darknelson
Member
- Joined
- Jun 19, 2011
- Messages
- 190
- Solutions
- 1
- Reaction score
- 15
my weapon is not hitting damage, why?
LUA:
-- SpellCreator generated.
-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_LARGEROCK)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat0_Brush, COMBAT_PARAM_BLOCKARMOR, true)
setCombatParam(combat0_Brush, COMBAT_PARAM_BLOCKSHIELD, true)
setCombatArea(combat0_Brush,createCombatArea({{3}}))
setCombatFormula(combat0_Brush, COMBAT_FORMULA_LEVELMAGIC, 10, 20, 10, 20)
local dfcombat0_Brush = {CONST_ANI_LARGEROCK,0,0}
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onUseWeapon(cid, var)
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
return true
end