MutantAssassin
Active Member
- Joined
- Dec 13, 2009
- Messages
- 50
- Solutions
- 1
- Reaction score
- 31
Hi, everyone! It's been a while since I last tinkered with OT servers. Even though it was just a hobby for me, I still miss it—it was a lot of fun. So, here I am, trying (once again) to dive back into this world. To do that, I need to understand what’s changed.
The last time I attempted this, I wrote a thread asking what was new in the OT server scene. Unfortunately, at that time, I couldn't dedicate myself to this hobby. Now, four years have passed, so I guess it’s time to ask the same question again.
What should I know about the current state of OT servers compared to the good old days when Tibia was at versions 8.6 or 8.7? Are open-source clients well-developed enough to handle the latest protocol versions (like the one used in TFS 1.6)? How powerful is LUA scripting nowadays? Will I need fewer source code edits to implement cool features in my server?
I’ve also noticed that most tutorials these days focus on remote server hosting. Back in the day, only a few (mostly professional) servers were hosted remotely—most projects were amateur and ran on home internet connections. Is that no longer feasible? Would hosting a server this way just result in immediate DDOS attacks, rendering it unusable?
Cheers,
Assassina Mutante.
The last time I attempted this, I wrote a thread asking what was new in the OT server scene. Unfortunately, at that time, I couldn't dedicate myself to this hobby. Now, four years have passed, so I guess it’s time to ask the same question again.
What should I know about the current state of OT servers compared to the good old days when Tibia was at versions 8.6 or 8.7? Are open-source clients well-developed enough to handle the latest protocol versions (like the one used in TFS 1.6)? How powerful is LUA scripting nowadays? Will I need fewer source code edits to implement cool features in my server?
I’ve also noticed that most tutorials these days focus on remote server hosting. Back in the day, only a few (mostly professional) servers were hosted remotely—most projects were amateur and ran on home internet connections. Is that no longer feasible? Would hosting a server this way just result in immediate DDOS attacks, rendering it unusable?
Cheers,
Assassina Mutante.