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Website Items Problem

Nux

Yzeria Custom War
Joined
Jan 2, 2009
Messages
1,067
Reaction score
1
Well, my donation system works perfect, the only problem is when people buy the items from the website, the problem is that thay dont get there item when thay bought it from the shop offer, thay dont gain the item ingame =/,

This is my globaleventl.xml

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<globalevents>
	<globalevent name="save" interval="6600000" event="script" value="save.lua"/> 
	<globalevent name="clean" interval="7200000" event="script" value="clean.lua"/>
	<globalevent name="record" type="record" event="script" value="record.lua"/>
	<globalevent name="shop" interval="300000" script="shop.lua"/>  
	<globalevent name="raids" interval="5400000" event="script" value="raids.lua"/>


	<!-- <globalevent name="timer_example" time="21:35:11" event="script" value="my_script.lua"/> -->
</globalevents>


And here is my shop.lua

PHP:
-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
    local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
    if(result_plr:getID() ~= -1) then
        while(true) do
            id = tonumber(result_plr:getDataInt("id"))
            action = tostring(result_plr:getDataString("action"))
            delete = tonumber(result_plr:getDataInt("delete_it"))
            cid = getCreatureByName(tostring(result_plr:getDataString("name")))
            if isPlayer(cid) == TRUE then
                local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
                local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
                local container_id = tonumber(result_plr:getDataInt("param3"))
                local container_count = tonumber(result_plr:getDataInt("param4"))
                local add_item_type = tostring(result_plr:getDataString("param5"))
                local add_item_name = tostring(result_plr:getDataString("param6"))
                local received_item = 0
                local full_weight = 0
                if add_item_type == 'container' then
                    container_weight = getItemWeightById(container_id, 1)
                    if isItemRune(itemtogive_id) == TRUE then
                        items_weight = container_count * getItemWeightById(itemtogive_id, 1)
                    else
                        items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
                    end
                    full_weight = items_weight + container_weight
                else
                    full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                    if isItemRune(itemtogive_id) == TRUE then
                        full_weight = getItemWeightById(itemtogive_id, 1)
                    else
                        full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                    end
                end
                local free_cap = getPlayerFreeCap(cid)
                if full_weight <= free_cap then
                    if add_item_type == 'container' then
                        local new_container = doCreateItemEx(container_id, 1)
                        local iter = 0
                        while iter ~= container_count do
                            doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
                            iter = iter + 1
                        end
                        received_item = doPlayerAddItemEx(cid, new_container)
                    else
                        local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
                        received_item = doPlayerAddItemEx(cid, new_item)
                    end
                    if received_item == RETURNVALUE_NOERROR then
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
                        db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
                        db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
                    else
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
                    end
                else
                    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
                end
            end
            if not(result_plr:next()) then
                break
            end
        end
        result_plr:free()
    end
    return TRUE
end

i cant see any problem in thouse scripts, so why doesnt it work?.. please someone help me out!
 
Change this:
Code:
    <globalevent name="shop" interval="300000" script="shop.lua"/>

to this:
Code:
    <globalevent name="shop" interval="30000" script="shop.lua"/>


P.S. Are you using TFS 0.4??
 
So you should delte "0000" from every global event for e.x. "720" not "7200000"

So, should it be like this?

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<globalevents>
	<globalevent name="save" interval="660" event="script" value="save.lua"/> 
	<globalevent name="clean" interval="720" event="script" value="clean.lua"/>
	<globalevent name="record" type="record" event="script" value="record.lua"/>
	<globalevent name="shop" interval="30" script="shop.lua"/>
 	<globalevent name="raids" interval="540" event="script" value="raids.lua"/>


	<!-- <globalevent name="timer_example" time="21:35:11" event="script" value="my_script.lua"/> -->
</globalevents>
 
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