="100"/><!-- Exp Scroll -->	
		<item id="2160" countmax="50" chance="42500"/><!-- Crystal Coins -->
		<item id="2498" countmax="3" chance="42500"/><!-- Royal Helmet -->
		</item>
	</loot>
  </monster>


XML:
 <?xml version="1.0" encoding="UTF-8"?>
  <monster name="Slick Water Elemental" nameDescription="a Slick water Elemental" race="undead" experience="450" species="ice" speed="280" manacost="0">
    <health now="550" max="550"/>
    <look type="286" corpse="8965"/>
    <targetchange interval="20000" chance="15"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="85"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="1"/>
    </flags>
<attacks>
    <attack name="melee" interval="2000" skill="55" attack="55"/>
<attack name="earth" interval="2000" chance="20" range="7" target="1" min="0" max="-130">
  <attribute key="shootEffect" value="earth"/>
    </attack>
<attack name="ice" interval="1000" chance="10" range="6" target="1" min="0" max="-220">
	<attribute key="shootEffect" value="snowball"/>
	</attack>
<attack name="ice" interval="2000" chance="18" range="4" target="1" min="0" max="-103">
  <attribute key="shootEffect" value="smallice"/>
    </attack>
</attacks>
    <defenses armor="30" defense="30">
    <defense name="healing" interval="2000" chance="15" min="90" max="150">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
<elements>
		<element physicalPercent="40"/>
</elements>
  <immunities>
    <immunity ice="1"/>
  </immunities>
    <voices interval="5000" chance="10">
    <voice sentence="Blubb"/>
    <voice sentence="Splipsh Splash"/>
  </voices>
 	<loot>
		<item id="2160" countmax="3" chance="42500"/><!-- Crystal Coins -->
		<item id="2498" countmax="2" chance="42500"/><!-- Royal Helmet -->
			</inside>
		</item>
	</loot>
  </monster>


XML:
 <?xml version="1.0" encoding="UTF-8"?>
  <monster name="Massive Water Elemental" nameDescription="a Massive Water Elemental" race="undead" experience="1950" species="ice" speed="390" manacost="0">
    <health now="2350" max="2350"/>
    <look type="11" corpse="2016"/>
    <targetchange interval="20000" chance="15"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="85"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="1"/>
    </flags>
<attacks>
    <attack name="melee" interval="2000" skill="75" attack="65"/>
<attack name="earth" interval="2000" chance="18" radius="6" target="0" min="-55" max="-320">
	<attribute key="areaEffect" value="poison"/>
    </attack>
<attack name="ice" interval="2000" chance="21" radius="2" target="1" min="-290" max="-420">
    <attribute key="areaEffect" value="bluebubble"/>
	<attribute key="shootEffect" value="snowball"/>
    </attack>
    <attack name="ice" interval="1000" chance="12" range="7" target="1" min="-190" max="-230">
    <attribute key="shootEffect" value="smallice"/>
    <attribute key="areaEffect" value="iceattack"/>
    </attack>
</attacks>
    <defenses armor="30" defense="30">
    <defense name="healing" interval="2000" chance="15" min="90" max="150">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
<elements>
		<element physicalPercent="50"/>
		<element energyPercent="-15"/>
		<element earthPercent="100"/>
		<element icePercent="100"/>
		<element holyPercent="30"/>
		<element deathPercent="60"/>
</elements>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="1"/>
    <immunity poison="0"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
  </immunities>
   	<loot>
		<item id="2160" countmax="10" chance="42500"/><!-- Crystal Coins -->
		<item id="2498" countmax="4" chance="42500"/><!-- Royal Helmet -->
		</item>
	</loot>
  </monster>
 
Does this one work?
Code:
 <?xml version="1.0" encoding="UTF-8"?>
  <monster name="Great Water Elemental" nameDescription="a Great Water Elemental" race="undead" experience="40000" species="ice" speed="390" manacost="0">
    <health now="80000" max="80000"/>
    <look type="11" corpse="2016"/>
    <targetchange interval="20000" chance="15"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="85"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="1"/>
    </flags>
<attacks>
    <attack name="melee" interval="2000" skill="200" attack="200"/>
<attack name="earth" interval="2000" chance="18" radius="6" target="0" min="-600" max="-1000">
	<attribute key="areaEffect" value="poison"/>
    </attack>
<attack name="ice" interval="2000" chance="21" radius="2" target="1" min="-600" max="-1000">
    <attribute key="areaEffect" value="bluebubble"/>
	<attribute key="shootEffect" value="snowball"/>
    </attack>
    <attack name="ice" interval="1000" chance="12" range="7" target="1" min="-600" max="-1000">
    <attribute key="shootEffect" value="smallice"/>
    <attribute key="areaEffect" value="iceattack"/>
    </attack>
</attacks>
    <defenses armor="30" defense="30">
    <defense name="healing" interval="4000" chance="15" min="90" max="150">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
<elements>
		<element physicalPercent="50"/>
		<element energyPercent="-15"/>
		<element earthPercent="100"/>
		<element icePercent="100"/>
		<element holyPercent="30"/>
		<element deathPercent="60"/>
</elements>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="1"/>
    <immunity poison="0"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
  </immunities>
  	<loot>
		<item id="9004" countmax="2" chance="100"/><!-- Exp Scroll -->	
		<item id="2160" countmax="50" chance="42500"/><!-- Crystal Coins -->
		<item id="2498" countmax="3" chance="42500"/><!-- Royal Helmet -->
		</item>
	</loot>
 
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