i really dont know whats the problem with this script
weapon.xml
item.xml
script.lua
weapon.xml
PHP:
<wand id="11415" level="200" mana="30" event="script" value="philosofal.lua"> <!-- philosofal rod -->
<vocation id="10"/>
</wand>
PHP:
<item id="11415" article="a" name="xxxx rod">
<attribute key="description" value=" capaz de alterar seu tipo de dano." />
<attribute key="weight" value="2700" />
<attribute key="slotType" value="wand" />
<attribute key="range" value="5" />
</item>
PHP:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat1, COMBAT_PARAM_BLOCKSHIELD, 1)
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
function onGetFormulaValues(cid, level, maglevel)
local min = -(((level/10)+(maglevel*0.7)))
local max = -(((level/10)+(maglevel*1.2)))
return min, max
end
setCombatCallback(combat1, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
function onGetFormulaValues(cid, level, maglevel)
local min = -(((level/10)+(maglevel*0.7)))
local max = -(((level/10)+(maglevel*1.2)))
return min, max
end
setCombatCallback(combat2, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGYBALL)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
function onGetFormulaValues(cid, level, maglevel)
local min = -(((level/10)+(maglevel*0.7)))
local max = -(((level/10)+(maglevel*1.2)))
return min, max
end
setCombatCallback(combat3, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_BIGPLANTS)
function onGetFormulaValues(cid, level, maglevel)
local min = -(((level/10)+(maglevel*0.7)))
local max = -(((level/10)+(maglevel*1.2)))
return min, max
end
setCombatCallback(combat4, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE)
function onGetFormulaValues(cid, level, maglevel)
local min = -(((level/10)+(maglevel*0.7)))
local max = -(((level/10)+(maglevel*1.2)))
return min, max
end
setCombatCallback(combat5, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
function onGetFormulaValues(cid, level, maglevel)
local min = -(((level/10)+(maglevel*0.7)))
local max = -(((level/10)+(maglevel*1.2)))
return min, max
end
setCombatCallback(combat6, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
function onGetFormulaValues(cid, level, maglevel)
local min = -(((level/10)+(maglevel*0.7)))
local max = -(((level/10)+(maglevel*1.2)))
return min, max
end
setCombatCallback(combat7, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
function onGetFormulaValues(cid, level, maglevel)
local min = (((level/10)+(maglevel*0.7)))
local max = (((level/10)+(maglevel*1.2)))
return min, max
end
setCombatCallback(combat8, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local function onCastSpell1(parameters)
doCombat(parameters.cid, combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, combat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, combat6, parameters.var)
end
local function onCastSpell7(parameters)
doCombat(parameters.cid, combat7, parameters.var)
end
local function onCastSpell8(parameters)
doCombat(parameters.cid, combat8, parameters.var)
end
function onUseWeapon(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8}
if getPlayerSlotItem(cid, CONST_SLOT_AMMO).itemid == 8304 then
addEvent(onCastSpell2, 100, parameters)
elseif getPlayerSlotItem(cid, CONST_SLOT_AMMO).itemid == 8306 then
addEvent(onCastSpell3, 100, parameters)
elseif getPlayerSlotItem(cid, CONST_SLOT_AMMO).itemid == 8298 then
addEvent(onCastSpell4, 100, parameters)
elseif getPlayerSlotItem(cid, CONST_SLOT_AMMO).itemid == 8302 then
addEvent(onCastSpell5, 100, parameters)
elseif getPlayerSlotItem(cid, CONST_SLOT_AMMO).itemid == 8301 then
addEvent(onCastSpell6, 100, parameters)
elseif getPlayerSlotItem(cid, CONST_SLOT_AMMO).itemid == 8299 then
addEvent(onCastSpell7, 100, parameters)
elseif getPlayerSlotItem(cid, CONST_SLOT_AMMO).itemid == 8310 then
addEvent(onCastSpell8, 100, parameters)
else
addEvent(onCastSpell1, 100, parameters)
end
return TRUE
end