Hello, i make weapon like this
but if i change in vocation > magDMG then weapon have more hit
i need if i change meleeDMG then weapon hit have more dmg
how fix that ?
Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
function onGetFormulaValues(cid, level, skill, attack, factor)
local skillTotal, levelTotal = skill + attack, level / 5
return -(skillTotal * 1.5 + levelTotal), -(skillTotal * 1.5 + levelTotal)
end
setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues")
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
i need if i change meleeDMG then weapon hit have more dmg
how fix that ?