Eiffel
EternumOT Mapper/Designer
Hello. I've been having trouble trying to make this script/system for my upcoming server.
I need a script that transfers the experience to your weapon whenever you kill a monster. Players still receive experience, but it also goes to the weapon. There are 4 tiers of weapons: Normal, Rare, Epic, Legendary
I won't be using a randomize system for the stats of weapons, so all tiers of weapons will be handpicked by me and be given stats by me, as well as the bonuses they get whenever they level up past certain levels.
Example
I loot a Normal weapon. It happens to be a Spike Sword. I kill a boss and loot a Legendary sword. It happens to be a Haunted Blade.
The Spike Sword I have used for some time, so it leveled up 10 times. It reads as "lvl 10 Spike Sword" and has 10 more damage than a normal Spike Sword at level 1. Since it's a normal weapon, it levels the fastest (has smallest experience table).
The Haunted Blade I looted has 50 ATK and 100 DEF. I start using it but it takes me forever to get to level 2. Once I hit level 2, I goes to 150 ATK and 200 DEF. I really like this weapon, so I decide to keep using it. I get it to level 5, making it a 450 ATK and 500 DEF, as well as unlocking an ability for the weapon. For sake of example, the ability is that whenever you attack, you get 10% lifesteal.
Also, if possible, I'd like to be able to apply this system to Helmet, Chest, And Leg Pieces.
I need a script that transfers the experience to your weapon whenever you kill a monster. Players still receive experience, but it also goes to the weapon. There are 4 tiers of weapons: Normal, Rare, Epic, Legendary
I won't be using a randomize system for the stats of weapons, so all tiers of weapons will be handpicked by me and be given stats by me, as well as the bonuses they get whenever they level up past certain levels.
Example
I loot a Normal weapon. It happens to be a Spike Sword. I kill a boss and loot a Legendary sword. It happens to be a Haunted Blade.
The Spike Sword I have used for some time, so it leveled up 10 times. It reads as "lvl 10 Spike Sword" and has 10 more damage than a normal Spike Sword at level 1. Since it's a normal weapon, it levels the fastest (has smallest experience table).
The Haunted Blade I looted has 50 ATK and 100 DEF. I start using it but it takes me forever to get to level 2. Once I hit level 2, I goes to 150 ATK and 200 DEF. I really like this weapon, so I decide to keep using it. I get it to level 5, making it a 450 ATK and 500 DEF, as well as unlocking an ability for the weapon. For sake of example, the ability is that whenever you attack, you get 10% lifesteal.
Also, if possible, I'd like to be able to apply this system to Helmet, Chest, And Leg Pieces.