local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 2 * 60 * 1000) -- 2 minutes
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, 50)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, 50)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, 50)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, 50)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, -100)
Weed_Text = {{"F**k,", "Im high!"},{"*cough*", "*cough*"},{"Get high", "Ere day."},{"This...", "must be...", "labrador!"},{"*cough*", "*cough*"},{"*cough*", "*cough*"},{"420", "24/7", "365"},{"Because I", "got high", "because I", "got high", "because I", "got High!", "Ladeeda-", "-dadadah"},{"420", "24/7", "365"}}
function AnimTexter(parameters)
doSendAnimatedText(parameters.pos,parameters.text,parameters.color)
delay10 = delay10+400
end
function onUse(cid,item,frompos,item2,topos)
local playerpos = getPlayerPosition(cid)
local color = {}
local Weed_Text_Div = {}
delay10 = 0
local random_number = math.random(1,table.getn(Weed_Text))
Weed_Text_Div = Weed_Text[random_number]
if(getPlayerItemCount(cid,item.itemid)>= 1) then
Weedpos = playerpos
else
Weedpos = playerpos
end
local parameters1 = { pos = Weedpos, text = Weed_Text_Div[1], color = math.random(150,190)}
local parameters2 = { pos = Weedpos, text = Weed_Text_Div[2], color = math.random(150,190)}
local parameters3 = { pos = Weedpos, text = Weed_Text_Div[3], color = math.random(150,190)}
local parameters4 = { pos = Weedpos, text = Weed_Text_Div[4], color = math.random(150,190)}
local parameters5 = { pos = Weedpos, text = Weed_Text_Div[5], color = math.random(150,190)}
local parameters6 = { pos = Weedpos, text = Weed_Text_Div[6], color = math.random(150,190)}
local parameters7 = { pos = Weedpos, text = Weed_Text_Div[7], color = math.random(150,190)}
local parameters8 = { pos = Weedpos, text = Weed_Text_Div[8], color = math.random(150,190)}
local parameters9 = { pos = Weedpos, text = Weed_Text_Div[9], color = math.random(150,190)}
addEvent(AnimTexter,400,parameters1)
addEvent(AnimTexter,1000,parameters2)
addEvent(AnimTexter,1700,parameters3)
addEvent(AnimTexter,2100,parameters4)
addEvent(AnimTexter,2700,parameters5)
addEvent(AnimTexter,3600,parameters6)
addEvent(AnimTexter,4100,parameters7)
addEvent(AnimTexter,4600,parameters8)
addEvent(AnimTexter,5000,parameters9)
if doTargetCombatCondition(0, cid, condition, CONST_ME_POFF) == LUA_ERROR then
return FALSE
end
if doCreatureSay(cid, "Toke it up!", TALKTYPE_ORANGE_1) then
if math.random(1, 3) == 1 then
doRemoveItem(item.uid,1)
doCreatureSay(cid, "Its Cashed.", TALKTYPE_ORANGE_1)
end
end
end