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TFS 1.X+ Weird error when using Vials

Hayvosh

Member
Joined
Feb 7, 2019
Messages
40
Solutions
2
Reaction score
10
Location
Sweden
I just noticed some weird bug in the server console when I happened to use an empty vial on the ground in-game, using Nekiros TFS 1.5 7.72 downgrade.
I get the following error :

Lua:
Lua Script Error: [Action Interface]
data/actions/scripts/other/fluids.lua:onUse
data/global.lua:127: bad argument #1 to 'pairs' (table expected, got nil)
stack traceback:
        [C]: at 0x7ff754550890
        [C]: in function 'pairs'
        data/global.lua:127: in function 'contains'
        data/actions/scripts/other/fluids.lua:65: in function <data/actions/scripts/other/fluids.lua:26>

This is my fluids.lua

Lua:
local drunk = Condition(CONDITION_DRUNK)
drunk:setParameter(CONDITION_PARAM_TICKS, 60000)

local poison = Condition(CONDITION_POISON)
poison:setParameter(CONDITION_PARAM_DELAYED, true)
poison:setParameter(CONDITION_PARAM_MINVALUE, -50)
poison:setParameter(CONDITION_PARAM_MAXVALUE, -120)
poison:setParameter(CONDITION_PARAM_STARTVALUE, -5)
poison:setParameter(CONDITION_PARAM_TICKINTERVAL, 4000)
poison:setParameter(CONDITION_PARAM_FORCEUPDATE, true)

local fluidMessage = {
    [FLUID_BEER] = "Aah...",
    [FLUID_SLIME] = "Urgh!",
    [FLUID_LEMONADE] = "Mmmh.",
    [FLUID_MANA] = "Aaaah...",
    [FLUID_LIFE] = "Aaaah...",
    [FLUID_OIL] = "Urgh!",
    [FLUID_URINE] = "Urgh!",
    [FLUID_WINE] = "Aah...",
    [FLUID_MUD] = "Urgh!",
    [FLUID_RUM] = "Aah...",
    [FLUID_MEAD] = "Aaaah..."
}

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
    local targetItemType = ItemType(target.itemid)
    if targetItemType and targetItemType:isFluidContainer() then
        if target.type == FLUID_NONE and item.type ~= FLUID_NONE then
            target:transform(target:getId(), item.type)
            item:transform(item:getId(), FLUID_NONE)
            return true
        elseif target.type ~= FLUID_NONE and item.type == FLUID_NONE then
            item:transform(item:getId(), target.type)
            target:transform(target:getId(), FLUID_NONE)
            return true
        end
    end

    if target.itemid == 1 then
        if item.type == FLUID_NONE then
            player:sendTextMessage(MESSAGE_STATUS_SMALL, "It is empty.")
        elseif target.uid == player.uid then
            if table.contains({FLUID_BEER, FLUID_WINE, FLUID_MEAD}, item.type) then
                player:addCondition(drunk)
            elseif item.type == FLUID_SLIME then
                player:addCondition(poison)
            elseif item.type == FLUID_MANA then
                player:addMana(math.random(50, 150))
                fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
            elseif item.type == FLUID_LIFE then
                player:addHealth(60)
                fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
            end
            player:say(fluidMessage[item.type] or "Gulp.", TALKTYPE_MONSTER_SAY)
            item:transform(item:getId(), FLUID_NONE)
        else
            Game.createItem(2016, item.type, toPosition):decay()
            item:transform(item:getId(), FLUID_NONE)
        end
    else
        local fluidSource = targetItemType and targetItemType:getFluidSource() or FLUID_NONE
        if fluidSource ~= FLUID_NONE then
            item:transform(item:getId(), fluidSource)
        elseif table.contains(distillery, target.itemid) then
            local tmp = distillery[target.itemid]
            if tmp then
                item:transform(item:getId(), FLUID_NONE)
            else
                player:sendCancelMessage("You have to process the bunch into the distillery to get rum.")
            end
        elseif item.type == FLUID_NONE then
            player:sendTextMessage(MESSAGE_STATUS_SMALL, "It is empty.")
        else
            if toPosition.x == CONTAINER_POSITION then
                toPosition = player:getPosition()
            end
            Game.createItem(2016, item.type, toPosition):decay()
            item:transform(item:getId(), FLUID_NONE)
        end
    end
    return true
end
 
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