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what function checks is player in fight?

LUA:
getCreatureCondition(cid, condition[, subId = 0])

LUA:
CONDITION_NONE = 0
CONDITION_POISON = 1
CONDITION_FIRE = 2
CONDITION_ENERGY = 4
CONDITION_PHYSICAL = 8
CONDITION_HASTE = 16
CONDITION_PARALYZE = 32
CONDITION_OUTFIT = 64
CONDITION_INVISIBLE = 128
CONDITION_LIGHT = 256
CONDITION_MANASHIELD = 512
CONDITION_INFIGHT = 1024
CONDITION_DRUNK = 2048
CONDITION_EXHAUST = 4096
CONDITION_FOOD = 8192
CONDITION_REGENERATION = 8192
CONDITION_SOUL = 16384
CONDITION_DROWN = 32768
CONDITION_MUTED = 65536
CONDITION_ATTRIBUTES = 131072
CONDITION_FREEZING = 262144
CONDITION_DAZZLED = 524288
CONDITION_CURSED = 1048576
CONDITION_PACIFIED = 2097152
CONDITION_GAMEMASTER = 4194304
CONDITION_HUNTING = 8388608
??
 
is any way to check is player in fight and in pvp?

will make a potions what u cannot use it during pvp
 
this?

LUA:
if getCreatureCondition(cid, CONDITION_INFIGHT) and getTileInfo(getThingPos(cid)).pvp then
pvp isn't a condition is it?
 
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