Hello,
well it's time to release the weather system. Which alot of you waited for.
Features:
Paste this into global.lua
How to use:
I'm open for suggestions and even maybe how to make the code even better.
well it's time to release the weather system. Which alot of you waited for.
Features:
- Rain only in players screen, to save memory usage. Instead of sending whole map.
- If there is a roof, it will not send effect inside the building. But on the roof instead.
- Aswell, if you are under a roof, it will only send outside the building.
- When it hits water, it sends splash effect.
- Thunder Effect and also deal damage.
Paste this into global.lua
Code:
weatherConfig = {
groundEffect = CONST_ME_LOSEENERGY,
fallEffect = CONST_ANI_ICE,
thunderEffect = true,
minDMG = 5,
maxDMG = 10
}
function Player.sendWeatherEffect(self, groundEffect, fallEffect, thunderEffect)
local position, random = self:getPosition(), math.random
position.x = position.x + random(-4, 4)
position.y = position.y + random(-4, 4)
local fromPosition = Position(position.x + 1, position.y, position.z)
fromPosition.x = position.x - 7
fromPosition.y = position.y - 5
local tile, getGround
for Z = 1, 7 do
fromPosition.z = Z
position.z = Z
tile = Tile(position)
if tile then -- If there is a tile, stop checking floors
fromPosition:sendDistanceEffect(position, fallEffect)
position:sendMagicEffect(groundEffect, self)
getGround = tile:getGround()
if getGround and ItemType(getGround:getId()):getFluidSource() == 1 then
position:sendMagicEffect(CONST_ME_WATERSPLASH, self)
end
break
end
end
if thunderEffect and tile then
if random(2) == 1 then
local topCreature = tile:getTopCreature()
if topCreature and topCreature:isPlayer() then
position:sendMagicEffect(CONST_ME_BIGCLOUDS, self)
doTargetCombatHealth(0, self, COMBAT_ENERGYDAMAGE, -weatherConfig.minDMG, -weatherConfig.maxDMG, CONST_ME_NONE)
self:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You were hit by lightning and lost some health.")
end
end
end
end
How to use:
Code:
player:sendWeatherEffect(weatherConfig.groundEffect, weatherConfig.fallEffect, weatherConfig.thunderEffect)
I'm open for suggestions and even maybe how to make the code even better.
Last edited by a moderator: