Ahilphino
Excellent OT User
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The monster AI in tfs 1.1 (idk about 1.0) is EXTREMELY dumb. This has discouraged me from using TFS 1.1 even though i've spent so much time with it.
A couple of examples:
If you chase any ranged mob, let's take lizard legionaire, they will turn around every time they make an attack and this causes them to barely run away even if you set their speed to 2000.
If you're getting chased by a fast monster, let's say a grim reaper - he will stop at times. Especially when you're in melee range, then just decide to run away. It will take him like one second to react and start running after you.
There's youtube videos about it a couple of posts below
A couple of examples:
If you chase any ranged mob, let's take lizard legionaire, they will turn around every time they make an attack and this causes them to barely run away even if you set their speed to 2000.
If you're getting chased by a fast monster, let's say a grim reaper - he will stop at times. Especially when you're in melee range, then just decide to run away. It will take him like one second to react and start running after you.
There's youtube videos about it a couple of posts below
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